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{{V|1.0.4}}
{{V|1.0.5}}


<p class="noexcerpts">The majority of this guide is written by [[User:Username|Username]], [[User:Mazunki|mazunki]], @ERRORMONSTER#8764 of the discord community with modernisation by @Zxv#0157 / [[User:Zxv975|Zxv]] / /u/Zxv975. If you have any questions, or if anything is wrong, please make sure to reach out to any of us. Feel free to edit the guide or add anything to it as needed.</p>
<p class="noexcerpts">The majority of this guide is written by [[User:Username|Username]], [[User:Mazunki|mazunki]], @ERRORMONSTER#8764 of the discord community with modernisation by @Zxv#0157 / [[User:Zxv975|Zxv975]] / /u/Zxv975. If you have any questions, or if anything is wrong, please make sure to reach out to any of us. Feel free to edit the guide or add anything to it as needed.</p>


Thanks to everyone in #hardcore-mode-chat for making this possible. :)
Thanks to everyone in #hardcore-mode-chat for making this possible. :)
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You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}. You should also consider getting the third set now, too.
You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}. You should also consider getting the third set now, too.


Assuming you already have {{SkillReq|Slayer|60}} (and if you don't, then go get it; {{MonsterIcon|Giant Crab}} tasks are your friend here), the last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}}, a great upgrade.
The last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}}, a great upgrade that will be the primary weapon up until {{ItemIcon|Darksteel Dagger}} from {{MonsterIcon|Rancora Spider}}. Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet as it will be awhile before you can obtain the necessary {{ItemIcon|Infernal Core|Infernal Cores}} to make it worthwhile. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it, as it will drastically reduce your food consumption and the associated food farming time. You'll probably only want to use it outside of dungeons, because the high burst damage from stronger enemies heavily reduces effectiveness of the lifesteal and makes the bonus damage impossible to reliably utilise.
 
Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet, as they will just take up space. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it until you get to {{ZoneIcon|Volcanic Cave}}, as it will drastically reduce your food consumption and the associated food farming time. After that, you'll probably only want to use it outside dungeons due to the high monster damage reducing the benefits of the lifesteal.


== Chapter V: (G) Rune to (G) Ancient ==
== Chapter V: (G) Rune to (G) Ancient ==
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{{Skill|Ranged}} is quite straightforward, but we’ve been putting it off for a few main reasons. Firstly, it doesn’t provide any real benefit until you start fighting {{MonsterIcon|Wizard|Wizards}}, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapons will be annoying. It is recommended to wait until one has {{GP|10000000}} to afford {{UpgradeIcon|Extra Equipment Set}} to make gearing much less of a headache. This upgrade is a lower priority than {{UpgradeIcon|Auto Eat - Tier III}}, which is why we wait until now to train {{Skill|Ranged}}.
{{Skill|Ranged}} is quite straightforward, but we’ve been putting it off for a few main reasons. Firstly, it doesn’t provide any real benefit until you start fighting {{MonsterIcon|Wizard|Wizards}}, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapons will be annoying. It is recommended to wait until one has {{GP|10000000}} to afford {{UpgradeIcon|Extra Equipment Set}} to make gearing much less of a headache. This upgrade is a lower priority than {{UpgradeIcon|Auto Eat - Tier III}}, which is why we wait until now to train {{Skill|Ranged}}.


Progression in {{Skill|Ranged}} can roughly be broken into three phases: preliminary, (1), training (1-85) and late (85-99). We only need to worry about the first two phases now, which will get us enough far enough to tackle {{ZoneIcon|Water God Dungeon}}, {{ZoneIcon|Fire God Dungeon}} and possibly even {{ZoneIcon|Into the Mist}} and beyond.  
Progression in {{Skill|Ranged}} can roughly be broken into three phases: preliminary, (1), training (1-85) and late (85-99). We only need to worry about the first two phases now, which will get us far enough to tackle {{ZoneIcon|Water God Dungeon}}, {{ZoneIcon|Fire God Dungeon}} and possibly even {{ZoneIcon|Into the Mist}} and beyond.  


