Golbin Raid/Guide: Difference between revisions

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{{V|1.0}}
{{V|1.0}}
{{Otheruses|a guide for progressing through the Golbin Raid minigame|the minigame its self|Golbin Raid}}


This guide was written by RobDragon#7319, and aims to help players progress through the [[File:Golden_Golbin_(pet).svg|25px|link=Golbin Raid]] [[Golbin Raid]] waves. Some formatting modifications were added by [[User:mazunki|mazunki]].
This guide was written by RobDragon#7319, and aims to help players progress through the {{PetIcon|Golbin Raid|img=Golden Golbin}} waves. Some formatting modifications were added by [[User:mazunki|mazunki]].


== TL;DR ==
== TL;DR ==
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=== Setting Goals ===
=== Setting Goals ===
* Rewards from [[Golbin_Raid|Golbin Raid]] have no impact on the completion log, except the {{PetIcon|Golden Golbin}} pet.
* Rewards from [[Golbin Raid]] have no impact on the completion log, except the {{PetIcon|Golden Golbin}} pet.
* The only exclusive rewards outside of the Golbin Raid itself are the two unique pets ({{Icon|type=pet|Preston the Platypus|Preston}} and {{Icon|type=pet|Jerry the Giraffe|Jerry}}), and a {{ItemIcon|Yellow Party Hat}} which are [[Unlisted Items|unlisted]] in the completion log, but will be added if unlocked.
* The only exclusive rewards outside of the Golbin Raid itself are the two unique pets ({{PetIcon|Preston the Platypus|Preston}} and {{PetIcon|Jerry the Giraffe|Jerry}}), and a {{ItemIcon|Yellow Party Hat}} which are [[Unlisted Items|unlisted]] in the completion log, but will be added if unlocked.


All limited purchase [[Golbin_Raid#Shop|upgrades]] will totally cost 1,145,000 [[Golbin_Raid#Raid_Coins|raid coins]]. This can be done by finishing wave 280 once, or by repeatedly do shorter runs.
All limited purchase [[Golbin_Raid#Shop|upgrades]] will totally cost 1,145,000 [[Golbin_Raid#Raid_Coins|raid coins]]. This can be done by finishing wave 280 once, or by repeatedly do shorter runs.
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=== Shop Upgrades (in rough order of importance) ===
=== Shop Upgrades (in rough order of importance) ===
{| class="wikitable"
{| class="wikitable"
| {{Icon|type=pet|Golden Golbin|nolink=true|Reduce Wave Skip Cost}}. This is the most important upgrade to buy if you want to go infinite.
| {{PetIcon|Golden Golbin|nolink=true|Reduce Wave Skip Cost}}. This is the most important upgrade to buy if you want to go infinite.
| Repeatable (50)
| Repeatable (50)
|-
|-
| {{Icon|type=pet|Golden Golbin|nolink=true|Unlock [[Combat Passive Slot]]}} has the most potential benefit for combat, however it usually results in nothing due to the amount of useless items in the roll pool.
| {{PetIcon|Golden Golbin|nolink=true|Unlock [[Combat Passive Slot]]}} has the most potential benefit for combat, however it usually results in nothing due to the amount of useless items in the roll pool.
| Unique
| Unique
|-
|-
| {{Icon|type=skill|Prayer|nolink=true|Unlocking Prayer}} is a unique purchase.
| {{Skill|Prayer|nolink=true|Unlocking Prayer}} is a unique purchase.
| Unique
| Unique
|-
|-
| {{Icon|type=skill|Prayer|nolink=true|Increase Prayer Level}}. Prayer can be used to kill late game boss golbins more reliably.
| {{Skill|Prayer|nolink=true|Increase Prayer Level}}. Prayer can be used to kill late game boss golbins more reliably.
| Repeatable (99)
| Repeatable (99)
|-
|-
| {{Icon|type=skill|Prayer|nolink=true|Increase Prayer Points gained per Wave Completion}}
| {{Skill|Prayer|nolink=true|Increase Prayer Points gained per Wave Completion}}
| Repeatable
| Repeatable
|-
|-
| {{Icon|type=skill|Prayer|nolink=true|Increase Starting Prayer Points}}. Quite worse than above upgrade.
| {{Skill|Prayer|nolink=true|Increase Starting Prayer Points}}. Quite worse than above upgrade.
| Repeatable
| Repeatable
|-
|-
| {{Icon|type=skill|Ranged|nolink=true|Rune Pouch}} and {{Icon|type=skill|Magic|nolink=true|Ammo Gatherer}} have % scaling and will remain useful to the late game. Could be useful for Prayer Scrolls and Wizard's Scrolls.
| {{Skill|Magic|nolink=true|Rune Pouch}} and {{Skill|Ranged|nolink=true|Ammo Gatherer}} have % scaling and will remain useful to the late game. Could be useful for Prayer Scrolls and Wizard's Scrolls.
| Repeatable
| Repeatable
|-
|-
| {{Icon|type=skill|nolink=true|Hitpoints|Food Bonus}} is a solid boost to early game food, but has little scaling.
| {{Skill|Hitpoints|nolink=true|Food Bonus}} is a solid boost to early game food, but has little scaling.
| Repeatble
| Repeatable
|-
|-
| {{PetIcon|Preston the Platypus}} helps get BiS armour faster after finding a top-tier weapon.
| {{PetIcon|Preston the Platypus}} helps get BiS armour faster after finding a top-tier weapon.
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Damage reduction is crucial to avoiding deaths from worst case scenario luck.  
Damage reduction is crucial to avoiding deaths from worst case scenario luck.  
* Players should aim to be unkillable through [[Food#Auto_Eat|auto eat (tier 2)]] to normal [[Golbin_(monster)|golbins ]] and unkillable from maximum health to boss golbins.
* Players should aim to be unkillable through {{UpgradeIcon|Auto Eat - Tier II}} to normal [[Golbin (monster)|golbins]] and unkillable from maximum health to boss golbins.


