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Herblore: Difference between revisions

From Melvor Idle
27 bytes added ,  15 October 2020
Automatic mastery tables
(Automatic mastery tables)
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Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds.
Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds.


== Mastery Unlocks ==  
==Mastery Unlocks==
Each level of Herblore [[Mastery]] above one increases the chance to preserve resources by 0.20%.
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
 
====Potion Tiers====


New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. All tiers of a potion cost the same materials and reward the same experience.
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. All tiers of a potion cost the same materials and reward the same experience.


Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with {{MasteryReq|Melee Accuracy Potion I|15}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
{|class="wikitable"
{|class="wikitable"
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
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| I || 1 || 0
| I || 1 || 0
|-
|-
| II || 15 || 201
| II || 20 || 4470
|-
|-
| III || 40 || 3,103
| III || 50 || 101,333
|-
|-
| IV || 65 || 37,453
| IV || 90 || 5,346,332
|}
|}
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==
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== Training Efficiently ==
== Training Efficiently ==


As herbs are primarily obtained through {{Skill|Farming}}, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on leveling Herblore as quickly as possible to attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP.  
As herbs are primarily obtained through {{Skill|Farming}}, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP.  


When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although {{ItemIcon|Lemontyle Herb}}s can be used starting at {{SkillReq|Herblore|40}} to make {{ItemIcon|Fishermans Potion I|Fishermans Potion}}s for 36 XP each, continuing to make {{ItemIcon|Seeing Gold Potion I|Seeing Gold Potion}}s until {{SkillReq|Herblore|45}} will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.
When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although {{ItemIcon|Lemontyle Herb}}s can be used starting at {{SkillReq|Herblore|40}} to make {{ItemIcon|Fishermans Potion I|Fishermans Potion}}s for 36 XP each, continuing to make {{ItemIcon|Seeing Gold Potion I|Seeing Gold Potion}}s until {{SkillReq|Herblore|45}} will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.