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Magic: Difference between revisions

From Melvor Idle
1,014 bytes added ,  9 March 2021
Added notes on the attack styles
(→‎Skillcape: Automatic skillcape info box)
(Added notes on the attack styles)
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{{V0.16.3}}
{{V|0.18.2}}


[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked.  
 
==Mechanics==
 
Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands.
 
===Attack Styles===
 
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:
 
When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt.
 
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
 
== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Staves ==
== Staves ==
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.  
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  


The [[Cloudburst Staff]] is the only staff that cannot be crafted.  
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted.  


All staves are two-handed.
All staves are two-handed.
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| style="text-align: right" | 84
| style="text-align: right" | 84
|-
|-
| [[Cloudburst Staff]]
| {{ItemIcon|Cloudburst Staff}}
| style="text-align: right" | 85  
| style="text-align: right" | 85  
| style="text-align: center" colspan=4 | N/A
| style="text-align: center" colspan=4 | N/A
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== Wands ==
== Wands ==
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| 1
| 1
| [[Magic Wand (Basic)| Basic]]
| {{ItemIcon|Magic Wand (Basic)|Basic}}
| 0
| 0
|-
|-
| 30
| 30
| [[Magic Wand (Powerful)| Powerful]]
| {{ItemIcon|Magic Wand (Powerful)|Powerful}}
| 0
| 0
|-
|-
| 60
| 60
| [[Magic Wand (Elite)| Elite]]
| {{ItemIcon|Magic Wand (Elite)|Elite}}
| 0
| 0
|-
|-
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| Magic Imbued Wand
| Magic Imbued Wand
| 3
| 3
|-
| 90
| {{ItemIcon|Ocean Song}}
| 4
|}
|}


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| Water Adept
| Water Adept
| +15 minimum damage when using Water Spells per piece
| +15 minimum damage when using Water Spells per piece
|-
|-
| {{ItemIcon|Miolite Helmet|size=50|notext=true}}
|40
|Miolite
| No special bonuses
|-
|-
| [[File:Earth Adept Wizard Hat (item).svg|50px|middle|Earth Adept Wizard Hat]]
| [[File:Earth Adept Wizard Hat (item).svg|50px|middle|Earth Adept Wizard Hat]]
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| +20 minimum damage when using Water Spells per piece
| +20 minimum damage when using Water Spells per piece
|-
|-
| [[File:Green Wizard Hat (item).svg|50px|middle|Green Wizard Hat]]
| [[File:Ancient Wizard Hat (item).svg|50px|middle|Ancient Wizard Hat]]
| 70
| 70
| Ancient
| Ancient
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| Fire Expert
| Fire Expert
| +20 minimum damage when using Fire Spells per piece
| +20 minimum damage when using Fire Spells per piece
|-
| {{ItemIcon|Slayer Wizard Hat (Master)|notext=true|size=50}}
| 80
| Slayer (Master)
| +40% bonus Slayer XP, +3% chance to received double loot, and +40% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)
|-
|-
| [[File:Glacia God Helmet (item).svg|50px|middle|Glacia God Helmet]]
| [[File:Glacia God Helmet (item).svg|50px|middle|Glacia God Helmet]]
| 85
| 85
| Glacia God
| Glacia God
| Includes the {{ItemIcon|Glacia God Gloves}}, the only gloves that provide a bonus to Magic.<br/>Each piece provides a +2% bonus to Magic damage.
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.
|}
|}


== Other Armour Pieces ==
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| {{ItemIcon|Elementalist Gloves}}
|}
== Offhand ==
== Offhand ==
{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
| 0
| 0
| [[Enchanted Shield]]
| {{ItemIcon|Enchanted Shield}}
|-
| 1
| {{ItemIcon|Book of Eli}}
|-
|-
| 1
| 1
| [[Book of Eli]]
| {{ItemIcon|Book of Occults}}
|-
| 40
| {{ItemIcon|Miolite Shield}}
|}
|}


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|-
|-
| 0
| 0
| [[Enchanted Cape]]
| {{ItemIcon|Enchanted Cape}}
|-
|-
| 0
| 0
| [[Skull Cape]]
| {{ItemIcon|Skull Cape}}
|-
|-
| 99
| 99
| [[Magic Skillcape]]
| {{ItemIcon|Magic Skillcape}}
|}
|}


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== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
The [[Pets|pet]] can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Salem (pet).svg|60px]] || [[Salem]] || +5% Chance to preserve all Runes when casting Magic.
|}


== Magic Equipment Stats ==
== Magic Equipment Stats ==


=== Weapons ===
=== Weapons ===
{{MagicWeaponsTable}}
{{MagicWeaponsTable}}


=== Helmets ===
=== Helmets ===
{{MagicHelmetTable}}
{{MagicHelmetTable}}


=== Bodies ===
=== Bodies ===
{{MagicPlatebodyTable}}
{{MagicPlatebodyTable}}


=== Legs ===
=== Legs ===
{{MagicPlatelegsTable}}
{{MagicPlatelegsTable}}


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=== Gloves ===
=== Gloves ===
{{MagicGlovesTable}}
{{MagicGlovesTable}}


=== Shields ===
=== Shields ===
{{MagicShieldsTable}}
{{MagicShieldsTable}}
=== Capes ===
{{MagicCapesTable}}


{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]