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m (Updated page version to v1.0.2) |
(Updated and cleaned up guide. If something is missing or broken please update it as I'm not 100% sure on Magic leveling. Alternatively, contact me on Discord and I will fix it.) |
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{{Otheruses|training the Magic skill|the skill itself|Magic}} | {{Otheruses|training the Magic skill|the skill itself|Magic}} | ||
== | ==Training== | ||
# Do {{Icon|Alternative Magic|type=skill|Alt. Magic}} until {{SkillReq|Magic|43}} for | # Do {{Icon|Alternative Magic|type=skill|Alt. Magic}} until {{SkillReq|Magic|43}} for {{Icon|Wind Wave|type=spell}}. Upgrade your wands/spells/armor accordingly as your {{Skill|Magic}} level increases. | ||
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Robes|notext=true}}{{ItemIcon|Fire Adept Wizard Bottoms|notext=true}}{{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}. | # Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}} {{ItemIcon|Fire Adept Wizard Robes|notext=true}} {{ItemIcon|Fire Adept Wizard Bottoms|notext=true}} {{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}. | ||
The comparison of {{Icon|Combat}} and {{Icon|Alternative Magic|type=skill|Alt. Magic}} can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]). | |||
The comparison of Combat and Alt Magic can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]). | |||
The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start. | The {{Icon|Combat|nolink=true}} method starts to be better than {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} in terms of XP gain almost right from the start. However, in order to maintain that edge over the {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} method, you need to check the game more often. | ||
However, in order to maintain that edge over the Alt Magic method, you need to check the game more often. | |||
For{{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}}, you need to prepare a disposable item, such as {{ItemIcon|Cheese}} from the [[Shop]], then craft a {{ItemIcon|Staff of Air}} and some {{ItemIcon|Nature Rune|Nature Runes}}. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} skills - you come back, prepare a disposable item and runes for the next idle session, and idle. | |||
For | For {{Icon|Combat|nolink=true}}, you need to change your gear regularly in order to have an advantage over the {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out. | ||
After {{SkillReq|Magic|14}}, the {{Icon|Combat|nolink=true}} method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to {{Icon|Combat|nolink=true}} straight after {{SkillReq|Magic|14}}. | |||
For the approach with less involvement, {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate {{Skill|Prayer}} points. You will need at least 250,000 if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps. | |||
== Alternative Training (delayed Magic Leveling) == | |||
Alternatively, players can delay their {{Skill|Magic}} leveling for some time, training after reaching 100 {{Icon|Volcanic Cave|type=dungeon}} clears for ancient magic. You will need {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune|Ancient Runes}}. One advantage is saving on [[Bank]] space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including {{ItemIcon|Ring of Spirit Power}}. | |||
===Required Skills=== | |||
* {{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, stolen from {{Icon|Wizard|type=thieving}}. You will also likely acquire {{ItemIcon|Book of Scholars}}, a useful XP item, {{ItemIcon|Amulet of Incantation}}, {{ItemIcon|Wizard's Scroll|Wizard's Scrolls}}, {{ItemIcon|Prayer Scroll|Prayer Scrolls}} and a large assortment of runes. | |||
* {{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}. | |||
* {{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune|Spirit Runes}}. | |||
===Recommended Skills=== | |||
* {{SkillReq|Herblore|65}} for potions such as {{ItemIcon|Magic Assistance Potion IV|Magic Assistance Potions}}, {{ItemIcon|Magic Damage Potion IV|Magic Damage Potions}}, or any other potions you prefer. | |||
* {{SkillReq|Summoning|80}} to unlock the {{ItemIcon|Crow}} and {{ItemIcon|Bear}} Synergy for {{Skill|Runecrafting}}, as well as many {{Icon|Combat|nolink=true}} related synergies. | |||
* {{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for {{SkillReq|Magic|1}} gear. | |||
===Gear=== | |||
== | |||
{| class="wikitable stickyHeader" | {| class="wikitable stickyHeader" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
! Item name !! Gear Slot !! Acquisition | ! Item name !! Gear Slot !! Acquisition | ||
|- | |- | ||
| Ring || {{ItemIcon|Ring of Spirit Power}} || {{SkillReq|Crafting|90}} | | Ring || {{ItemIcon|Ring of Spirit Power}} || {{SkillReq|Crafting|90}} | ||
|- | |- | ||
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || | | Head || {{ItemIcon|Air Acolyte Wizard Hat}} || {{SkillReq|Runecrafting|1}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}} | ||
|- | |- | ||
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} || | | Boots || {{ItemIcon|Air Acolyte Wizard Boots}} || {{SkillReq|Runecrafting|4}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}} | ||
|- | |- | ||
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || | | Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || {{SkillReq|Runecrafting|7}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}} | ||
|- | |- | ||
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || | | Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || {{SkillReq|Runecrafting|11}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}} | ||
|- | |- | ||
| Weapon ||{{ItemIcon|Staff of Air}} || | | Weapon ||{{ItemIcon|Staff of Air}} || {{SkillReq|Runecrafting|1}} or {{Icon|Combat|killing|nolink=true}} {{Icon|Fairy|type=monster}} | ||
|- | |- | ||
| rowspan="3" | Back || {{ItemIcon|Enchanted Cape}} || Killing | | rowspan="3" | Back || {{ItemIcon|Enchanted Cape}} || {{Icon|Combat|Killing|nolink=true}} {{Icon|Master Wizard|type=monster}} | ||
|- | |- | ||
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}} | | {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}} | ||
|- | |- | ||
| {{ItemIcon|Skull Cape}} || Slayer Points | | {{ItemIcon|Skull Cape}} || {{Skill|Slayer}} Points | ||
|- | |- | ||
| Gloves || {{ItemIcon|Elementalist Gloves}} || Killing Elementalist | | | Gloves || {{ItemIcon|Elementalist Gloves}} || {{Icon|Combat|Killing|nolink=true}} {{Icon|Elementalist|type=monster}} | ||
|- | |- | ||
| Amulet || {{ItemIcon|Amulet of Looting}} || Spider Forest dungeon | | Amulet || {{ItemIcon|Amulet of Looting}} || {{Icon|Spider Forest|type=dungeon}} dungeon | ||
|} | |} | ||
===Strategy=== | |||
=== | |||
Farm the {{Icon|Giant Crab|type=monster}} using {{Icon|Wind Strike|type=spell}}, or the {{Icon|Mummy|type=monster}} if you want to farm {{ItemIcon|Amulet of Strength|Amulets of Strength}}. This can be done all the way until {{SkillReq|Magic|70}}, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some. | |||
{{SkillGuideMenu}} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skill Training]] | [[Category:Skill Training]] |
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