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Magic: Difference between revisions

From Melvor Idle
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(→‎Spells: Changed table to template)
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[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic allows you to cast damage dealing spells with a wand or staff equipped, provided you have the the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and the desired spell unlocked. Increasing your Magic skill level increases your Accuracy Rating when using spells and your Magic Evasion Rating. Your Magic Evasion Rating is increased by 44 per level on average. 0.4 magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 10% by equipping the [[Gold Emerald Ring]]. Raising magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the skillcape will allow you to cast spells without using [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes.
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Staves ==
== Staves ==
Staves also require an [[Attack]] level equivalent to the magic level requirement to wield. When equipped, staves remove the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.  
{| class="wikitable sortable"
 
!Magic Level
The [[Cloudburst Staff]] is the only staff that cannot be crafted.
!Staff Tier
 
All staves are two-handed.
 
{| class="wikitable"
|-
! rowspan=2 | Staff </br> Tier
! rowspan=2 | Magic </br> Level
! colspan=4 | {{Skill | Runecrafting}} Level
|-
! Air
! Water
! Earth
! Fire
|-
| Staff  
| style="text-align: right" | 1
| style="text-align: right" | 1
| style="text-align: right" | 5
| style="text-align: right" | 9
| style="text-align: right" | 14
|-
|-
| 1
| Battlestaff
| Staff
| style="text-align: right" | 30
| style="text-align: right" | 30
| style="text-align: right" | 35
| style="text-align: right" | 39
| style="text-align: right" | 44
|-
|-
| 30
| Mystic Staff
| Battlestaff
| style="text-align: right" | 40
| style="text-align: right" | 70
| style="text-align: right" | 75
| style="text-align: right" | 79
| style="text-align: right" | 84
|-
|-
| 40
| [[Cloudburst Staff]]
| Mystic Staff
| style="text-align: right" | 85
| style="text-align: center" colspan=4 | N/A
|}
|}
== Wands ==
== Wands ==
Wands do not have an [[Attack]] level requirement, with exception of the [[Magic Wand (Elite)]] which requires level 40 Attack.
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the wand type.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
!Wand Tier
!Wand Tier
!Rune discount
|-
|-
| 1
| 1
| [[Magic Wand (Basic)| Basic]]
| [[Magic Wand (Basic)| Basic]]
| 0
|-
|-
| 30
| 30
| [[Magic Wand (Powerful)| Powerful]]
| [[Magic Wand (Powerful)| Powerful]]
| 0
|-
|-
| 40
| 60
| [[Magic Wand (Elite)| Elite]]
| [[Magic Wand (Elite)| Elite]]
| 0
|-
| 70
| Magic Imbued Wand
| 3
|}
|}
== Robes ==
== Robes ==
Wizard Robes can be acquired through a few different sources:
* The {{ItemIcon|Slayer Wizard Hat (Basic)|Slayer Wizard Robes}} can be purchased from the store using {{SC|}} [[Currency#Slayer Coins|Slayer Coins]].
* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}.
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page.
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!
!Level
!Robe Tier
!Robe Tier
!Notes
|-
|-
| [[File:Green Wizard Hat (item).svg|50px|middle|Green Wizard Hat]]
| 1
| 1
| Green
| Green
|-
|-
| [[File: Slayer Wizard Hat (Basic) (item).svg|50px|middle|Slayer Wizard Hat (Basic)]]
| 1
| Slayer (Basic)
| +5% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe)
|-
| [[File:Air Acolyte Wizard Hat (item).svg|50px|middle|Air Acolyte Wizard Hat]]
| 1
| Air Acolyte
| +5 minimum damage when using Air Spells per piece
|-
| [[File:Water Acolyte Wizard Hat (item).svg|50px|middle|Water Acolyte Wizard Hat]]
