Magic: Difference between revisions

34 bytes added ,  2 April 2020
Updated for v0.14. Added information on max hit scaling
(→‎Wands: Removed info on attack level requirement)
(Updated for v0.14. Added information on max hit scaling)
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{{V0.13}}
{{V0.14}}


[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to cast spells without using [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes.
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating and Maximum Hit (0.5% per level)  when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to cast spells without using [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes.


== Staves ==
== Staves ==