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Magic: Difference between revisions

From Melvor Idle
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add training guide via Template:Otheruses
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{{V0.15.4}}
{{V|1.1}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Magic (skill).svg|thumb|right|Magic]]
'''{{PAGENAME}}''' is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked.  
 
==Mechanics==
 
Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]], which doubles the rune cost reduction of items when equipped. Raising Magic to {{SkillReq|{{PAGENAME}}|120}} will unlock the {{ItemIcon|Superior Magic Skillcape}} for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment.
 
===Attack Styles===


[[File:Magic (skill).svg|thumb|right|Magic]]
There are two Magic attack styles: Magic and Defensive.
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] reduces the [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes cost of spells by 7.
 
When using the Magic attack style, the player receives 0.4 {{Skill|Magic|nolink=true}} XP per point of damage dealt, and a hidden bonus of +6 to the player's {{Skill|Magic|nolink=true}} level. This affects both [[Combat#Accuracy Rating|Magic Accuracy Rating]] and [[Combat#Magic Evasion Rating|Magic Evasion Rating]].
 
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic|nolink=true}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt, and +3 hidden bonuses to both {{Skill|Magic|nolink=true}} and {{Skill|Defence|nolink=true}}. The {{Skill|Defence|nolink=true}} bonus affects all [[Combat#Evasion Rating|Evasion Ratings]].
 
=== Rune Preservation ===
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. {{Skill|Alt. Magic}} benefits from both these and its own [[Alternative Magic#Rune Preservation|preservation bonuses]]. The chance to preserve runes is capped at 80%.
{{ModifierTable|RunePreservation|Rune Preservation|true}}
 
=== Rune Cost Reduction ===
Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of [[Equipment]] (predominantly [[#Staves|Staves]] and [[#Wands|Wands]]). For example, while a {{ItemIcon|Staff of Air}} is equipped any spells cast will have their {{ItemIcon|Air Rune}} cost reduced by up to 3 runes. Any equipment within the [[Combat Passive Slot]] will not reduce the rune cost of spells.
 
When equipped, the {{ItemIcon|Magic Skillcape}} will double the rune cost reduction provided by any such equipment, while the {{ItemIcon|Superior Magic Skillcape}} will quadruple the rune cost reduction.
{{RuneProvidingItems}}


== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
 
== Equipment ==
=== Staves ===
Elemental staves can be crafted from elemental runes and logs with {{Skill|Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.
 
Advanced staves can be crafted beginning at {{Skill|Runecrafting|nolink=true}} level 100. When equipped, they reduce the need to use {{ItemIcon|Poison Rune|Poison}}, {{ItemIcon|Infernal Rune|Infernal}}, or {{ItemIcon|Lightning Rune|Lightning}} runes, depending on the staff type. The {{ItemIcon|Meteorite Staff}} can also be crafted at {{Skill|Runecrafting|nolink=true}} level 115, which allows the casting of {{Icon|Meteor Shower|type=spell}} when equipped.


== Staves ==
The {{ItemIcon|Nature's Call Staff}} and {{ItemIcon|Nature's Wrath Staff}} can be created by upgrading monster drops. When equipped, these staves allow the casting of {{Icon|Nature's Call|type=spell}} and {{Icon|Nature's Wrath|type=spell}} respectively. Additionally, both staves reduce the {{ItemIcon|Nature Rune}} cost of spells by 1.
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.  


The [[Cloudburst Staff]] is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.  
The {{ItemIcon|Cloudburst Staff}}, {{ItemIcon|Lightning Coil 2H Staff}}, and {{ItemIcon|Ethereal Staff}} are the only staves that cannot be crafted.


