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Magic: Difference between revisions

From Melvor Idle
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add training guide via Template:Otheruses
(→‎Robes: Updated to use ItemIcon (and thus linking) plus updated slayer area effect negation on Slayer Wizard sets)
(add training guide via Template:Otheruses)
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{{V|0.18.2}}
{{V|1.1}}
 
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked.  
'''{{PAGENAME}}''' is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked.  


==Mechanics==
==Mechanics==


Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands.
Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]], which doubles the rune cost reduction of items when equipped. Raising Magic to {{SkillReq|{{PAGENAME}}|120}} will unlock the {{ItemIcon|Superior Magic Skillcape}} for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment.


===Attack Styles===
===Attack Styles===


There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
There are two Magic attack styles: Magic and Defensive.
 
When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt, and a hidden bonus of +6 to the player's {{Skill|Magic|nolink=true}} level. This affects both [[Combat#Accuracy Rating|Magic Accuracy Rating]] and [[Combat#Magic Evasion Rating|Magic Evasion Rating]].
 
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt, and +3 hidden bonuses to both {{Skill|Magic|nolink=true}} and {{Skill|Defence|nolink=true}}. The {{Skill|Defence|nolink=true}} bonus affects all [[Combat#Evasion Rating|Evasion Ratings]].


When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt.
=== Rune Preservation ===
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. {{Skill|Alt. Magic}} benefits from both these and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. The chance to preserve runes is capped at 80%.
{{ModifierTable|RunePreservation|Rune Preservation|true}}


When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
=== Rune Cost Reduction ===
Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of [[Equipment]] (predominantly [[#Staves|Staves]] and [[#Wands|Wands]]). For example, while a {{ItemIcon|Staff of Air}} is equipped any spells cast will have their {{ItemIcon|Air Rune}} cost reduced by up to 3 runes. Any equipment within the [[Combat Passive Slot]] will not reduce the rune cost of spells.
 
When equipped, the {{ItemIcon|Magic Skillcape}} will double the rune cost reduction provided by any such equipment, while the {{ItemIcon|Superior Magic Skillcape}} will quadruple the rune cost reduction.
{{RuneProvidingItems}}


== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Staves ==
== Equipment ==
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  
=== Staves ===
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.


The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.  
Advanced staves can be crafted beginning at {{Skill|Runecrafting|nolink=true}} level 100. When equipped, they reduce the need to use {{ItemIcon|Poison Rune|Poison}}, {{ItemIcon|Infernal Rune|Infernal}}, or {{ItemIcon|Lightning Rune|Lightning}} runes, depending on the staff type. The {{ItemIcon|Meteorite Staff}} can also be crafted at {{Skill|Runecrafting|nolink=true}} level 115, which allows the casting of {{Icon|Meteor Shower|type=spell}} when equipped.
 
The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1.
 
The {{ItemIcon|Cloudburst Staff}}, {{ItemIcon|Lightning Coil 2H Staff}}, and {{ItemIcon|Ethereal Staff}} are the only staves that cannot be crafted.