===Preliminary phase===
===Preliminary phase===
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From 40 onwards, the gear you will use will be a mismatch of dragonhide armour. Use whatever hides you obtained from the {{ItemIcon|Amulet of Looting}} and {{ZoneIcon|Volcanic Cave}} grind from earlier. It is not worth going out of your way to obtain any singular piece of dragonhide, as it only offers accuracy with no strength bonus, and your accuracy will quickly become saturated on the enemies you train ranged on. Using {{ItemIcon|Green D-hide Vambraces}} at {{Skill|Ranged|70}} for instance is perfectly acceptable. Green, blue and red dragonhide armour can also be easily upgraded in exchange for GP. Green d'hide costs 60k to fully upgrade, blue d'hide costs 225k and red d'hide costs 630k. These only offer a small amount of accuracy and DR, but this will come in handy for monsters such as {{MonsterIcon|Master Wizard|Master Wizards}} and the likes, so it may be worth it.
From 40 onwards, the gear you will use will be a mismatch of dragonhide armour. Use whatever hides you obtained from the {{ItemIcon|Amulet of Looting}} and {{ZoneIcon|Volcanic Cave}} grind from earlier. It is not worth going out of your way to obtain any singular piece of dragonhide, as it only offers accuracy with no strength bonus, and your accuracy will quickly become saturated on the enemies you train ranged on. Using {{ItemIcon|Green D-hide Vambraces}} at {{Skill|Ranged|70}} for instance is perfectly acceptable. Green, blue and red dragonhide armour can also be easily upgraded in exchange for GP. Green d'hide costs 60k to fully upgrade, blue d'hide costs 225k and red d'hide costs 630k. These only offer a small amount of accuracy and DR, but this will come in handy for monsters such as {{MonsterIcon|Master Wizard|Master Wizards}} and the likes, so it may be worth it.


You will need to farm {{ZoneIcon|Dragons Den}} for the almighty {{ItemIcon|Ancient Crossbow}} for {{Skill|Ranged|80+}} at some point before progressing. Again, as this dungeon doesn't rely on {{Skill|Ranged}}, this could technically be performed before commencing training. The singular goal of this dungeon is the {{ItemIcon|Ancient Crossbow}} as this is an incredible weapon for the two {{Skill|Ranged}} God dungeons, as well as in {{ZoneIcon|Dark Waters}}, however it is worth noting that all of the other items still have uses. {{ItemIcon|Twin Exiles}} are the best item in the game for farming low level mobs with low max HP so it is worth keeping for rune grinding and completionist farming purposes. Any elder dragonhide armour obtained here can be worn as an upgrade, but it is not necessary to grind for any piece. Use any leftover {{ItemIcon|Elder Dragonhide}} to upgrade elder dragonhide pieces before selling it all off to unlock some free collection log slots.
You will need to farm {{ZoneIcon|Dragons Den}} for the almighty {{ItemIcon|Ancient Crossbow}} for {{Skill|Ranged|80+}} at some point before progressing. Again, as this dungeon doesn't rely on {{Skill|Ranged}}, this could technically be performed before commencing training. The goals of this dungeon are to obtain the {{ItemIcon|Ancient Crossbow}} and the {{ItemIcon|Ancient D-hide Shield}}, the latter of which will be upgraded to a {{ItemIcon|Scaled Shield}} which is a huge DPS increase for {{Skill|Ranged}} and even for {{Skill|Magic}} in many situations. The shield can technically be substituted with a {{ItemIcon|Dragonfire Shield}} or {{ItemIcon|Earth Layered Shield}} for meeting raw DR requirements, but the damage sacrificed will be noticeable so obtaining a {{ItemIcon|Scaled Shield}} is recommended. The crossbow is an incredible weapon for the two {{Skill|Ranged}} God dungeons, as well as in {{ZoneIcon|Dark Waters}}, however it is worth noting that all of the other items still have uses.  
 
{{ItemIcon|Twin Exiles}} is the next most sought after item, as they are the best item in the game for farming low level mobs with low max HP. It is worth keeping for future rune grinding and completionist farming purposes. Any {{ItemIcon|Ancient D-hide Body|nolink=true|Ancient Dragonhide Armour}} obtained here can be worn as an upgrade, but it is not necessary to grind for any pieces. Use any leftover {{ItemIcon|Elder Dragonhide}} to upgrade elder dragonhide pieces before selling it all off to unlock some free collection log slots.


