Hardcore: Difference between revisions

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{{V|1.1.2}}
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[[File:Hardcore.svg|thumb|right|Hardcore Mode]]
[[File:Hardcore.svg|thumb|right|Hardcore Mode]]
'''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:
'''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. <onlyinclude>Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:


* {{Skill|Hitpoints}} do not passively regenerate
* {{Skill|Hitpoints}} do not passively regenerate
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 12 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active.
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 12 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active.
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.</onlyinclude>


=== Avoiding Death ===
=== Avoiding Death ===
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