Into the Mist/Guide: Difference between revisions

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===Mysterious Figure - Phase 2===
===Mysterious Figure - Phase 2===
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of a {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Dagger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of a {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.


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