===Training phase===
===Training phase===
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== Chapter VII: (G) Ancient to God Dungeons ==
== Chapter VII: (G) Ancient to God Dungeons ==
===Pre-Gods===
===Pre-Gods===
It's about time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to offensive and defensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it. You will also want to have completed the {{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}} grinds, as these items are essentially best in slot for their respective classes and give considerable offensive and defensive bonuses.
Now is a good time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to significant offensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it, noting that as a CO killing {{MonsterIcon|Bounty Hunter}} is not recommended due to the high food consumption and lack of access to powerful magic spells that an unrestricted account would have. You will also want to have completed the {{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}} grinds before progressing to the God Dungeons, as these items are essentially best in slot for their respective classes and give considerable offensive and defensive bonuses.


It is recommended to have {{Skill|Attack|99|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|99|nolink=true}} melee stats at this point, but base 90s are fine. As CO accounts have limited sources of damage reduction and bonus HP, {{Skill|Hitpoints|99|nolink=true}} is a requirement for most of the game beyond this point. You will need {{Skill|Ranged|85}} for {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} Aeris armour and {{Skill|Magic|85}} for {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia armour during this section. This section will assume both {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} for +10 HP and +1% DR respectively.
It is recommended to have {{Skill|Attack|99|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|99|nolink=true}} melee stats at this point, but base 90s are fine. As CO accounts have limited sources of damage reduction and bonus HP, {{Skill|Hitpoints|99|nolink=true}} is a requirement for most of the game beyond this point. You will need {{Skill|Ranged|85}} for {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} Aeris armour and {{Skill|Magic|85}} for {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia armour during this section. This section will assume both {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} for +10 HP and +1% DR respectively.


