Magic/Training: Difference between revisions

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For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.
For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.
== Alternative Method (delayed Magic Leveling) ==
Since thieving rework, it seems benecial to delay magic leveling. A good route seem to start training magic after reaching 100 Volcanic Cave clears for ancient magic wich calls for {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune}}. The advantage of this method is that you don't need to care about storing runes before then. The other advantage is that there are lots of fairly easy to acquire items in the game that give you the oportunity to deal huge damages right of the bat using magic from level 1, leveling the skill extremly fast for roughly 5K runes/hour. The cornerstone item of this strategy is {{ItemIcon|Ring of Spirit Power}}
== Pros and cons of the method ==
+ Can toss away Runes until mid game wich saves lots of inventory space
+ Combat progression takes fully advantage of the combat triangle
+ Makes magic leveling up to ancient magic use extremly fast while keeping it fairly inexpensive in terms of rune costs
- fairly heavy on non combat skills that are not related to magic, doesn't require lvl99 skills however
- does prevent you from using alt magic earlier wich is not really a big issue
== Skills heavily suggested for this method ==
{{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}. Side benefit to this farm are {{ItemIcon|Book of Scholars}}, {{ItemIcon|Amulet of Incantation}}, some {{ItemIcon|Wizard's Scoll}}, {{ItemIcon|Prayer's Scoll}} and a large assortment of runes
{{SkillRed|Crafting|90}} Ring of Spirit Power
{{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune}} (it is also a drop from Cursed Maiden but it is unlikely that you have access to Shrouded Badlands at this point in the game)
== Other skills recommendation before going magic ==
{{SkillReq|Herblore|63}} to master and craft {{Elemental Potion IV}} and maybe {{Gentle Hand Potion III}}
{{SkillReq|Summoning|80}} to unlock the Bear/Fox Synergie for Runecrafting wich is great. But you should have that if you are in the mid game already
{{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for the lvl1 BiS. These are low power level enemies, can also be done with melee but it's really suboptimal
== Level 1 Gear ==
{| class="wikitable stickyHeader"
|- class="headerRow-0"
! Item name !! Gear Slot !! Acquisition !! Notes
|-
| {{ItemIcon|Acolyte Wizard Hat}} || Head || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table
|-
| {{ItemIcon|Acolyte Wizard Boots}} || Boots || Thieving Acolyte or {{SkillReq|Runecrafting|4}} || common table
|-
| {{ItemIcon|Acolyte Wizard Bottoms}} || Legs || Thieving Acolyte or {{SkillReq|Runecrafting|7}} || common table
|-
| {{ItemIcon|Acolyte Wizard Robes}} || Chest || Thieving Acolyte or {{SkillReq|Runecrafting|11}} || common table
|-
| {{ItemIcon|Staff of Air}} || 2H weapon || Killing Fairy or {{SkillReq|Runecrafting|1}} || 7.41% droprate
|-
| rowspan="3" | {{ItemIcon|Enchanted Cape}} || Back || Killing Master Wizard || 1.11% droprate, You'll get some {{ItemIcon|Amulet of Magic}} on top
|-
| {{ItemIcon|Firemaking Cape}} || Back || {{SkillReq|Firemaking|99} || Does not break even in terms of XP
|-
| {{ItemIcon|Skull Cape}} || Back || Slayer Points || Absolute BiS for magic outside of DR considerations for dungeons
|-
| {{ItemIcon|Elementalist Gloves}} || Gloves || Killing Elementalist || 0.50% droprate, must have item even for end game
|-
| {{ItemIcon|Amulet of Incantation}} || Amulet || Thieving Wizard || NPC unique drop
|}


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]
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