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m (Update for v1.0.3) |
(→Bane Fights: added that bane is immune to other combat styles) |
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====God Armour Set==== | ====God Armour Set==== | ||
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended, but can be swapped for Ragnar and DPS shields respectively if you feel comfortable. | The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armor}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armor}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane. | ||
=====Melee===== | =====Melee===== | ||
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==Modifier Tier List== | ==Modifier Tier List== | ||
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG. | Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG. | ||
# +100% chance to ignore Stuns and Freezes | # +100% chance to ignore Stuns and Freezes and Immune to Sleep | ||
# +20% Maximum Hit | # +20% Maximum Hit and -10% Maximum Hitpoints | ||
# +2000 Hitpoints | # +20% Maximum Hit and +20% Accuracy Rating | ||
# +2000 Maximum Hitpoints and -10% Maximum Hit | |||
# +50% chance to apply poison when hitting with an attack | # +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints | ||
# +15% Damage Reduction | # +15% Damage Reduction and +15% Global Evasion | ||
# +50% Chance to apply burn when | # +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking | ||
# +100% chance to ignore Slow effects | # +100% chance to ignore Slow effects and -5% Attack Interval | ||
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion | # +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion | ||
# +15% chance to apply affliction when attacking | # +15% chance to apply affliction when attacking and +15% Lifesteal | ||
# Slayer Area Effects are 5% Stronger | # Slayer Area Effects are 5% Stronger | ||
# Heal 4% of current | # Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit | ||
==Area Order== | ==Area Order== | ||
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===Bane Fights=== | ===Bane Fights=== | ||
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. | {{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to [[Into the Mist]], you ''must'' fight him with the SAME combat style as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style. | ||
====Melee Bane==== | ====Melee Bane==== |
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