All staves are two-handed.
All staves are two-handed.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! rowspan=2 | Staff </br> Tier
! rowspan=2 | Staff <br/> Tier
! rowspan=2 | Magic </br> Level
! rowspan=2 | Magic <br/> Level
! colspan=4 | {{Skill | Runecrafting}} Level*
! colspan=4 | {{Skill|Runecrafting}} Level
|-
|-
! Air  
! Air  
Line 26: Line 53:
|-
|-
| Staff  
| Staff  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 1  
| style="text-align:right" | 1  
| style="text-align: right" | 5  
| style="text-align:right" | 5  
| style="text-align: right" | 9  
| style="text-align:right" | 9  
| style="text-align: right" | 14
| style="text-align:right" | 14
|-
|-
| Battlestaff  
| Battlestaff  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 30  
| style="text-align:right" | 30  
| style="text-align: right" | 35  
| style="text-align:right" | 35  
| style="text-align: right" | 39  
| style="text-align:right" | 39  
| style="text-align: right" | 44
| style="text-align:right" | 44
|-
|-
| Mystic Staff  
| Mystic Staff  
| style="text-align: right" | 40  
| style="text-align:right" | 40  
| style="text-align: right" | 70  
| style="text-align:right" | 70  
| style="text-align: right" | 75  
| style="text-align:right" | 75  
| style="text-align: right" | 79  
| style="text-align:right" | 79  
| style="text-align: right" | 84
| style="text-align:right" | 84
|-
| {{ItemIcon|Nature's Call Staff}}
| style="text-align:right" | 40
| class="table-na" colspan=4 | N/A
|-
| {{ItemIcon|Nature's Wrath Staff}}
| style="text-align:right" | 65
| class="table-na" colspan=4 | N/A
|-
|-
| [[Cloudburst Staff]]
| {{ItemIcon|Cloudburst Staff}}
| style="text-align: right" | 85  
| style="text-align: right" | 85  
| style="text-align: center" colspan=4 | N/A
| class="table-na" colspan=4 | N/A
|-
| {{ItemIcon|Poison Staff}}
| style="text-align:right" | 100
| style="text-align:center" colspan=4 | 100
|-
| {{ItemIcon|Infernal Staff}}
| style="text-align:right" | 102
| style="text-align:center" colspan=4 | 105
|-
| {{ItemIcon|Lightning Staff}}
| style="text-align:right" | 105
| style="text-align:center" colspan=4 | 110
|-
| {{ItemIcon|Meteorite Staff}}
| style="text-align:right" | 106
| style="text-align:center" colspan=4 | 115
|-
| {{ItemIcon|Lightning Coil 2H Staff}}
| style="text-align:right" | 110
| class="table-na" colspan=4 | N/A
|-
| {{ItemIcon|Ethereal Staff}}
| style="text-align:right" | 115
| class="table-na" colspan=4 | N/A
|}
|}
*For Air, Water, Earth, Fire staves respectively.


== Wands ==
=== Wands ===
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the staff type.
Wands are one-handed, meaning they can be used with [[#Shields|off hand equipment]]. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
 
Advanced wands can be crafted beginning at {{Skill|Runecrafting|nolink=true}} level 108, and reduce the amount of {{ItemIcon|Despair Rune|Despair}}, {{ItemIcon|Archaic Rune|Archaic}}, or {{ItemIcon|Calamity Rune|Calamity}} runes needed to cast a spell by 5, depending on the wand type.
 
{{ItemIcon|Ocean Song}} and the {{ItemIcon|Slicing Maelstrom Wand}} can be created by upgrading 100 {{ItemIcon|Ocean Song Fragment|Ocean Song Fragments}} and {{ItemIcon|Slicing Maelstrom Wand Shard|Slicing Maelstrom Wand Shards}}, respectively. When equipped, the {{ItemIcon|Slicing Maelstrom Wand|nolink=true}} allows the casting of {{Icon|Slicing Maelstrom|type=spell}}.


{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
!Wand Tier
!Wand Tier
!Rune discount
!Rune Discount
|-
|-
| 1
| 1
| [[Magic Wand (Basic)| Basic]]
| {{ItemIcon|Magic Wand (Basic)|Basic}}
| 0
| 0
|-
|-
| 30
| 30
| [[Magic Wand (Powerful)| Powerful]]
| {{ItemIcon|Magic Wand (Powerful)|Powerful}}
| 0
| 0
|-
|-
| 60
| 60
| [[Magic Wand (Elite)| Elite]]
| {{ItemIcon|Magic Wand (Elite)|Elite}}
| 0
| 0
|-
|-
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| Magic Imbued Wand
| Magic Imbued Wand
| 3
| 3
|-
| 90
| {{ItemIcon|Ocean Song}}
| 4
|-
| 105
| {{ItemIcon|Despair Wand}}
| 5
|-
| 110
| {{ItemIcon|Archaic Wand}}
| 5
|-
| 115
| {{ItemIcon|Calamity Wand}}
| 5
|-
| 120
| {{ItemIcon|Slicing Maelstrom Wand}}
| 0
|}
|}


