Anonymous

Mastery: Difference between revisions

From Melvor Idle
1,495 bytes added ,  30 December 2023
added a blurb about crown of rhaelyx and lightly reworded the intro paragraph
m (Update for v1.1.2)
(added a blurb about crown of rhaelyx and lightly reworded the intro paragraph)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{V|1.1.2}}
{{V}}
[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a {{Icon|Mastery}} level associated with it.


The bonuses unlocked by leveling Mastery depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, or visit the wiki page for that skill.
Each recipe within a skill gains bonuses based on its Mastery level that depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, the in-game bottom-right mini-bar {{Icon|Mastery}} window, or visit the Wiki page for that skill.
 
Additionally, the player's total mastery level, also found in the in-game completion log, is used to calculate the drop chance of the {{ItemIcon|Crown of Rhaelyx}}.  


==Earning Mastery XP==
==Earning Mastery XP==
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:


<math>\Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Milestones} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor</math>
<math>\Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Actions} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor</math>


Where:
Where:
* '''Unlocked Milestones''' is the number of milestones the player has unlocked for the relevant skill. These can be seen in game with a level number highlighted in green when viewing milestones from the [[Settings#Minibar_Settings|skilling minibar]] or skills section of the completion log. This number includes "Skill Mastery" if the player is skill level 99
* '''Unlocked Actions''' is the number of actions the player has unlocked for the relevant skill. The mastery actions for a skill can be seen in game by either clicking the "Spend Mastery Pool XP" button on the skill's page, or by clicking "Progress" for the skill within the mastery section of the completion log - note however that this does display all mastery actions, not just those that the player has met the skill level requirement for.
* '''Player Total Mastery for Skill''' and '''Total Mastery for Skill''' are both numbers shown on each skill tile within the mastery section of the completion log
* '''Player Total Mastery for Skill''' and '''Total Mastery for Skill''' are both numbers shown on each skill tile within the mastery section of the completion log
* '''Item Mastery Level''' is the mastery level of the item/action currently being crafted/performed
* '''Item Mastery Level''' is the mastery level of the item/action currently being crafted/performed
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Action Time''' varies depending on the skill:
* '''Action Time''' varies depending on the skill:
** For {{Skill|Farming}}, this is the amount of time (in hours) it took the crop to grow
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
{{ActionTimeOverrideTable}}
{{ActionTimeOverrideTable}}
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below
Also note the following {{Skill|Farming}} specific details:
* To arrive at the mastery XP granted by harvesting a plot, the result of the above formula requires a couple of adjustments: First the result should be multiplied by the quantity harvested, and then divided by an adjustment factor (3 for allotment & herb patches, 10 for trees)
* Each plot harvested counts as its own action, therefore in the case where the player harvests multiple plots simultaneously using the "Harvest All" button the mastery XP gained from each plot is calculated individually, taking into account mastery level increases between each plot harvested


In other words, there are two main factors that are added together to determine the XP per action:
In other words, there are two main factors that are added together to determine the XP per action:
Line 56: Line 63:
|-
|-
| {{Skill|Astrology}} Modifiers || Astrology can give you a buff of up to 8% Mastery XP for most skills.
| {{Skill|Astrology}} Modifiers || Astrology can give you a buff of up to 8% Mastery XP for most skills.
{{TotH}} The {{ConstellationIcon|Rosaniya}} constellation also adds up to 5% global Mastery XP.
The {{TotH}} {{ConstellationIcon|Rosaniya}} constellation also adds up to 5% global Mastery XP.
|}
|}


==The Mastery Pool==
==The Mastery Pool==


Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, the "Skill Mastery" perk increases this to 50% of the item's Mastery XP. The maximum Mastery Pool XP for a given skill is equal to 500,000 multiplied by the total number of items in that skill.
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, the "Skill Mastery" perk increases this to 50% of the item's Mastery XP. The maximum Mastery Pool XP cap for a given skill is equal to 500,000 multiplied by the total number of items in that skill. Any Mastery Pool XP earned beyond the cap is lost forever. Owning expansions that add items to a skill {{TotH}} or {{AoD}} will increase the maximum cap of the Mastery Pool by the amount of items added.


Mastery XP Pool has two uses:  
Mastery Pool XP has two uses:  


First, it can be spent to level up any item mastery for a skill. Mastery Pool XP spent this way is converted to item mastery XP at a 1:1 rate.
First, it can be spent to level up the mastery level of any item in the skill. Mastery Pool XP spent this way is converted to Mastery XP at a 1:1 rate.


Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on levelling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.


[[Mastery tokens]] can be claimed from either the [[bank]] or the spend mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum pool XP.
[[Mastery tokens]] can be claimed from either the [[bank]] or the Spend Mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum amount that can be stored.


The cap of the mastery pool can be increased with {{ItemIcon|Cape of Completion}} or {{PetIcon|Harold}}, which increase the pool cap by 25% and 50% respectively. Increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill.
The cap of the mastery pool can be increased with {{ItemIcon|Cape of Completion}} or {{TotH}}{{PetIcon|Harold}}, which increase the pool cap by 25% and 50% respectively. Increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill.


==Mastery Level XP==
==Mastery Level XP==
Mastery Experience follows the same XP progression as skills do.
Mastery Experience and levels use the same experience formulas and caps as normal Skill experience. Which is to say, going from one Mastery level to the next is always the same amount of experience as going from the same Skill level to the next.
{{:Experience Table}}


{{:Experience Table}}
{{Menu}}
{{Menu}}
587

edits