236
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(Modernised progression a lot. Downgraded rune recommendation to addy, moved RHE recommendation up in priority and removed sweaty monsters entirely.) |
m (changed str recommendation to 90) |
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'''To start, you should have:''' Full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}} or Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack| | '''To start, you should have:''' Full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}} or Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|80|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}}, {{UpgradeIcon|Auto Eat - Tier III}} <br> | ||
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill| | '''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Hitpoints|88|nolink=true}}+, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}} | ||
</div><includeonly>[[HCCO/Guide/5|Press here if you are ready]]</includeonly></onlyinclude> | </div><includeonly>[[HCCO/Guide/5|Press here if you are ready]]</includeonly></onlyinclude> | ||
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If you've only got {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, you will need about 920 Hitpoints. If you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints instead will allow you to idle {{ZoneIcon|Volcanic Cave}}. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the {{ItemIcon|Fire Cape}}, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the {{ItemIcon|Fire Cape}} to idle afterwards. The only dangerous part is the final boss {{MonsterIcon|Malcs, the Guardian of Melvor}}, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage. | If you've only got {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, you will need about 920 Hitpoints. If you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints instead will allow you to idle {{ZoneIcon|Volcanic Cave}}. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the {{ItemIcon|Fire Cape}}, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the {{ItemIcon|Fire Cape}} to idle afterwards. The only dangerous part is the final boss {{MonsterIcon|Malcs, the Guardian of Melvor}}, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage. | ||
At this point, your main sources of food are {{MonsterIcon|Raging Horned Elite}} (higher food/hr, more GP/hr but no prayer or bolts) or {{ItemIcon|Standard Resupply|Standard Resupplies}} (if you need prayer or bolts). | At this point, your main sources of food are {{MonsterIcon|Raging Horned Elite}} (higher food/hr, more GP/hr but no prayer or bolts) or {{ItemIcon|Standard Resupply|Standard Resupplies}} (if you need prayer or bolts). Use {{ItemIcon|Ancient Sword}} for farming if you have it, otherwise {{ItemIcon|Sunset Rapier}}. | ||
Once you have the {{ItemIcon|Fire Cape|nolink=true}}, you can farm the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring for awhile. You can even use {{PrayerIcon|Safeguard}} if you'd like to farm it sooner, as it will speed up your {{ZoneIcon|Volcanic Cave|nolink=true}} clears. | Once you have the {{ItemIcon|Fire Cape|nolink=true}}, you can farm the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring for awhile. You can even use {{PrayerIcon|Safeguard}} if you'd like to farm it sooner, as it will speed up your {{ZoneIcon|Volcanic Cave|nolink=true}} clears. | ||
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After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons. | After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons. | ||
Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength| | Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}}+ / {{Skill|Strength|90|nolink=true}}+ / {{Skill|Defence|90|nolink=true}}+ while working your way towards {{SkillReq|Slayer|80}} for your next upgrades from {{ZoneIcon|Shrouded Badlands}}. | ||
{{PrevNextPage|HCCO/Guide/4|HCCO/Guide/6|main=HCCO/Guide}} | {{PrevNextPage|HCCO/Guide/4|HCCO/Guide/6|main=HCCO/Guide}} |
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