== Robes ==
=== Robes ===
 
Wizard Robes can be acquired through a few different sources:
 
* The {{ItemIcon|Slayer Wizard Hat (Basic)|Slayer Wizard Robes}} can be purchased from the store using {{SC|}} [[Currency#Slayer Coins|Slayer Coins]].
* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}.
* Sets of Poison, Infernal, and Lightning robes can also be crafted through {{Skill|Runecrafting|nolink=true}} and come in  {{ItemIcon|Poison Master Wizard Hat|Master}}, {{ItemIcon|Poison Legendary Wizard Hat|Legendary}}, and {{ItemIcon|Poison Mythical Wizard Hat|Mythical}} tiers.
 
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!
!Level
!Robe Tier
!Robe Tier
!Notes
|-
|-
| {{ItemIcon|Green Wizard Hat|notext=true|size=50}}
| 1
| 1
| Green
| Green
|-
|-
| {{ItemIcon| Slayer Wizard Hat (Basic)|notext=true|size=50}}
| 1
| Slayer (Basic)
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}}
| 1
| Air Acolyte
| +5 minimum damage when using Air Spells per piece
|-
| {{ItemIcon|Water Acolyte Wizard Hat|notext=true|size=50}}
| 5
| Water Acolyte
| +5 minimum damage when using Water Spells per piece
|-
| {{ItemIcon|Earth Acolyte Wizard Hat|notext=true|size=50}}
| 9
| Earth Acolyte
| +5 minimum damage when using Earth Spells per piece
|-
| {{ItemIcon|Blue Wizard Hat|notext=true|size=50}}
| 10
| 10
| Blue
| Blue
|-
|-
| {{ItemIcon|Fire Acolyte Wizard Hat|notext=true|size=50}}
| 14
| Fire Acolyte
| +5 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Red Wizard Hat|notext=true|size=50}}
| 30
| 30
| Red
| Red
|-
|-
| {{ItemIcon| Slayer Wizard Hat (Strong)|notext=true|size=50}}
| 30
| 30
| Slayer (Strong)
| Slayer (Strong)
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}}
| 35
| Air Adept
| +15 minimum damage when using Air Spells per piece
|-
| {{ItemIcon|Water Adept Wizard Hat|notext=true|size=50}}
| 39
| Water Adept
| +15 minimum damage when using Water Spells per piece
|-
| {{ItemIcon|Miolite Helmet|size=50|notext=true}}
| 40
| Miolite
|-
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}}
| 43
| Earth Adept
| +15 minimum damage when using Earth Spells per piece
|-
|-
| {{ItemIcon|Fire Adept Wizard Hat|notext=true|size=50}}
| 48
| Fire Adept
| +15 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Black Wizard Hat|notext=true|size=50}}
| 50
| 50
| Black
| Black
|-
|-
| {{ItemIcon| Slayer Wizard Hat (Elite)|notext=true|size=50}}
| 60
| 60
| Slayer (Elite)
| Slayer (Elite)
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}}
| 65
| Air Expert
| +20 minimum damage when using Air Spells per piece
|-
| {{ItemIcon|Water Expert Wizard Hat|notext=true|size=50}}
| 69
| Water Expert
| +20 minimum damage when using Water Spells per piece
|-
|-
| {{ItemIcon|Ancient Wizard Hat|notext=true|size=50}}
| 70
| 70
| Ancient
| Ancient
| +5 Minimum Damage when using any elemental spell per piece
|-
|-
| {{ItemIcon|Earth Expert Wizard Hat|notext=true|size=50}}
| 73
| Earth Expert
| +20 minimum damage when using Earth Spells per piece
|-
| {{ItemIcon|Fire Expert Wizard Hat|notext=true|size=50}}
| 78
| Fire Expert
| +20 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Slayer Wizard Hat (Master)|notext=true|size=50}}
| 80
| Slayer (Master)
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece.<br/>Only two pieces (Hat and Robe).
|-
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}}
| 85
| 85
| Glacia God
| Glacia God
|}
| Unlike most other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+25 minimum damage with Air, Water, Earth, or Fire spells per piece.
 
