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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the [[Gold Emerald Ring]].
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  
 
==Mechanics==
 
===Increasing Max Hitpoints===
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
 
There are also several other boosts which can increase the player's maximum hitpoints:


Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]].
== Pet ==
The pet can be unlocked by doing any action that provides Hitpoints XP.
{| class="wikitable"
{| class="wikitable"
!Name!!Type!!Boost
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|-
|Mud Dive||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Cliff Balance||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Rocky Waters||{{Skill|Agility}} Obstacle||+50 Maximum Hitpoints
|-
|Raft Building||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|-
! Pet !! Name !! Effect
|Ice Jump||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|-
| [[File:Finn,_the_Cat_(pet).png|60px]] || [[Finn, the Cat]] || +10 Maximum Hitpoints.
!colspan="2"|Total
| +170 Maximum Hitpoints
|}
|}
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
===Recovering Hitpoints===
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +1% if the {{ItemIcon|Hitpoints Skillcape}} is equipped.
Equipping the {{ItemIcon|Gold Ruby Ring}} multiplies this amount by 1.1. The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]




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