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{{V|1.0.1}}
{{V|1.0.2}}
 
{{Otheruses|training the Magic skill|the skill itself|Magic}}
{{Otheruses|training the Magic skill|the skill itself|Magic}}


=== Method ===
==Training==
# Do {{Icon|Alternative Magic|type=skill|Alt.Magic}} until {{SkillReq|Magic|48}}.
# Do {{Skill|Alt. Magic|nolink=true}} until {{SkillReq|Magic|43}} for {{Icon|Wind Wave|type=spell}}. Upgrade your wands, spells, and armour accordingly as your {{Skill|Magic}} level increases.  
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Robes|notext=true}}{{ItemIcon|Fire Adept Wizard Bottoms|notext=true}}{{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.
# Make the {{ItemIcon|Air Adept Wizard Hat|notext=true}} {{ItemIcon|Air Adept Wizard Robes|notext=true}} {{ItemIcon|Air Adept Wizard Bottoms|notext=true}} {{ItemIcon|Air Adept Wizard Boots|Air Adept|nolink=true}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.


=== Explanation of the Method ===
The comparison of {{Icon|Combat}} and {{Skill|Alt. Magic|nolink=true}} can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).
The comparison of Combat and Alt Magic can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).


The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.<br>
The {{Icon|Combat|nolink=true}} method starts to be better than {{Skill|Alt. Magic|nolink=true}} in terms of XP gain almost right from the start. However, in order to maintain that edge over the {{Skill|Alt. Magic|nolink=true}} method, you need to check the game more often.
However, in order to maintain that edge over the Alt Magic method, you need to check the game more often.


Let's compare the progression of Alt Magic and Combat.
For {{Skill|Alt. Magic|nolink=true}}, you need to prepare a disposable item, such as {{ItemIcon|Cheese}} from the [[Shop]], then craft a {{ItemIcon|Staff of Air}} and some {{ItemIcon|Nature Rune|Nature Runes}}. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other {{Skill|Alt. Magic|nolink=true}} skills - you come back, prepare a disposable item and runes for the next idle session, and idle.


For Alt Magic, you need to prepare a disposable item, then craft the {{ItemIcon|Staff of Air}} and runes. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.
For {{Icon|Combat|nolink=true}}, you need to change your gear regularly in order to have an advantage over the {{Skill|Alt. Magic|nolink=true}} option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.


For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.  
After {{SkillReq|Magic|14}}, the {{Icon|Combat|nolink=true}} method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to {{Icon|Combat|nolink=true}} straight after {{SkillReq|Magic|14}}.


Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.
For the approach with less involvement, {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} is a way to go - use the highest level spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate {{Skill|Prayer}} points. You will need at least 250,000 prayer points if you are just starting, so you can continue casting this spell until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armour swaps.


After {{SkillReq|Magic|14}}, the Combat method starts to have an advantage.
== Alternative Training (delayed Magic Leveling) ==
Alternatively, players can delay their {{Skill|Magic}} leveling for some time, training after reaching 100 {{Icon|Volcanic Cave|type=dungeon}} clears for ancient magic. You will need {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune|Ancient Runes}}. One advantage is saving on [[Bank]] space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including {{ItemIcon|Ring of Spirit Power}}.


If you have food, runes, and you are okay with checking the game every hour, then you can switch to Combat straight after {{SkillReq|Magic|14}}.
===Required Skills===
* {{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, stolen from {{Icon|Wizard|type=thieving}}. You will also likely acquire {{ItemIcon|Book of Scholars}} (a useful skill XP boosting item), {{ItemIcon|Amulet of Incantation}}, {{ItemIcon|Wizard's Scroll|Wizard's Scrolls}}, {{ItemIcon|Prayer Scroll|Prayer Scrolls}}, and a large assortment of runes.
* {{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}.
* {{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune|Spirit Runes}}.


For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.
===Recommended Skills===
* {{SkillReq|Herblore|65}} for potions such as {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions|img=Magic Assistance Potion IV}}, {{ItemIcon|Magic Damage Potion|Magic Damage Potions|img=Magic Damage Potion IV}}, or any other potions you prefer.
* {{SkillReq|Summoning|80}} to unlock the {{ItemIcon|Crow}} and {{ItemIcon|Bear}} Synergy for {{Skill|Runecrafting}}, as well as many {{Icon|Combat|nolink=true}} related synergies.
* {{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for {{SkillReq|Magic|1}} gear.