All staves are two-handed.
All staves are two-handed.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan=2 | Staff </br> Tier
! rowspan=2 | Staff <br/> Tier
! rowspan=2 | Magic </br> Level
! rowspan=2 | Magic <br/> Level
! colspan=4 | {{Skill | Runecrafting}} Level
! colspan=4 | {{Skill|Runecrafting}} Level
|-
|-
! Air  
! Air  
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|-
|-
| Staff  
| Staff  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 5  
| style="text-align:right" | 5  
| style="text-align: right" | 9  
| style="text-align:right" | 9  
| style="text-align: right" | 14
| style="text-align:right" | 14
|-
|-
| Battlestaff  
| Battlestaff  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 35  
| style="text-align:right" | 35  
| style="text-align: right" | 39  
| style="text-align:right" | 39  
| style="text-align: right" | 44
| style="text-align:right" | 44
|-
|-
| Mystic Staff  
| Mystic Staff  
| style="text-align: right" | 40  
| style="text-align:right" | 40  
| style="text-align: right" | 70  
| style="text-align:right" | 70  
| style="text-align: right" | 75  
| style="text-align:right" | 75  
| style="text-align: right" | 79  
| style="text-align:right" | 79  
| style="text-align: right" | 84
| style="text-align:right" | 84
|-
| {{ItemIcon|Nature's Call Staff}}
| style="text-align:right" | 40
| class="table-na" colspan=4 | N/A
|-
| {{ItemIcon|Nature's Wrath Staff}}
| style="text-align:right" | 65
| class="table-na" colspan=4 | N/A
|-
|-
| {{ItemIcon|Cloudburst Staff}}  
| {{ItemIcon|Cloudburst Staff}}  
| style="text-align: right" | 85  
| style="text-align: right" | 85  
| style="text-align: center" colspan=4 | N/A
| class="table-na" colspan=4 | N/A
|-
| {{ItemIcon|Poison Staff}}
| style="text-align:right" | 100
| style="text-align:center" colspan=4 | 100
|-
| {{ItemIcon|Infernal Staff}}
| style="text-align:right" | 102
| style="text-align:center" colspan=4 | 105
|-
| {{ItemIcon|Lightning Staff}}
| style="text-align:right" | 105
| style="text-align:center" colspan=4 | 110
|-
| {{ItemIcon|Meteorite Staff}}
| style="text-align:right" | 106
| style="text-align:center" colspan=4 | 115
|-
| {{ItemIcon|Lightning Coil 2H Staff}}
| style="text-align:right" | 110
| class="table-na" colspan=4 | N/A
|-
| {{ItemIcon|Ethereal Staff}}
| style="text-align:right" | 115
| class="table-na" colspan=4 | N/A
|}
|}


== Wands ==
=== Wands ===
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
 
Advanced wands can be crafted beginning at {{Skill|Runecrafting|nolink=true}} level 108, and reduce the amount of {{ItemIcon|Despair Rune|Despair}}, {{ItemIcon|Archaic Rune|Archaic}}, or {{ItemIcon|Calamity Rune|Calamity}} runes needed to cast a spell by 5, depending on the wand type.
 
{{ItemIcon|Ocean Song}} and the {{ItemIcon|Slicing Maelstrom Wand}} can be created by upgrading 100 {{ItemIcon|Ocean Song Fragment|Ocean Song Fragments}} and {{ItemIcon|Slicing Maelstrom Wand Shard|Slicing Maelstrom Wand Shards}}, respectively. When equipped, the {{ItemIcon|Slicing Maelstrom Wand|nolink=true}} allows the casting of {{Icon|Slicing Maelstrom|type=spell}}.


{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
!Wand Tier
!Wand Tier
!Rune discount
!Rune Discount
|-
|-
| 1
| 1
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| {{ItemIcon|Ocean Song}}
| {{ItemIcon|Ocean Song}}
| 4
| 4
|-
| 105
| {{ItemIcon|Despair Wand}}
| 5
|-
| 110
| {{ItemIcon|Archaic Wand}}
| 5
|-
| 115
| {{ItemIcon|Calamity Wand}}
| 5
|-
| 120
| {{ItemIcon|Slicing Maelstrom Wand}}
| 0
|}
|}


== Robes ==
=== Robes ===


Wizard Robes can be acquired through a few different sources:
Wizard Robes can be acquired through a few different sources:
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* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}.
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}.
* Sets of Poison, Infernal, and Lightning robes can also be crafted through {{Skill|Runecrafting|nolink=true}} and come in  {{ItemIcon|Poison Master Wizard Hat|Master}}, {{ItemIcon|Poison Legendary Wizard Hat|Legendary}}, and {{ItemIcon|Poison Mythical Wizard Hat|Mythical}} tiers.


A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page.
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page.
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| 1
| 1
| Slayer (Basic)
| Slayer (Basic)
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}}
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| 30
| 30
| Slayer (Strong)
| Slayer (Strong)
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}}
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| Water Adept
| Water Adept
| +15 minimum damage when using Water Spells per piece
| +15 minimum damage when using Water Spells per piece
|-
|-
|-
| {{ItemIcon|Miolite Helmet|size=50|notext=true}}
| {{ItemIcon|Miolite Helmet|size=50|notext=true}}
|40
| 40
 
