Infernal Stronghold/Guide: Difference between revisions

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* Clear it 100+ times to complete more township tasks, or earn a lot of {{GP}}.
* Clear it 100+ times to complete more township tasks, or earn a lot of {{GP}}.


===Manual-Eating Build===
===Pre-Ancient Build===
The guide assumes that you have completed {{ZoneIcon|Volcanic Cave}} at least once, and have obtained the {{ItemIcon|Ancient Claw}}. If not, then check out this {{Icon|Ancient Claw/Guide|type=item|Ancient Claw Guide}} for how to obtain this key item.
The guide provides a build that does not use any ancient armour and will require manual eating to survive. This build should be able to get you though the dungeon one time, but you will need to time your eating carefully, especially when you are stunned.


Before attempting {{ZoneIcon|Infernal Stronghold}}, it is strongly recommended that your {{Icon|Auto Eat|type=upgrade}} threshold is higher than all of {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}} moves when you are not stunned. This build can achieve that with 900 HP, although it is advised to check it with the [[Combat Simulator]] to be sure.
This build can achieve that with as low as {{SkillReq|Hitpoints|80}}, but if you are attempting this dungeon under levelled then it is recommended that you check the [[Combat Simulator]] to see if there are any improvements that can be made, especially if you are in . Improvements that give a higher DR, higher HP or higher auto-eat threshold will give you a better chance of survival. Improvements that give a stronger attack will reduce the time taken to complete the dungeon, but are secondary to DR improvements.


The boss in this dungeon is {{MonsterIcon|Malcs, the Leader of Dragons}} (Malcs), and the strongest attack is the combination of Sealing (Stun) + Penetrating Claws.
* {{SkillReq|Attack|80}} {{SkillReq|Strength|80}} {{SkillReq|Defence|80}}
* {{SkillReq|Hitpoints|80}}
* {{SkillReq|Prayer|80}}
* {{SkillReq|Slayer|75}}
* {{Icon|Auto Eat - Tier III|type=upgrade}}
 
{{Equipment/Recommended
|style=Melee
|showDR=true
|helm1=(G) Dragon Helmet
|neck1=Elite Amulet of Defence
|cape1=Fire Cape
|body1=(G) Dragon Platebody
|legs1=(G) Dragon Platelegs
|weapon1=Sunset Rapier
|shield1=(G) Dragon Shield
|gloves1=Paladin Gloves
|boots1=(G) Dragon Boots
|ring1=Silver Diamond Ring
}}
* Use {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Chivalry}} (or better) for 3% DR and accuracy.
* Use {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3 synergy to give extra 2% DR against ranged.
* Equip {{ItemIcon|Damage Reduction Potion III}} (or higher) for improved DR.
 
===Ancient Build===
 
This build is designed to make it easier to obtain the {{ItemIcon|Infernal Core|qty=10}} and allows you to complete the dungeon without manual eating. However, this build is not recommended for idling as it will use a lot of resources. This build increases DR so that auto-eat makes the dungeon survivable, but also has a reasonable attack level.
 
* {{SkillReq|Attack|90}}
* {{SkillReq|Strength|90}}
* {{SkillReq|Defence|90}}
* {{SkillReq|Hitpoints|90}}
* {{SkillReq|Prayer|90}}
* {{SkillReq|Slayer|75}}


{{Equipment/Recommended
{{Equipment/Recommended
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|weapon1=Ancient Claw
|weapon1=Ancient Claw
|shield1=(G) Ancient Shield
|shield1=(G) Ancient Shield
|gloves1=(U) Ancient D-hide Vambraces
|gloves1=Aeris God Gloves
|boots1=(G) Dragon Boots
|boots1=(G) Dragon Boots
|ring1=Sandstorm Ring
|ring1=Silver Diamond Ring
}}
}}


The {{ItemIcon|Ancient Claw}} can be substituted for the {{ItemIcon|Sunset Rapier}} at a push, but due to the boss stun attack being very powerful, the faster you can attack after stun, the better your overall chances.
* Use {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Redemption}} (or better) for 3% DR and an increase in accuracy.
* Use {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3 synergy to give extra 2% DR against ranged.
* Equip {{ItemIcon|Damage Reduction Potion IV}} for 10% DR.


Use prayers to increase your accuracy, as without your hit chance against {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}} will be very low e.g. ~25% without prayers, compared to ~40% with. Using {{ItemIcon|Diamond Luck Potion}} (any level) will give you a significant advantage.
===Gear Options===
 
There are many options with this build:
Equipping the {{ItemIcon|Infernal Cape}} after the first clear as this will increase DR, and will make it easier to get the {{ItemIcon|Infernal Claw|qty=10}} needed for upgrading.
* Equip the {{ItemIcon|Infernal Cape}} after the first clear to further increase DR, and will make it easier to get the {{ItemIcon|Infernal Claw|qty=10}} needed to get the {{ItemIcon|Infernal Claw}}.
 
* Use {{ItemIcon|Ancient Claw}} over the {{ItemIcon|Sunset Rapier}}. If you do not have the {{ItemIcon|Ancient Claw}} then check out the [[Ancient Claw/Guide|Ancient Claw Guide]].
The {{ItemIcon|Dragonfire Shield}} (DFS) which can be obtained from the {{ZoneIcon|Volcanic Cave}} is another good option, and can be paired with {{SpellIcon|Icicle Volley}} and {{ItemIcon|Witch}}. This combination is very effective against the {{MonsterIcon|Green Dragon}}. Similarly, with at least 20,000 Accuracy {{SpellIcon|Slicing Winds|type=spell}} is another good option.
* Use {{ItemIcon|Sandstorm Ring}} to increase your dungeon clear time if you DR is sufficient.
 