| 5
| Water Acolyte
| +5 minimum damage when using Water Spells per piece
|-
| [[File:Earth Acolyte Wizard Hat (item).svg|50px|middle|Earth Acolyte Wizard Hat]]
| 9
| Earth Acolyte
| +5 minimum damage when using Earth Spells per piece
|-
| [[File:Blue Wizard Hat (item).svg|50px|middle|Blue Wizard Hat]]
| 10
| 10
| Blue
| Blue
|-
|-
| [[File:Fire Acolyte Wizard Hat (item).svg|50px|middle|Fire Acolyte Wizard Hat]]
| 14
| Fire Acolyte
| +5 minimum damage when using Fire Spells per piece
|-
| [[File:Red Wizard Hat (item).svg|50px|middle|Red Wizard Hat]]
| 30
| 30
| Red
| Red
|-
|-
| [[File: Slayer Wizard Hat (Strong) (item).svg|50px|middle|Slayer Wizard Hat (Strong)]]
| 30
| Slayer (Strong)
| +15% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe)
|-
| [[File:Air Adept Wizard Hat (item).svg|50px|middle|Air Adept Wizard Hat]]
| 35
| Air Adept
| +15 minimum damage when using Air Spells per piece
|-
| [[File:Water Adept Wizard Hat (item).svg|50px|middle|Water Adept Wizard Hat]]
| 39
| Water Adept
| +15 minimum damage when using Water Spells per piece
|-
| [[File:Earth Adept Wizard Hat (item).svg|50px|middle|Earth Adept Wizard Hat]]
| 43
| Earth Adept
| +15 minimum damage when using Earth Spells per piece
|-
| [[File:Fire Adept Wizard Hat (item).svg|50px|middle|Fire Adept Wizard Hat]]
| 48
| Fire Adept
| +15 minimum damage when using Fire Spells per piece
|-
| [[File:Black Wizard Hat (item).svg|50px|middle|Black Wizard Hat]]
| 50
| 50
| Black
| Black
|-
|-
| [[File: Slayer Wizard Hat (Elite) (item).svg|50px|middle|Slayer Wizard Hat (Elite)]]
| 60
| Slayer (Elite)
| +30% bonus Slayer XP per piece<br/>Only two pieces (Hat and Robe)
|-
| [[File:Air Expert Wizard Hat (item).svg|50px|middle|Air Expert Wizard Hat]]
| 65
| Air Expert
| +20 minimum damage when using Air Spells per piece
|-
| [[File:Water Expert Wizard Hat (item).svg|50px|middle|Water Expert Wizard Hat]]
| 69
| Water Expert
| +20 minimum damage when using Water Spells per piece
|-
| [[File:Green Wizard Hat (item).svg|50px|middle|Green Wizard Hat]]
| 70
| 70
| Ancient
| Ancient
| +5 Minimum Damage when using any elemental spell per piece
|-
| [[File:Earth Expert Wizard Hat (item).svg|50px|middle|Earth Expert Wizard Hat]]
| 73
| Earth Expert
| +20 minimum damage when using Earth Spells per piece
|-
| [[File:Fire Expert Wizard Hat (item).svg|50px|middle|Fire Expert Wizard Hat]]
| 78
| Fire Expert
| +20 minimum damage when using Fire Spells per piece
|-
| [[File:Glacia God Helmet (item).svg|50px|middle|Glacia God Helmet]]
| 85
| Glacia God
| Includes the {{ItemIcon|Glacia God Gloves}}, the only gloves that provide a bonus to Magic.<br/>Each piece provides a +2% bonus to Magic damage.
|}
== Offhand ==
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| [[Enchanted Shield]]
|-
| 1
| [[Book of Eli]]
|}
|}
== Spells ==
 
== Cape ==
{| class="wikitable sortable"
!Magic Level
!Name
|-
| 0
| [[Enchanted Cape]]
|-
| 0
| [[Skull Cape]]
|-
| 99
| [[Magic Skillcape]]
|}
 
== Standard Magic ==
{{MagicSpellsTable}}
{{MagicSpellsTable}}
== Curses ==
{{MagicCurseTable}}
== Auroras ==
{{MagicAuroraTable}}
== Ancient Magicks ==
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
{{MagicAncientTable}}
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
{| class="wikitable"
|-
! Pet !! Name !! Effect
|-
| [[File:Salem (pet).svg|60px]] || [[Salem]] || +5% Chance to preserve all Runes when casting Magic.
|}
== Magic Equipment Stats ==
=== Weapons ===
{{MagicWeaponsTable}}
=== Helmets ===
{{MagicHelmetTable}}
=== Bodies ===
{{MagicPlatebodyTable}}
=== Legs ===
{{MagicPlatelegsTable}}
=== Boots ===
{{MagicBootsTable}}
=== Gloves ===
{{MagicGlovesTable}}
=== Shields ===
{{MagicShieldsTable}}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]