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{{V| | {{V|1.1}} | ||
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | [[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | ||
The | The '''{{PAGENAME}}''' skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. | ||
==Mechanics== | |||
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon| | ===Increasing Max Hitpoints=== | ||
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99. | |||
There are also several other boosts which can increase the player's maximum hitpoints: | |||
{| class="wikitable" | |||
!Name!!Type!!Boost | |||
|- | |||
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints | |||
|- | |||
|{{ItemIcon|Nature's Blessing Ring}}||Equipment||+40 Maximum Hitpoints | |||
|- | |||
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints | |||
|- | |||
|Mud Dive||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints | |||
|- | |||
|Cliff Balance||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints | |||
|- | |||
|Rocky Waters||{{Skill|Agility}} Obstacle||+50 Maximum Hitpoints | |||
|- | |||
|Raft Building||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints | |||
|- | |||
|Ice Jump||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints | |||
|- | |||
!colspan="2"|Total | |||
| +210 Maximum Hitpoints | |||
|} | |||
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}. | |||
===Recovering Hitpoints=== | |||
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect. | |||
The amount of Hitpoints regenerated can be calculated as follows: | |||
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | |||
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|HP Skillcape}} for purchase from the [[Shop]]. | |||
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP. | {{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP. | ||
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}} | |||
== Skillcape == | == Skillcape == | ||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | ||
{{SkillcapeInfo}} | {{SkillcapeInfo|HP}} | ||
== Pet == | == Pet == |
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