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Mastery: Difference between revisions

From Melvor Idle
44 bytes removed ,  11 April 2022
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Update for v1.0.3
(→‎Earning Mastery XP: Amend formula to reflect flooring after modifiers/bonuses are applied)
m (Update for v1.0.3)
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{{V|0.19.2}}
{{V|1.0.3}}
[[File:Mastery.svg|thumb|right|Mastery]]
[[File:Mastery.svg|thumb|right|Mastery]]
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.
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* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below
* '''Bonus''' is the percentage increase to experience gained. All available bonuses are detailed within the [[#Bonuses|Bonuses]] section below


For the following skills, '''Seconds per Action''' is replaced with the following values, being the lowest possible seconds per action after applying all available interval reduction bonuses (except for {{Skill|Firemaking}}, where the value used is less than the lowest possible burn interval):
For the following skills, '''Seconds per Action''' is replaced with the following values, being near or equal to the lowest possible seconds per action after applying all available interval reduction bonuses:
 
{{ActionTimeOverrideTable}}
{| class="wikitable"
|-
!Skill
!Seconds per Action
|-
| {{Skill|Firemaking}} || 60% of the log's base burn interval
|-
| {{Skill|Cooking}} || 2.55
|-
| {{Skill|Smithing}} || 1.7
|-
| {{Skill|Fletching}} || 1.3
|-
| {{Skill|Crafting}} || 1.65
|-
| {{Skill|Runecrafting}} || 1.7
|-
| {{Skill|Herblore}} || 1.7
|}


In other words, there are two main factors that are added together to determine the XP per action:
In other words, there are two main factors that are added together to determine the XP per action:
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|-
|-
| {{Skill|Agility}} Obstacles || Several Agility Obstacles provide bonuses to Mastery XP for one or more skills. However, others will reduce the amount of Mastery XP earned, so players focused on levelling Mastery should make sure their Agility course isn't slowing them down.
| {{Skill|Agility}} Obstacles || Several Agility Obstacles provide bonuses to Mastery XP for one or more skills. However, others will reduce the amount of Mastery XP earned, so players focused on levelling Mastery should make sure their Agility course isn't slowing them down.
|-
| {{Skill|Astrology}} Modifiers || Astrology can give you a buff of 1-5% Mastery XP for a skill, with the potential to have 3 mastery modifiers on one skill. This makes the maximum potential +15% Mastery XP for a skill, although the chance is extremely low for a single +5%
|}
|}


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First, it can be spent to level up any item mastery for a skill. Mastery Pool XP spent this way is converted to item mastery XP at a 1:1 rate.
First, it can be spent to level up any item mastery for a skill. Mastery Pool XP spent this way is converted to item mastery XP at a 1:1 rate.


Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on levelling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.


[[Mastery tokens]] can be claimed from the [[bank]] to fill the Mastery Pool for the relevant skill by 0.1% of the maximum pool XP.
[[Mastery tokens]] can be claimed from either the [[bank]] or the spend mastery XP interface, doing so fills the Mastery Pool for the relevant skill by 0.1% of the maximum pool XP.


==Mastery Level XP==
==Mastery Level XP==