Hitpoints: Difference between revisions

846 bytes added ,  13 March 2021
Updated the page to include Agility
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(Updated the page to include Agility)
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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10, adding an additional 10 Hitpoints if {{PetIcon|Finn, the Cat}} is unlocked and another 30 if the {{ItemIcon|Dragonfire Shield}} is equipped, for a maximum of 1,030 Hitpoints. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  
 
==Mechanics==
 
===Increasing Max Hitpoitns===
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
 
There are also several other boosts which can increase the player's maximum hitpoints:
 
{| class="wikitable"
!Name!!Type!!Boost
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|-
|Mud Dive||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Cliff Balance||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Rocky Waters||{{Skill|Agility}} Obstacle||+50 Maximum Hitpoints
|-
|Raft Building||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Ice Jump||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
!colspan="2"|Total
|+170 Maximum Hitpoints
|}
 
The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10, adding an additional 10 Hitpoints if {{PetIcon|Finn, the Cat}} is unlocked and another 30 if the {{ItemIcon|Dragonfire Shield}} is equipped, for a maximum of 1,030 Hitpoints.  
 
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
 
===Recovering Hitpoints===


Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the {{ItemIcon|Hitpoints Skillcape}} is equipped. Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount by 10%. The {{PrayerIcon|Rapid Heal}} [[Prayer]] doubles the amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative.
Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the {{ItemIcon|Hitpoints Skillcape}} is equipped. Equipping the {{ItemIcon|Gold Ruby Ring}} increases this amount by 10%. The {{PrayerIcon|Rapid Heal}} [[Prayer]] doubles the amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative.