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Hitpoints are usually passively regenerated in intervals of 10 seconds. | Hitpoints are usually passively regenerated in intervals of 10 seconds. | ||
Note that the regeneration effect is not applied in {{Icon|Hardcore}}, since regeneration effects are disabled in that [[Gamemode]]. | Note that the regeneration effect is not applied in {{Icon|Hardcore}}, since regeneration effects are disabled in that [[Gamemode]]. | ||
{{ | The effect is ten-folded in {{Icon|Adventure}}, since all {{Skill|Hitpoints}} values there also are granted a 10 multiplier. | ||
==Stats== | ==Stats== | ||
{{AutoArmourStats}} | {{AutoArmourStats}} | ||
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{{ItemSources}} | {{ItemSources}} | ||
{{ItemUses}}[[Category:Items]] | {{ItemUses}}[[Category:Items]] | ||
{{SkillcapeNav}} | |||
{{Menu}} | {{Menu}} |