Throughout this section the optimal setup will be discussed, and HP/DR thresholds revolving best case scenario will be primarily considered. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to verify if any other DR/HP combination you might have will suffice.
Throughout this section the optimal setup will be discussed, and HP/DR thresholds revolving best case scenario will be primarily considered. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to verify if any other DR/HP combination you might have will suffice.
====Shrouded Badlands====
There are a lot of upgrades to be made in this area. Three out of the four enemies here give necessary upgrades for progress, with one being absolute best in slot (passive slot) for the entire game, another being the second best melee weapon and the last being a universally useful DPS ring. The downside is that the monsters in this area are quite powerful and the items have a relatively low drop rate, therefore a lot of food should be budgeted for this section and the recommended gear is hefty.
Although the last monster in the area, {{MonsterIcon|Bounty Hunter}}, would appear to be a viable source of amulets for the {{ItemIcon|Fury of the Elemental Zodiacs|FeZ}} grind, the food used at this stage of the game makes it less efficient overall than the alternative sources.
=====Darksteel Dagger=====
The {{ItemIcon|Darksteel Dagger}} is an iconic CO weapon. Not only is its raw DPS output quite high with its consistent bleed special attack, when combined with an {{ItemIcon|Elder Crown}} (which is passive slot compatible) it will alleviate a lot of food usage from the partner item's 100% bleed lifesteal. To obtain this item you need {{Skill|Slayer|80}} and either a {{ItemIcon|Blazing Lantern}} or a {{ItemIcon|Slayer Skillcape}}. The latter is much more effective, but it has a much higher requirement that probably won't be met until beyond the point where obtaining the {{ItemIcon|Darksteel Dagger}} is recommended.
You need to kill {{MonsterIcon|Rancora Spider}} to obtain the dagger. Luckily this is a {{Skill|Ranged}} enemy, so we benefit from triangle bonuses. However, the damage sustained is on par with {{ZoneIcon|Volcanic Cave}}, which is why we wait until full {{ItemIcon|(G) Ancient Platebody|nolink=true|(G) Ancient armour}} to increase DR and save food. It is perfectly feasible to farm for this item with {{ItemIcon|(G) Adamant Platebody|nolink=true|(G) Adamant armour pieces}}, albeit at a higher food usage. Since you will likely be using a {{ItemIcon|Blazing Lantern}}, you can complete this grind before obtaining {{ItemIcon|Dragonfire Shield}}. You will be using the highest offensive prayers you have available, with the priority being {{PrayerIcon|Chivalry}} > {{PrayerIcon|Piety}} > {{PrayerIcon|Incredible Reflexes}} > {{PrayerIcon|Ultimate Strength}}, as you benefit more from accuracy than strength here. {{PrayerIcon|Protect from Ranged}} is not terribly useful as almost half of the spider's attacks are unavoidable.
Having a {{ItemIcon|Fury of the Elemental Zodiacs}} is probably the biggest upgrade you can make, with a {{ItemIcon|Elite Amulet of Glory}} is a close second. Since you kill relatively few monsters per hour, you can simply check every hour or so to collect your loot instead of relying on a {{ItemIcon|Amulet of Looting}}. If you have access to it, {{ItemIcon|Slayer Platebody (Elite)|nolink=true|Elite Slayer Gear}} will increase your kills/hr considerably (to upwards of 80/hr), but it is not recommended to do elite slayer without the {{ItemIcon|Darksteel Dagger|notext=true}} + {{ItemIcon|Elder Crown|notext=true}} combo. {{ItemIcon|Slayer Platebody (Strong)|nolink=true|Strong Slayer Gear}} is about equal to {{ItemIcon|(G) Ancient Platebody|nolink=true|(G) Ancient armour}} as it has faster kills but more food consumption. However, the basic tier is a downgrade so is not recommended at all.
Expect in the ballpark of {{ItemIcon|Trout|qty=2-4k}} per hour, depending on levels and overall DR. The drop rate is 1/451 and you can typically expect about 50-70 kills/hr. Should budget about {{ItemIcon|Trout|qty=15-30k}} for this grind.
=====Elder Crown=====
You need to kill the {{MonsterIcon|Elder Vampire}} for the {{ItemIcon|Elder Crown}} to complete the sustain combo. This monster, as its name states, is a vampire and will heal off the damage it does. This makes this fight a DPS race, therefore maximising DPS and DR are pivotal. It is possible for this monster to '''out-heal the damage you do''' if you attempt it with poor gear. This monster is where having the {{ItemIcon|Fury of the Elemental Zodiacs}} makes a considerable difference, as the huge offensive bonuses and DR can increase kills/hr by 15%+ by itself. You will use the {{ItemIcon|Darksteel Dagger}} on stab as your weapon and overall gear is similar to {{MonsterIcon|Rancora Spider}}, with {{ItemIcon|Slayer Platebody (Elite)|nolink=true|Elite Slayer Gear}} > {{ItemIcon|(G) Ancient Platebody|nolink=true|(G) Ancient armour}} > {{ItemIcon|Slayer Platebody (Strong)|nolink=true|Strong Slayer Gear}}. Prayer recommendations are the exact same as the Vampire's drain ability is unavoidable and more than half of its attacks.
The drop rate is 1/401 (better than spider) but the food usage is slightly higher and the kills/hr are lower at around 40/hr. The food budget should be a bit higher at around {{ItemIcon|Trout|qty=20-35k}} for this grind.
=====Tormented Ring=====
This item is optional but very good. It is part of the recommended gear setup for {{MonsterIcon|Ahrenia}} (the magic boss of {{ZoneIcon|Into the Mist}}) and can often be a DPS upgrade over {{ItemIcon|Sandstorm Ring}}. You will need to use {{Skill|Ranged}} for killing {{MonsterIcon|Cursed Maiden}}, meaning {{ItemIcon|Ancient Crossbow}} is required (or a {{ItemIcon|Confetti Crossbow}} at the ''very'' least) if you do not have {{Skill|Slayer|99}}. It is ideal to wait until after obtaining full {{ItemIcon|Aeris God Platebody|nolink=true|Aeris God Armour}}, as the ring isn't as big of a priority to rush as the previous two items are. The DR and DPS from Aeris will make this monster less of a {{ItemIcon|Trout}} drain than the previous two monsters. The drop rate is 1/453 and can be killed at roughly a rate of 60/hr, so you should budget about {{ItemIcon|Trout|qty=10-15k}}, or the equivalent in {{ItemIcon|Crab|Crabs}} as unlocking the sustain combo ({{ItemIcon|Darksteel Dagger|notext=true}} + {{ItemIcon|Elder Crown|notext=true}}) unlocks elite slayer as a viable food source.


