Hitpoints: Difference between revisions

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(Updated for v0.12.2, No Changes to mechanics)
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The Hitpoints skill determines the maximum amount of Hitpoints you can have. Your maximum Hitpoints are determined by your level multiplied by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 10% by equipping the [[Gold Emerald Ring]].
The Hitpoints skill determines the maximum amount of Hitpoints you can have. Your maximum Hitpoints are determined by your level multiplied by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 10% by equipping the [[Gold Emerald Ring]].


Hitpoints are passively regenerated once every 10 seconds. 1 hitpoint (hp) is gained per interval by default. This amount is increased by 1 for every 10 levels in hitpoints you have, and by an additional 10 hp if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be regenerated by eating [[Food]].  
Hitpoints are passively regenerated once every 10 seconds, with 1 hitpoint (hp) being gained per interval by default. This amount is increased by 1 for every 10 levels in hitpoints you have, and by an additional 10 hp if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]].  


[[Category:Skills]]
[[Category:Skills]]
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