|-
== Offhand ==
| {{ItemIcon|Poison Master Wizard Hat|notext=true|size=50}}
{| class="wikitable sortable"
| 100
!Magic Level
| Poison Master
!Name
| +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece.
|-
| {{ItemIcon|Infernal Master Wizard Hat|notext=true|size=50}}
| 100
| Infernal Master
| +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece.
|-
| {{ItemIcon|Lightning Master Wizard Hat|notext=true|size=50}}
| 100
| Lightning Master
| +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece.
|-
| {{ItemIcon|Slayer Wizard Hat (Legendary)|notext=true|size=50}}
| 100
| Slayer (Legendary)
| +45% bonus Slayer XP, +4% chance to receive double loot, +25% Slayer Area Effect Negation, +6% damage to Slayer Tasks, and +6% per piece.<br/>Only two pieces (Hat and Robe).
|-
| {{ItemIcon|Poison Legendary Wizard Hat|notext=true|size=50}}
| 105
| Poison Legendary
| +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece.
|-
| {{ItemIcon|Infernal Legendary Wizard Hat|notext=true|size=50}}
| 105
| Infernal Legendary
| +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece.
|-
| {{ItemIcon|Lightning Legendary Wizard Hat|notext=true|size=50}}
| 105
| Lightning Legendary
| +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece.
|-
|-
| 0
| {{ItemIcon|Poison Mythical Wizard Hat|notext=true|size=50}}
| [[Enchanted Shield]]
| 110
| Poison Mythical
| +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece.
|-
|-
| 1
| {{ItemIcon|Infernal Mythical Wizard Hat|notext=true|size=50}}
| [[Book of Eli]]
| 110
|}
| Infernal Mythical
 
| +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece.
== Cape ==
{| class="wikitable sortable"
!Magic Level
!Name
|-
|-
| 0
| {{ItemIcon|Lightning Mythical Wizard Hat|notext=true|size=50}}
| [[Enchanted Cape]]
| 110
| Lightning Mythical
| +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece.
|-
|-
| 0
| {{ItemIcon|Slayer Wizard Hat (Mythical)|notext=true|size=50}}
| [[Skull Cape]]
| 110
| Slayer (Mythical)
| +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece.<br/>Only two pieces (Hat and Robe).
|-
|-
| 99
| {{ItemIcon|Vorloran Devastator Helmet|notext=true|size=50}}
| [[Magic Skillcape]]
| 120
| Vorloran Devastator
| Unlike most other robe sets, also includes a pair of {{ItemIcon|Vorloran Devastator Gauntlets|Gauntlets}}.
|}
|}


== Standard Magic ==
== Spells ==
{{MagicSpellsTable}}
=== Standard Magic ===
== Curses ==
{{MagicSpellbookTable|Standard}}
{{MagicCurseTable}}
 
== Auroras ==
=== Curses ===
{{MagicAuroraTable}}
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
== Ancient Magicks ==
{{MagicSpellbookTable|Curse}}
{{MagicAncientTable}}
 
=== Auroras ===
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with [[Melee]] while the {{ItemIcon|Miolite Sceptre}} is equipped. Tier 3 Auroras may only be cast while the {{ItemIcon|Book of Eli}} is equipped. Tier 4 Auroras may only be cast while the {{ItemIcon|Book of the Ancients}} is equipped.
{{MagicSpellbookTable|Aurora}}
 
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], [[Prayer]], or [[Potions]], although accuracy rating is. Curses and [[Special Attacks]] cannot be used with Ancient Magicks.
{{MagicSpellbookTable|Ancient}}
 
=== Archaic Magicks ===
Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Unlike with Ancient Magicks, damage modifiers from [[Equipment]], [[Prayer]], and [[Potions]] will apply to Archaic Magicks. Curses and damage modifying Auroras can also be used, though [[Special Attacks]] still will not work.
{{MagicSpellbookTable|Archaic}}
 
== Skillcape ==
 
The [[Skillcapes|Skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
The Superior Skillcape can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
{{SkillcapeInfo}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
{{PetSkillInfo}}
 
== Magic Equipment Stats ==
 
=== Weapons ===
{{MagicWeaponsTable}}
 
=== Helmets ===
{{MagicHelmetTable}}
 
=== Bodies ===
{{MagicPlatebodyTable}}
 
=== Legs ===
{{MagicPlatelegsTable}}
 
=== Boots ===
{{MagicBootsTable}}
 
=== Gloves ===
{{MagicGlovesTable}}
 
=== Shields ===
{{MagicShieldsTable}}
 
=== Capes ===
{{MagicCapesTable}}


{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]
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