===Aeris===
===Aeris===
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{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|helm1 = (G) Ancient Helmet
|helm1 = Elder Crown
|helm2 = (G) Rune Helmet
|helm2 = (G) Ancient Helmet
|helm3 = (G) Rune Helmet
|neck1 = Fury of the Elemental Zodiacs
|neck1 = Fury of the Elemental Zodiacs
|neck2 = Elite Amulet of Defence
|neck2 = Elite Amulet of Defence
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|legs2 = (G) Dragon Platelegs
|legs2 = (G) Dragon Platelegs
|legs3 = (G) Rune Platelegs
|legs3 = (G) Rune Platelegs
|weapon1 = Sunset Rapier
|weapon1 = Darksteel Dagger
|weapon2 = Ancient Sword
|weapon2 = Sunset Rapier
|weapon3 = Ancient Sword
|shield1 = Dragonfire Shield
|shield1 = Dragonfire Shield
|shield2 = (G) Ancient Shield
|shield2 = (G) Ancient Shield
|shield3 = (G) Rune Shield
|shield3 = (G) Rune Shield
|gloves1 = (U) Ancient D-hide Vambraces
|gloves1 = Aeris God Gloves
|gloves2 = (U) Black D-hide Vambraces
|gloves2 = (U) Ancient D-hide Vambraces
|gloves3 = Paladin Gloves
|gloves3 = (U) Black D-hide Vambraces
|boots1 = (G) Rune Boots
|gloves4 = Paladin Gloves
|ring1 = Sandstorm Ring
|boots1 = Aeris God Boots
|boots2 = (G) Rune Boots
|ring1 = Tormented Ring
|ring2 = Sandstorm Ring
}}
}}


The optimal gear recommended above gives 1030 HP and 48% DR. You only need 42% DR with 1030 HP, or 48% DR and 910 HP to survive Air god.
To survive this dungeon you only need 42% DR with 1030 HP, or 48% DR and 910 HP. This gives leniency in this God dungeon to substitute a defensive helm with the {{ItemIcon|Elder Crown}} to increase kills/hr and drastically reduce food usage. '''You will likely need to open a few scrolls to obtain Aeris pieces for extra DR before the {{ItemIcon|Elder Crown}} can be safely substituted in''', however. The {{ItemIcon|Tormented Ring}} is a DPS increase over {{ItemIcon|Sandstorm Ring}} when paired with {{ItemIcon|Darksteel Dagger}}, as that weapon has relatively low accuracy and a large part of its DPS comes from bleed damage which relies on accuracy above all.


The optimal gear assumes the player has manually completed the {{ZoneIcon|Infernal Stronghold}} once for the {{ItemIcon|Infernal Cape}}. If you wish to idle that dungeon, then you will need {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia gear from the next dungeon in order to do so.
The optimal gear assumes the player has manually completed the {{ZoneIcon|Infernal Stronghold}} once for the {{ItemIcon|Infernal Cape}}. If you wish to idle that dungeon, then you will need {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia gear from the next dungeon in order to do so.
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===Late Game Farming===
===Late Game Farming===
As the God dungeons require fairly high stats and gear, efficiently farming will mostly be carried out after completing {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}} grinds. The first two dungeons, {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Water God Dungeon}} are easily farmed out with gear upgrades listed in the respective sections above (with obvious upgrades made where appropriate, such as {{ItemIcon|(G) Rune Boots}} → {{ItemIcon|Terran God Boots}}). On the other hand, both {{ZoneIcon|Earth God Dungeon}} and {{ZoneIcon|Fire God Dungeon}} will require a {{ItemIcon|Wasteful Ring}} to lower the efficient idle DR thresholds to CO-achieveable levels, and so are better left until later. This is because {{ZoneIcon|Earth God Dungeon}} is most efficiently cleared with melee over magic (as the latter is far fewer effective kills/hr due to rune gathering speed being very low) and the second to last enemy in both dungeons {{ZoneIcon|Fire God Dungeon}} ({{MonsterIcon|Mistral}} and {{MonsterIcon|Ignis}} respectively) counters the primary style we use for each dungeon. The necessity of {{ItemIcon|Wasteful Ring}} stems from simply being able to deal with these monsters while at a combat triangle disadvantage.
As the God dungeons require fairly high stats and gear, efficiently farming will mostly be carried out after completing {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}} grinds. The first two dungeons, {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Water God Dungeon}} are easily farmed out with gear upgrades listed in the respective sections above (with obvious upgrades made where appropriate, such as {{ItemIcon|(G) Rune Boots}} → {{ItemIcon|Terran God Boots}}). On the other hand, both {{ZoneIcon|Earth God Dungeon}} and {{ZoneIcon|Fire God Dungeon}} will require a {{ItemIcon|Wasteful Ring}} to lower the efficient idle DR thresholds to CO-achieveable levels, and so are better left until later. This is because {{ZoneIcon|Earth God Dungeon}} is most efficiently cleared with melee over magic (as the latter is far fewer effective kills/hr due to rune gathering speed being very low) and the second-to-last enemy in both dungeons {{ZoneIcon|Fire God Dungeon}} ({{MonsterIcon|Mistral}} and {{MonsterIcon|Ignis}} respectively) counter the primary style we use for each dungeon. The necessity of {{ItemIcon|Wasteful Ring}} stems from simply being able to deal with these monsters while at a combat triangle disadvantage.