 
===Gear===
== Alternative Method (delayed Magic Leveling) ==
 
Since thieving rework, it seems benecial to delay magic leveling. A good route seem to start training magic after reaching 100 Volcanic Cave clears for ancient magic wich calls for {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune}}. The advantage of this method is that you don't need to care about storing runes before then. The other advantage is that there are lots of fairly easy to acquire items in the game that give you the oportunity to deal huge damages right of the bat using magic from level 1, leveling the skill extremly fast for roughly 5K runes/hour. The cornerstone item of this strategy is {{ItemIcon|Ring of Spirit Power}}
 
 
== Pros and cons of the method ==
 
+ Can toss away Runes until mid game wich saves lots of inventory space
+ Combat progression takes fully advantage of the combat triangle
+ Makes magic leveling up to ancient magic use extremly fast while keeping it fairly inexpensive in terms of rune costs
 
- fairly heavy on non combat skills that are not related to magic, doesn't require lvl99 skills however
- does prevent you from using alt magic earlier wich is not really a big issue
 
 
== Skills heavily suggested for this method ==
 
{{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}. Side benefit to this farm are {{ItemIcon|Book of Scholars}}, {{ItemIcon|Amulet of Incantation}}, some {{ItemIcon|Wizard's Scoll}}, {{ItemIcon|Prayer's Scoll}} and a large assortment of runes
{{SkillRed|Crafting|90}} Ring of Spirit Power
{{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune}} (it is also a drop from Cursed Maiden but it is unlikely that you have access to Shrouded Badlands at this point in the game)
 
 
== Other skills recommendation before going magic ==
 
{{SkillReq|Herblore|63}} to master and craft {{Elemental Potion IV}} and maybe {{Gentle Hand Potion III}}
{{SkillReq|Summoning|80}} to unlock the Bear/Fox Synergie for Runecrafting wich is great. But you should have that if you are in the mid game already
{{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for the lvl1 BiS. These are low power level enemies, can also be done with melee but it's really suboptimal
 
 
== Level 1 Gear ==


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
! Item name !! Gear Slot !! Acquisition !! Notes
! Item name !! Gear Slot !! Acquisition
|-
| Ring || {{ItemIcon|Ring of Spirit Power}} || {{SkillReq|Crafting|90}}
|-
|-
| {{ItemIcon|Acolyte Wizard Hat}} || Head || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || {{SkillReq|Runecrafting|1}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| {{ItemIcon|Acolyte Wizard Boots}} || Boots || Thieving Acolyte or {{SkillReq|Runecrafting|4}} || common table
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} || {{SkillReq|Runecrafting|4}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| {{ItemIcon|Acolyte Wizard Bottoms}} || Legs || Thieving Acolyte or {{SkillReq|Runecrafting|7}} || common table
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || {{SkillReq|Runecrafting|7}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| {{ItemIcon|Acolyte Wizard Robes}} || Chest || Thieving Acolyte or {{SkillReq|Runecrafting|11}} || common table
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || {{SkillReq|Runecrafting|11}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| {{ItemIcon|Staff of Air}} || 2H weapon || Killing Fairy or {{SkillReq|Runecrafting|1}} || 7.41% droprate
| Weapon ||{{ItemIcon|Staff of Air}} || {{SkillReq|Runecrafting|1}} or {{Icon|Combat|killing|nolink=true}} {{Icon|Fairy|type=monster}}
|-
|-
| rowspan="3" | {{ItemIcon|Enchanted Cape}} || Back || Killing Master Wizard || 1.11% droprate, You'll get some {{ItemIcon|Amulet of Magic}} on top
| rowspan="3" | Back ||  {{ItemIcon|Enchanted Cape}} || {{Icon|Combat|Killing|nolink=true}} {{Icon|Master Wizard|type=monster}}
|-
|-
| {{ItemIcon|Firemaking Cape}} || Back || {{SkillReq|Firemaking|99} || Does not break even in terms of XP
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}}
|-
|-
| {{ItemIcon|Skull Cape}} || Back || Slayer Points || Absolute BiS for magic outside of DR considerations for dungeons
| {{ItemIcon|Skull Cape}} || {{Skill|Slayer}} Points
|-
|-
| {{ItemIcon|Elementalist Gloves}} || Gloves || Killing Elementalist || 0.50% droprate, must have item even for end game
| Gloves || {{ItemIcon|Elementalist Gloves}} || {{Icon|Combat|Killing|nolink=true}} {{Icon|Elementalist|type=monster}}
|-
|-
| {{ItemIcon|Amulet of Incantation}} || Amulet || Thieving Wizard || NPC unique drop
| Amulet || {{ItemIcon|Amulet of Looting}} || {{Icon|Spider Forest|type=dungeon}} dungeon
|}
|}


===Strategy===
Farm the {{Icon|Giant Crab|type=monster}} using {{Icon|Wind Strike|type=spell}}, or the {{Icon|Mummy|type=monster}} if you want to farm {{ItemIcon|Amulet of Strength|Amulets of Strength}}. This can be done all the way until {{SkillReq|Magic|70}}, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.


{{SkillGuideMenu}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]
[[Category:Skill Training]]
[[Category:Skill Training]]
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