Masochism: Difference between revisions

Added New Game+ Variant
(Added New Game+ Variant)
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* {{ItemIcon|Ice Arrows}}, dropped from the {{MonsterIcon|Frozen Archer}}, can be equipped before you unlock Ranged, and with a level of 1.
* {{ItemIcon|Ice Arrows}}, dropped from the {{MonsterIcon|Frozen Archer}}, can be equipped before you unlock Ranged, and with a level of 1.
* It is recommended to toggle off perfect cooks, to save bank space, and not to use auto slayer, just in case you get a {{MonsterIcon|Plant|Plants}} task before {{Skill|Farming}}.
* It is recommended to toggle off perfect cooks, to save bank space, and not to use auto slayer, just in case you get a {{MonsterIcon|Plant|Plants}} task before {{Skill|Farming}}.
==History==
Masochism mode was first developed by Gnome (previously Gnome#9828), initially as a way to hugely extend the time spent in the early and mid game, and as a panacea to the way Thieving is unlocked so early in Adventure mode. Since then, it has evolved only slightly, with modifications to the above rules and skill order, to better facilitate a community-driven game mode. Changes to the game mode are frequently discussed in the Adventure Mode Chat on the Discord server, and many changes have come through via community decision.


==Hall of Fame==
==Hall of Fame==
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* Altair
* Altair
* [ ]
* [ ]
==New Game+==
Only to be attempted after a player has purchased a Max Cape, and collected all items available in the base game, in a regular Masochism play through.
As this is an extension of Masochism mode, all previous rules will still apply.  However, three additional rules will also now apply, each one more brutal than the last.
===Additional Rules===
# Absolutely no mods are allowed in this challenge.
# You cannot skip armour sets; you must collect, and equip, every available piece of each set before beginning to equip the next (where we define "the next" by level requirements).  This means you must equip, at least once, every piece of available Bronze and Iron armour, before you may equip any items of Steel, etc).  This does not apply to weapons, capes, or jewellery.
# You may not kill any new target without first collecting, at least, one of every item dropped by every previous target in that combat area, in order - if they drop a chest, this also includes every standard item found within that chest.  This also applies to dungeons; you may not attempt a new dungeon until you have received every item available from every previous dungeon, in order.  This does not apply to pets as they are not a drop.
===Notes===
Rule three does not exclude Potatoes.
If you get a Slayer Task for a monster in the Farmlands, you are allowed to complete that task, but must not kill any more than required.
==History==
Masochism mode was first developed by Gnome (previously Gnome#9828), initially as a way to hugely extend the time spent in the early and mid game, and as a panacea to the way Thieving is unlocked so early in Adventure mode. Since then, it has evolved only slightly, with modifications to the above rules and skill order, to better facilitate a community-driven game mode. Changes to the game mode are frequently discussed in the Adventure Mode Chat on the Discord server, and many changes have come through via community decision.


{{Menu}}
{{Menu}}
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