One will note the prevalence of Master slayer gear in the recommendations. This is because the doubling effect from Master slayer gear is overall more beneficial than the slight increase in DPS from God gear. Where DR allows for it, Master slayer gear is preferred. It is not worth using offensive prayers to boost clears/hr, as the additional clears/hr save less time than the equivalent amount of elite slayer required to replenish the prayer points used.
One will note the prevalence of Master slayer gear in the recommendations. This is because the doubling effect from Master slayer gear is overall more beneficial than the slight increase in DPS from God gear. Where DR allows for it, Master slayer gear is preferred. It is not worth using offensive prayers to boost clears/hr, as the additional clears/hr save less time than the equivalent amount of elite slayer required to replenish the prayer points used.
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|legs1 = Glacia God Platelegs
|legs1 = Glacia God Platelegs
|weapon1 = Ocean Song
|weapon1 = Ocean Song
|shield1 = Recoil Shield
|shield2 = Recoil Shield
|shield2 = Scaled Shield
|shield1 = Scaled Shield
|gloves1 = Glacia God Gloves
|gloves1 = Glacia God Gloves
|boots1 = Glacia God Boots
|boots1 = Glacia God Boots
|ring1 = Warlock Ring
|ring1 = Warlock Ring
|passive1 = Elder Crown
|passive1 = Elder Crown
|ammo1 = Sapphire Bolts
}}
}}


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{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|helm1 = Terran God Helmet
|helm1 = Slayer Helmet (Master)
|helm2 = Terran God Helmet
|neck1 = Fighter Amulet
|neck1 = Fighter Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Infernal Cape
|cape1 = Infernal Cape
|body1 = Terran God Platebody
|body1 = Slayer Platebody (Master)
|body2 = Terran God Platebody
|legs1 = Terran God Platelegs
|legs1 = Terran God Platelegs
|weapon1 = Tidal Edge
|weapon1 = Tidal Edge
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|passive1 = Guardian Amulet
|passive1 = Guardian Amulet
}}
}}
One can tell that due to the complete upgrade to total tank gear that we are very much on the brink of obtainable DR for a CO. This is the only situation in the game where a {{ItemIcon|Guardian Amulet}} is completely necessary. It is unfortunate that it is the single rarest item from this dungeon, despite it being the sole use case for it. The optimal gear setup is 62% DR when under 50% HP, and the remainder of the needed DR given by the two DR pets or prayers. {{ItemIcon|Fighter Amulet}} is considerably better than {{ItemIcon|Fury of the Elemental Zodiacs}}, as the synergy with {{ItemIcon|Tidal Edge}} increases DPS drastically and cuts food usage in half. Even without {{PetIcon|Otto}} the player is still fast enough to avoid stuns from {{MonsterIcon|Terran}} as their attack speed is 2.85s.
One can tell that due to the complete upgrade to total tank gear that we are very much on the brink of obtainable DR for a CO. This is the only situation in the game where a {{ItemIcon|Guardian Amulet}} is completely necessary. It is unfortunate that it is the single rarest item from this dungeon, despite it being the sole use case for it. The optimal gear setup is 58% DR when under 50% HP, and the remainder of the needed DR given by the two DR pets and both DR prayers. Without {{PetIcon|Erran}}, one needs to swap a Master slayer piece for Terran Armour, ideally the helmet before the platebody. {{ItemIcon|Fighter Amulet}} is considerably better than {{ItemIcon|Fury of the Elemental Zodiacs}}, as the synergy with {{ItemIcon|Tidal Edge}} increases DPS drastically and cuts food usage in half. Even without {{PetIcon|Otto}} the player is still fast enough to avoid stuns from {{MonsterIcon|Terran}} as their attack speed is 2.85s at worst when slowed.


====Fire God (Softcore)====
====Fire God (Softcore)====
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