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Lifesteal: Difference between revisions

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<onlyinclude>'''Lifesteal''' heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt.
<onlyinclude>'''Lifesteal''' heals the player for a portion of the damage they deal, it does not deal extra damage. When active, lifesteal will occur any time the player deals damage, where the amount healed is determined by the modifier's magnitude. For example, a +10% Lifesteal modifier will heal the player for 10% of any damage dealt.


Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.
Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed.</onlyinclude>


This stat can be found on:
== Lifesteal Weapons ==
* {{Skill|Astrology}} constellation {{ConstellationIcon|Vale}}.
A small number of weapons have [[Special Attacks]] which provide lifesteal regardless of whether any lifesteal modifiers are active or not.
* {{ItemIcon|Elder Crown}}
 
* {{SpellIcon|Fervor I}}
Lifesteal provided by weapons and modifiers are additive with one another. For example: 20% lifesteal from {{ItemIcon|Ancient Sword}} combined with 10% from {{ItemIcon|Elder Crown}} would result in a total of 30% lifesteal.
* {{ItemIcon|Warlock Amulet}}
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Lifesteal}}
* Some {{ItemIcon|Wolf}} synergies</onlyinclude>


== Lifesteal Modifiers ==
== Lifesteal Modifiers ==