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Hitpoints: Difference between revisions

From Melvor Idle
Added Skill Unlocks table, added Skill Boosts and Summoning Boosts sections, reformatted Skillcapes, other small changes
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(Added Skill Unlocks table, added Skill Boosts and Summoning Boosts sections, reformatted Skillcapes, other small changes)
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[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|150px|right|Hitpoints]]


The '''{{PAGENAME}}''' skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  
'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]].  


==Mechanics==
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.


===Increasing Max Hitpoints===
== Mechanics ==
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in [[Game Mode#Standard|Standard]] and {{Icon|Hardcore}} mode, or by 100 in {{Icon|Adventure}} mode. The maximum hitpoints of 990 (or 9,900 in {{Icon|Adventure}} mode) is achieved at level 99.
=== Increasing Max HP ===
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.


There are also several other boosts which can increase the player's maximum hitpoints:
=== Recovering HP ===
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.


{| class="wikitable"
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
!Name!!Type!!Boost
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{ItemIcon|Nature's Blessing Ring}}||Equipment||+40 Maximum Hitpoints
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|-
|Mud Dive||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Cliff Balance||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Rocky Waters||{{Skill|Agility}} Obstacle||+50 Maximum Hitpoints
|-
|Raft Building||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Ice Jump||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
!colspan="2"|Total
| +210 Maximum Hitpoints
|}


Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the {{ItemIcon|Gold Emerald Ring}}.
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP.


===Recovering Hitpoints===
The amount of HP regenerated per interval can be calculated as follows:
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.


The amount of Hitpoints regenerated can be calculated as follows:
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>


Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|HP Skillcape}} for purchase from the [[Shop]].
=== Gaining Hitpoints XP ===
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.


{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
== Skill Level Unlocks ==
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration|Regeneration Bonus|false|displayOtherMods=false}}
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode).
{{SkillUnlocks|{{PAGENAME}}}}


== Skillcape ==
== Skillcapes ==
 
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo|HP}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP.
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP.
{{PetSkillInfo}}
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]


== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
== Skill Boosts ==
=== Maximum HP ===
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}}
=== HP Regeneration ===
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}}


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