Infernal Stronghold/Guide: Difference between revisions

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|helm1=(G) Ancient Helmet
|helm1=(G) Ancient Helmet
|neck1=Elite Amulet of Defence
|neck1=Elite Amulet of Defence
|cape1=Fire Cape
|cape1=Infernal Cape
|body1=(G) Ancient Platebody
|body1=(G) Ancient Platebody
|legs1=(G) Ancient Platelegs
|legs1=(G) Ancient Platelegs
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| Armour/weapons (as above)
| Armour/weapons (as above)
| {{Skill|Melee}}
| {{Skill|Melee}}
| 46%
| 48%
|-
|-
| {{PrayerIcon|Safeguard}}
| {{PrayerIcon|Safeguard}}
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|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 59% (58%)
| 61% (60%)
|}
|}


The {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Alchemist's Bag}} can be used to reduce prayer costs and the number of potions needed to idle the Infernal Stronghold.
The {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Alchemist's Bag}} can be used to reduce prayer costs and the number of potions needed to idle the Infernal Stronghold.


Alternative options are available if the {{ZoneIcon|Air God Dungeon}} has been completed. The {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} each give an additional 2% DR. Similarly, once the {{ZoneIcon|Infernal Stronghold}} has been completed the {{ItemIcon|Infernal Cape}} can give another 2% DR. In {{Skill|Agility}} the {{AgilityIcon|Lake Swim}} can be used to give an extra +1% DR.
Alternative options are available if the {{ZoneIcon|Air God Dungeon}} has been completed. The {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} each give an additional 2% DR. The {{ItemIcon|Infernal Cape}} can be swapped for the {{ItemIcon|Fire Cape}} but this will lose 2% DR. In {{Skill|Agility}} the {{AgilityIcon|Lake Swim}} can be used to give an extra +1% DR.


Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed.
Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed.
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