Mastery: Difference between revisions

723 bytes added ,  26 July 2023
Detail Farming specific quirks
(Correct bit around actions/milestones)
(Detail Farming specific quirks)
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* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Action Time''' varies depending on the skill:
* '''Action Time''' varies depending on the skill:
** For {{Skill|Farming}}, this is the amount of time (in hours) it took the crop to grow
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
{{ActionTimeOverrideTable}}
{{ActionTimeOverrideTable}}
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below
Also note the following {{Skill|Farming}} specific details:
* To arrive at the mastery XP granted by harvesting a plot, the result of the above formula requires a couple of adjustments: First the result should be multiplied by the quantity harvested, and then divided by an adjustment factor (3 for allotment & herb patches, 10 for trees)
* Each plot harvested counts as its own action, therefore in the case where the player harvests multiple plots simultaneously using the "Harvest All" button the mastery XP gained from each plot is calculated individually, taking into account mastery level increases between each plot harvested


In other words, there are two main factors that are added together to determine the XP per action:
In other words, there are two main factors that are added together to determine the XP per action: