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Update for v0.19.1; Add reference to Experience Table
(Added mastery calculations)
(Update for v0.19.1; Add reference to Experience Table)
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{{V|0.19.1}}
[[File:Mastery.svg|thumb|right|Mastery]]
'''Mastery''' is a secondary system of levels tied to individual items within a skill. Each item in a non-combat skill (with the exception of {{Skill|Alt. Magic}} spells) has a level associated with it.


Each skilling action has a mastery level associated with it. This mastery level gains experience each time you do that action. The mastery level gives bonuses to that action. For example with [[Farming]], above mastery level 50 a crop doesn't need compost anymore. And with [[Cooking]] above mastery level 20 gives you the ability to queue 50 items with one click.
The bonuses unlocked by leveling Mastery depend on the specific skill the Mastery is associated with. To see a full list of bonuses for a given skill, check the in-game Mastery guide page for that skill or visit the wiki page for that skill.


Each skill page has information on what bonuses are associated with that skill.
==Earning Mastery XP==


==Mastery Level Calculation==
Each time a player completes an action with an associated Mastery Level, they will receive Mastery XP for that item. The XP per action calculation is:
The mastery xp needed per level is calculated using a fairly simple formula. First, for each previous mastery you do the following calculation and add it to the total needed xp: level + 300 * 2 ^ (level / 7). Then you divide that total by 48.
 
<math>\biggl[ \Bigl( \text{Unlocked Milestones} \times \frac{\text{Player Total Mastery for Skill}}{\text{Total Mastery for Skill}} \Bigr) + \Bigl( \text{Item Mastery Level} \times \frac{\text{Total Items in Skill}}{10} \Bigr) \biggr] \times \text{Seconds Per Action} \times 0.5</math>
 
Where:
* '''Unlocked Milestones''' is the number of milestones the player has unlocked for the relevant skill. These can be seen in game with a level number highlighted in green when viewing milestones from the [[Settings#Minibar_Settings|skilling minibar]] or skills section of the completion log. This number includes "Skill Mastery" if the player is skill level 99
* '''Player Total Mastery for Skill''' and '''Total Mastery for Skill''' are both numbers shown on each skill tile within the mastery section of the completion log
* '''Item Mastery Level''' is the mastery level of the item/action currently being crafted/performed
* '''Total Items in Skill''' is the number of items/actions within the relevant skill, and can also be expressed as <math>\tfrac{\text{Total Mastery for Skill}}{99}</math>
* '''Seconds per Action''' for gathering skills (such as {{Skill|Woodcutting}}) is the number of seconds taken to complete the action. For other skills, please see below
 
For the following skills, '''Seconds per Action''' is replaced with the following values, being the lowest possible seconds per action after applying all available interval reduction bonuses (except for {{Skill|Firemaking}}, where the value used is less than the lowest possible burn interval):


{| class="wikitable"
{| class="wikitable"
|-
|-
! Mastery Level !! Mastery XP
!Skill
!Seconds per Action
|-
| {{Skill|Firemaking}} || 60% of the log's base burn interval
|-
|-
| 2|| 6
| {{Skill|Cooking}} || 2.55
|-
|-
| 3|| 14
| {{Skill|Smithing}} || 1.7
|-
|-
| 4|| 23
| {{Skill|Fletching}} || 1.3
|-
| {{Skill|Crafting}} || 1.65
|-
| {{Skill|Runecrafting}} || 1.7
|-
| {{Skill|Herblore}} || 1.7
|}
 
In other words, there are two main factors that are added together to determine the XP per action:
* The first is based on how many total Mastery levels the player has in the skill. Each item in a skill adds up to +1 to this factor depending on its current Mastery level.
* The second is based on the Mastery level of the specific item gaining XP multiplied by one tenth of the total number of items in the skill.
 
After both of these factors are added together, they are multiplied by half of the time per action as measured in seconds.
 
There are two important takeaways from this:
# Mastery XP per action increases substantially as Mastery level in an item increases.
# Mastery XP is gained much more quickly for skills with a lot of items (such as {{Skill|Smithing}}) than it is for skills with only a few (such as {{Skill|Woodcutting}}).
 
===Bonuses===
 
Aside from increasing the factors mentioned in the formula above, there are several ways to increase the Mastery XP gained:
 
{| class="wikitable"
|-
|-
| 5|| 32
! style="width:180px" | Name
!Description
|-
|-
| 10|| 96
| {{ItemIcon|Ancient Ring of Mastery}} || The Ancient Ring of Mastery is a rare drop that can be found while {{Skill|Fishing}}. It increases Mastery XP gained by 7%.
|-
|-
| 25|| 653
| {{Skill|Firemaking}} || Each Firemaking item at level 99 Mastery grants +0.25% Mastery XP to other skills. In addition, reaching the 95% Mastery Pool Checkpoint for Firemaking increases global Mastery XP by +5%.
|-
|-
| 50|| 8444
| {{PetIcon|Ty}} || Once acquired, the Mastery pet provides a +3% Mastery XP bonus.
|-
|-
| 75|| 100868
| Mastery Pool Checkpoints || The 10% Mastery Pool checkpoint for each skill is a +5% bonus to Mastery XP gained for that skill.
|-
|-
| 99|| 1086202
| {{Skill|Agility}} Obstacles || Several Agility Obstacles provide bonuses to Mastery XP for one or more skills. However, others will reduce the amount of Mastery XP earned, so players focused on levelling Mastery should make sure their Agility course isn't slowing them down.
|}
|}


==The Mastery Pool==
Whenever the player gains Mastery XP, 25% of the amount received is also added to the Mastery Pool for that skill. After Skill level 99, this is increased to 50% of the item Mastery XP. The maximum Mastery Pool XP for a given skill is equal to 500,000 multiplied by the total number of items in that skill.
Mastery XP Pool has two uses:
First, it can be spent to level up any item mastery for a skill. Mastery Pool XP spent this way is converted to item mastery XP at a 1:1 rate.
Second, Checkpoints are reached when the Mastery Pool reaches 10%, 25%, 50%, and 95% filled. These bonuses vary by skill, but are often quite powerful. Checkpoints only remain active as long as the Mastery Pool has enough XP in it to meet the requirement - If enough Mastery Pool XP is spent on leveling items to dip below the threshold for a given checkpoint, the bonus will be lost until enough XP is gained to reach it again.
[[Mastery tokens]] can be claimed from the [[bank]] to fill the Mastery Pool for the relevant skill by 0.1% of the maximum pool XP.
==Mastery Level XP==
Mastery Experience follows the same XP progression as skills do.
{{:Experience Table}}
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[[Category:Guides]]