| Miolite
|Miolite
| No special bonuses
|-
|-
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}}
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| 60
| 60
| Slayer (Elite)
| Slayer (Elite)
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece<br/>Only two pieces (Hat and Robe)
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}}
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| 80
| 80
| Slayer (Master)
| Slayer (Master)
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}}
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}}
| 85
| 85
| Glacia God
| Glacia God
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
| Unlike most other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+25 minimum damage with Air, Water, Earth, or Fire spells per piece.
|}
|-
 
| {{ItemIcon|Poison Master Wizard Hat|notext=true|size=50}}
== Other Armour Pieces ==
| 100
{| class="wikitable sortable"
| Poison Master
!Magic Level
| +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece.
!Name
|-
| {{ItemIcon|Infernal Master Wizard Hat|notext=true|size=50}}
| 100
| Infernal Master
| +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece.
|-
| {{ItemIcon|Lightning Master Wizard Hat|notext=true|size=50}}
| 100
| Lightning Master
| +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece.
|-
| {{ItemIcon|Slayer Wizard Hat (Legendary)|notext=true|size=50}}
| 100
| Slayer (Legendary)
| +45% bonus Slayer XP, +4% chance to receive double loot, +25% Slayer Area Effect Negation, +6% damage to Slayer Tasks, and +6% per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| 0
| {{ItemIcon|Poison Legendary Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Elementalist Gloves}}
| 105
|}
| Poison Legendary
== Offhand ==
| +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece.
{| class="wikitable sortable"
!Magic Level
!Name
|-
|-
| 0
| {{ItemIcon|Infernal Legendary Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Enchanted Shield}}
| 105
| Infernal Legendary
| +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece.
|-
|-
| 1
| {{ItemIcon|Lightning Legendary Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Book of Eli}}
| 105
| Lightning Legendary
| +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece.
|-
|-
| 1
| {{ItemIcon|Poison Mythical Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Book of Occults}}
| 110
| Poison Mythical
| +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece.
|-
|-
| 40
| {{ItemIcon|Infernal Mythical Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Miolite Shield}}
| 110
|}
| Infernal Mythical
 
| +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece.
== Cape ==
{| class="wikitable sortable"
!Magic Level
!Name
|-
|-
| 0
| {{ItemIcon|Lightning Mythical Wizard Hat|notext=true|size=50}}
| {{ItemIcon|Enchanted Cape}}
| 110
| Lightning Mythical
| +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece.
|-
|-
| 0
| {{ItemIcon|Slayer Wizard Hat (Mythical)|notext=true|size=50}}
| {{ItemIcon|Skull Cape}}
| 110
| Slayer (Mythical)
| +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| 99
| {{ItemIcon|Vorloran Devastator Helmet|notext=true|size=50}}
| {{ItemIcon|Magic Skillcape}}
| 120
| Vorloran Devastator
| Unlike most other robe sets, also includes a pair of {{ItemIcon|Vorloran Devastator Gauntlets|Gauntlets}}.
|}
|}


== Standard Magic ==
== Spells ==
{{MagicSpellsTable}}
=== Standard Magic ===
== Curses ==
{{MagicSpellbookTable|Standard}}
{{MagicCurseTable}}
 
== Auroras ==
=== Curses ===
{{MagicAuroraTable}}
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
== Ancient Magicks ==
{{MagicSpellbookTable|Curse}}
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
 
{{MagicAncientTable}}
=== Auroras ===
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with [[Melee]] while the {{ItemIcon|Miolite Sceptre}} is equipped. Tier 3 Auroras may only be cast while the {{ItemIcon|Book of Eli}} is equipped. Tier 4 Auroras may only be cast while the {{ItemIcon|Book of the Ancients}} is equipped.
{{MagicSpellbookTable|Aurora}}
 
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], [[Prayer]], or [[Potions]], although accuracy rating is. Curses and [[Special Attacks]] cannot be used with Ancient Magicks.
{{MagicSpellbookTable|Ancient}}
 
=== Archaic Magicks ===
Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Unlike with Ancient Magicks, damage modifiers from [[Equipment]], [[Prayer]], and [[Potions]] will apply to Archaic Magicks. Curses and damage modifying Auroras can also be used, though [[Special Attacks]] still will not work.
{{MagicSpellbookTable|Archaic}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|Skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
The Superior Skillcape can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


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