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[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
Each skill action has a Mastery Level associated with it that gains experience each time that skill action is performed. The Mastery Levels earned give bonuses to that specific action. Each successful skill action earns 1 experience point towards that actions Mastery Level. For example, making an [[Iron Dagger]] with [[Smithing]] would earn 1 experience point towards [[Iron Dagger]] Mastery Level. When an action fails, like burning [[Food]], catching junk while [[fishing]], unsuccessfully [[Thieving|pickpocketing]], or when [[Farming|crops]] die, no mastery experience will be given. Lighting fires for [[Cooking]] and [[Firemaking]] will not give mastery experience and neither will planting, composting or destroying herbs, trees, and allotments.
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.


Mastery experience for [[Fishing]] and [[Farming]] functions differently to other skills. [[Fishing]] Mastery XP is based on the number of fish caught, at a rate of 1 Mastery XP per fish. For [[Farming]], Mastery XP is based on the amount of harvested resources (e.g. harvesting 26 carrots from 1 plot will yield 26 Mastery XP).
The bonuses unlocked by leveling Mastery depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery section of the completion log, or visit the wiki page for that skill.


[[Mastery tokens]] can be claimed from the [[bank]] to earn a random mastery level for their corresponding skill.
==Earning Mastery XP==
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:


Each skill page has information on what bonuses are associated with that skill.
<math>\Biggl \lfloor \biggl[ \Bigl( \text{Unlocked Milestones} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Action Time} \times 0.5 \times \left ( 1 + \text{Bonus} \right ) \Biggr \rfloor</math>


==Mastery Level Calculation==
Where:
The mastery xp required, <math> X_n </math>, for a given level, <math> n </math>, can be calculated as follows:
* '''Unlocked Milestones''' is the number of milestones the player has unlocked for the relevant skill. These can be seen in game with a level number highlighted in green when viewing milestones from the [[Settings#Minibar_Settings|skilling minibar]] or skills section of the completion log. This number includes "Skill Mastery" if the player is skill level 99
* '''Player Total Mastery for Skill''' and '''Total Mastery for Skill''' are both numbers shown on each skill tile within the mastery section of the completion log
* '''Item Mastery Level''' is the mastery level of the item/action currently being crafted/performed
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Action Time''' varies depending on the skill:
** For gathering skills ({{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Agility}}, {{Skill|Thieving}}, {{Skill|Fishing}} and {{Skill|Astrology}}), this is the number of seconds taken to complete the action. As a result for these skills the Mastery XP gained per second remains the same even when the action time is decreased, however it is still worth reducing the action time to increase the amount of resources gained over time
** For artisan skills (which consume resources to produce items), the action time is a fixed value regardless of the actual time it takes the player to complete an action. Therefore for these skills, reducing the action time increases the Mastery XP gained per second:
{{ActionTimeOverrideTable}}
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below


<math>X_n =
In other words, there are two main factors that are added together to determine the XP per action:
\begin{cases}
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
0 & n=1 \\
* The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.
\left \lfloor \sum_{i=1}^{n-1}\frac{\left \lfloor i+300(2^{\frac{i}{7}}) \right \rfloor}{48} \right \rfloor & n\geq 2 \\
\end{cases}</math>


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.


{| class="wikitable sortable"
There are three important takeaways from this:
!Level
# Mastery XP per action increases substantially as Mastery level in an item increases.
!Experience
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}).
!XP to Next
# Decreasing the action time is always beneficial: For artisan skills doing so can significantly increase the rate of Mastery XP gained, while for gathering skills this increases the rate of resources gained.
|-
 
| style ="text-align: right;" |1
===Bonuses===
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Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained:
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! style="width:180px" | Name
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!Description
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| {{ItemIcon|Ancient Ring of Mastery}} || The Ancient Ring of Mastery is a rare drop that can be found while {{Skill|Fishing}}. It increases Mastery XP gained by 7%.
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| {{ItemIcon|Clown Hat}} || The Clown Hat can be purchased from the {{Skill|Township}} section of the [[Shop]]. It provides a +10% bonus to Mastery XP at a cost of reducing Skill XP by 5% and resource preservation chance by 10%.
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| {{ItemIcon|Skillers Hat|notext=true}}{{ItemIcon|Skillers Body|notext=true}}{{ItemIcon|Skillers Leggings|notext=true}}{{ItemIcon|Skillers Boots|notext=true}} Skillers Outfit || When all four pieces of the skillers outfit are equipped, Mastery XP for all skills is increased by 8%.
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| {{Skill|Firemaking}} || Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%.
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| [[Pets]] || Once acquired, multiple pets provide a Mastery XP bonus: {{PetIcon|Ty}} provides +3%, {{PetIcon|Saki}} provides +1%, {{TotH}} {{PetIcon|Party Rock}} provides +4% and {{TotH}} {{PetIcon|Harold}} provides +5%.
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| Mastery Pool Checkpoints || The 10% Mastery Pool checkpoint for each skill (except {{Skill|Thieving}}) is a +5% bonus to Mastery XP gained for that skill.
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| {{Skill|Agility}} Obstacles || Several Agility Obstacles provide bonuses to Mastery XP for one or more skills. However, others will reduce the amount of Mastery XP earned, so players focused on levelling Mastery should make sure their Agility course isn't slowing them down.
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| {{Skill|Astrology}} Modifiers || Astrology can give you a buff of up to 8% Mastery XP for most skills.
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{{TotH}} The {{ConstellationIcon|Rosaniya}} constellation also adds up to 5% global Mastery XP.
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==The Mastery Pool==
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, this is increased to 50% of the item Mastery XP. The maximum Mastery Pool XP for a given skill is equal to 500,000 multiplied by the total number of items in that skill.
Mastery XP Pool has two uses:
First, it can be spent to level up any item mastery for a skill. Mastery Pool XP spent this way is converted to item mastery XP at a 1:1 rate.
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on levelling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.
[[Mastery tokens]] can be claimed from either the [[bank]] or the spend mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum pool XP.
The cap of the mastery pool can be increased with {{ItemIcon|Cape of Completion}} or {{PetIcon|Harold}}, which increase the pool cap by 25% and 50% respectively. Increasing the pool cap makes it easier to maintain the 95% checkpoint bonus without risking the mastery pool completely filling while training a skill.
==Mastery Level XP==
Mastery Experience follows the same XP progression as skills do.
{{:Experience Table}}
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