* Use {{ItemIcon|Dragonfire Shield}} over the {{ItemIcon|Ancient Shield}} for better defence.
The {{ItemIcon|Dragonfire Shield|DFS}} is one of the best defences against {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}}. However, for an extra increase in DR, consider equipping {{ItemIcon|Silver Diamond Ring}}. Doing so will reduce your Dungeon clear time, but may increase your chances of survival. With {{ItemIcon|Dragonfire Shield|DFS}} equipped as well as 990 HP it should be sufficient to clear this dungeon with ease.
* Once you can survive, use stronger prayers to increase your accuracy at the expense of DR.
* Use {{ItemIcon|Diamond Luck Potion}} (any level) to give an attack advantage, but only if you can survive the dungeon easily - you will lose up to 10% DR.


====Malcs Special Moves====
====Malcs Special Moves====


Pay attention to the following special moves from {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}}:
When eating, pay special attention to the following special moves from {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}}:


* '''Sealing + Penetrating Claws''': do not underestimate this combo. The [[Spam Eating]] kicks in with a delay after you push a keyboard button, so it is important that you start before the Penetrating Claws hit you. This special move has two instances of damage separated by a short gap, so a good idea to use [[Spam Eating]]. The damage from Penetrating Claws is calculated as <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>.
* '''Sealing + Penetrating Claws''': do not underestimate this combo. The [[Spam Eating]] kicks in with a delay after you push a keyboard button, so it is important that you start before the Penetrating Claws hit you. This special move has two instances of damage separated by a short gap, so a good idea to use [[Spam Eating]]. The damage from Penetrating Claws is calculated as <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>.
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|helm1=(G) Ancient Helmet
|helm1=(G) Ancient Helmet
|neck1=Elite Amulet of Defence
|neck1=Elite Amulet of Defence
|cape1=Fire Cape
|cape1=Infernal Cape
|body1=(G) Ancient Platebody
|body1=(G) Ancient Platebody
|legs1=(G) Ancient Platelegs
|legs1=(G) Ancient Platelegs
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| Armour/weapons (as above)
| Armour/weapons (as above)
| {{Skill|Melee}}
| {{Skill|Melee}}
| 46%
| 48%
|-
|-
| {{PrayerIcon|Safeguard}}
| {{PrayerIcon|Safeguard}}
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|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 59% (58%)
| 61% (60%)
|}
|}


The {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Alchemist's Bag}} can be used to reduce prayer costs and the number of potions needed to idle the Infernal Stronghold.
The {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Alchemist's Bag}} can be used to reduce prayer costs and the number of potions needed to idle the Infernal Stronghold.


Alternative options are available if the {{ZoneIcon|Air God Dungeon}} has been completed. The {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} each give an additional 2% DR. Similarly, once the {{ZoneIcon|Infernal Stronghold}} has been completed the {{ItemIcon|Infernal Cape}} can give another 2% DR. In {{Skill|Agility}} the {{AgilityIcon|Lake Swim}} can be used to give an extra +1% DR.
Alternative options are available if the {{ZoneIcon|Air God Dungeon}} has been completed. The {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} each give an additional 2% DR. The {{ItemIcon|Infernal Cape}} can be swapped for the {{ItemIcon|Fire Cape}} but this will lose 2% DR. In {{Skill|Agility}} the {{AgilityIcon|Lake Swim}} can be used to give an extra +1% DR.


Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed.
Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed.
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For example, a {{SkillReq|Hitpoints|90}} with all of the extra HP listed above, would drop the overall DR requirement from 59% down to 53%. Lower DR means that you reduce the use of potions, Prayers and the {{ItemIcon|Witch}} summon. When combined with all of the equipment improvements mentioned earlier results in a lower minimum HP of around {{SkillReq|Hitpoints|76}}.
For example, a {{SkillReq|Hitpoints|90}} with all of the extra HP listed above, would drop the overall DR requirement from 59% down to 53%. Lower DR means that you reduce the use of potions, Prayers and the {{ItemIcon|Witch}} summon. When combined with all of the equipment improvements mentioned earlier results in a lower minimum HP of around {{SkillReq|Hitpoints|76}}.


===After Water God Dungeon===
==Late-game idling==
With access to [[Ancient Magicks]] and late-game armour and boosts, the dungeon can be idled with magic more quickly due to the [[Combat Triangle]] advantage. With this build, there is no need for any consumable except food and runes, and no need for boosts from agility. The spare slots in this build are filled with item doubling boosts, but you can change these depending on your goal.
After completing the {{ZoneIcon|Water God Dungeon}} you will have access to [[Ancient Magicks]] and late-game armour and boosts. The dungeon can be idled with magic much more quickly due to the [[Combat Triangle]] advantage. For example, with this build, there is no need for any consumable except food and runes, and no need for boosts from agility. The spare slots in this build are filled with item doubling boosts, but you can change these depending on your goal.


{{Equipment/Recommended
{{Equipment/Recommended
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