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Magic: Difference between revisions

From Melvor Idle
65 bytes removed ,  16 October 2020
→‎Skillcape: Automatic skillcape info box
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[[File:Magic (skill).svg|thumb|right|Magic]]
[[File:Magic (skill).svg|thumb|right|Magic]]
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] reduces the [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], and [[Fire Rune|Fire]] runes cost of spells by 7.
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. 0.4 Magic experience is earned per point of damage dealt to enemies while casting spells. This can be increased by 7% by equipping the [[Gold Emerald Ring]]. Raising Magic to level 99 will unlock the [[Magic Skillcape]] for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands
 
== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
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Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.  
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes, depending on the staff type.  


The [[Cloudburst Staff]] is an exception. It cannot be crafted, nor does it does reduce the need to use any runes.  
The [[Cloudburst Staff]] is the only staff that cannot be crafted.  


All staves are two-handed.
All staves are two-handed.
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== Wands ==
== Wands ==
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the staff type.
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted by through [[Runecrafting]] using [[Magic Wand (Elite)]]. When equipped, Magic imbued wands reduces the amount of [[Air Rune|Air]], [[Water Rune|Water]], [[Earth Rune|Earth]], or [[Fire Rune|Fire]] runes needed to cast a spell by 3, depending on the wand type.


{| class="wikitable sortable"
{| class="wikitable sortable"
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{{MagicAuroraTable}}
{{MagicAuroraTable}}
== Ancient Magicks ==
== Ancient Magicks ==
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]]. Curses cannot be used with Ancient Magicks.
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
{{MagicAncientTable}}
{{MagicAncientTable}}


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The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Reduces Air, Water, Earth & Fire Rune cost of Magic Spells by 7.<br/>Overrides Magic Staff Bonus. Also applies to Alt. Magic.
|}


== Pet ==
== Pet ==
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| [[File:Salem (pet).svg|60px]] || [[Salem]] || +5% Chance to preserve all Runes when casting Magic.
| [[File:Salem (pet).svg|60px]] || [[Salem]] || +5% Chance to preserve all Runes when casting Magic.
|}
|}
== Magic Equipment Stats ==
=== Weapons ===
{{MagicWeaponsTable}}
=== Helmets ===
{{MagicHelmetTable}}
=== Bodies ===
{{MagicPlatebodyTable}}
=== Legs ===
{{MagicPlatelegsTable}}
=== Boots ===
{{MagicBootsTable}}
=== Gloves ===
{{MagicGlovesTable}}
=== Shields ===
{{MagicShieldsTable}}
{{Menu}}
{{Menu}}
[[Category:Skills]]
[[Category:Skills]]