As raids can be very long (much longer than the [[Offline_Progression|offline timer]]) it is assumed that most of the non-boss golbins will be idled. The more players are willing to monitor their health, the more efficiency can be gained through reward choices.
As raids can be very long (much longer than the [[Offline_Progression|offline timer]]) it is assumed that most of the non-boss golbins will be idled. The more players are willing to monitor their health, the more efficiency can be gained through reward choices.
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Bosses are the red golbins at the end of every 10th wave. Like normal golbins, they may have a special effect that modifies their stats, potentially buffing their maximum hit. In the later waves, a boss with a style that the player is weak to and a +maximum hit modifier could '''kill you in a single hit'''.
Bosses are the red golbins at the end of every 10th wave. Like normal golbins, they may have a special effect that modifies their stats, potentially buffing their maximum hit. In the later waves, a boss with a style that the player is weak to and a +maximum hit modifier could '''kill you in a single hit'''.


==Combat awareness==
==Combat Awareness==
===Preparing for bosses (every 10th wave)===
===Preparing for Bosses (Every 10th Wave)===
For difficult bosses, use your maximum damage spell, Surge II, and spam eat (be careful holding enter over clicking as you may automatically swap weapons after killing the boss). Possibly delay eating if still above the maximum hit threshold to maximise damage.
For difficult bosses, use your maximum damage spell, Surge II, and spam eat (be careful holding enter over clicking as you may automatically swap weapons after killing the boss). Possibly delay eating if still above the maximum hit threshold to maximise damage.


Also use {{Skill|Prayer}} on difficult bosses.
Also use {{Skill|Prayer}} on difficult bosses.


Around wave 240 the bosses become exceptionally tough. Turn on [[Stone_Skin|Stone Skin]] (damage reduction prayer) before the boss. Have the dodge prayer on for the style you are weak to ([[Protect_from_Ranged|Protect from Ranged]] for magic users), but be ready to swap before the first boss attack if it is a different style.
Around wave 240 the bosses become exceptionally tough. Turn on {{PrayerIcon|Stone Skin}} before the boss. Have the dodge prayer on for the style you are weak to ({{PrayerIcon|Protect from Ranged}} for magic users), but be ready to swap before the first boss attack if it is a different style.


Ensure you have ample resources before a difficult boss wave, as a dangerous boss can drain lots of food and runes.  
Ensure you have ample resources before a difficult boss wave, as a dangerous boss can drain lots of food and runes.  
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|}
|}


* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to [[Weakening_III|Weakening III]] which reduces enemy maximum hit by 15% (golbins do not have special attacks).
* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to {{Icon|type=curse|Weakening III}} which reduces enemy maximum hit by 15% (golbins do not have special attacks).
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between Weakening III applications, magic will almost always take less damage than ranged.
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between Weakening III applications, magic will almost always take less damage than ranged.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.
* Only with maximum damage reduction from gear and extra damage reduction from effects such as [[Stone_Skin|Stone Skin]] and [[Safeguard|Safeguard]] prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.  
* Only with maximum damage reduction from gear and extra damage reduction from effects such as {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Safeguard}} prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has.  


=== Warnings ===
=== Warnings ===
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).
* [[Spirit_Rune|Spirit]] and [[Nature_Rune|nature]] runes are currently unavailable in Golbin Raid. Ensure you have spirit runes before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. Also. ensure you have nature runes before casting [[Nature%27s_Call|Nature's Call]] or [[Nature%27s_Wrath|Nature's Wrath]].
* [[Spirit_Rune|Spirit]] and [[Nature_Rune|nature]] runes are currently unavailable in Golbin Raid. Ensure you have spirit runes before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. Also. ensure you have nature runes before casting {{Icon|type=spell|Nature's Call}} or {{Icon|type=spell|Nature's Wrath}}.
* Combination runes are currently unavailable. Do not enable use of combination runes when using magic or your weapon will be set to default.
* Combination runes are currently unavailable. Do not enable use of combination runes when using magic or your weapon will be set to default.
* [[Hardcore|Hardcore]] and [[Adventure|Adventure]] mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.
* {{Icon|Hardcore}} and {{Icon|Adventure}} mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.


=== Notes ===
=== Notes ===
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* {{ItemIcon|Obsidian Cape}} does not scale past level 99.
* {{ItemIcon|Obsidian Cape}} does not scale past level 99.
* Manually eating will reset your attack, and your following attack will not be a special attack.
* Manually eating will reset your attack, and your following attack will not be a special attack.
* You can no longer eat during the channel of a channeled special attack without cancelling the attack.
* You can no longer eat during the channel of a channelled special attack without cancelling the attack.
* Prayer now works in Golbin Raid. As prayers can set specific dodge chances to 85%, this reduces the effectiveness of stacking evasion to the combat style weakness.
* Prayer now works in Golbin Raid. As prayers can set specific dodge chances to 85%, this reduces the effectiveness of stacking evasion to the combat style weakness.
* You can not pause or save a raid.
* You can not pause or save a raid.
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* If a scaling rather than flat damage special is obtained on a magic weapon, rune usage may increase as spell damage may become a much bigger factor in overall damage.
* If a scaling rather than flat damage special is obtained on a magic weapon, rune usage may increase as spell damage may become a much bigger factor in overall damage.


==== [[Special_Attacks|Special Attacks]] ====
==== [[Special Attacks]] ====


===== Top-tier special attacks include (roughly in order): =====
===== Top-tier special attacks include (roughly in order): =====
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| [[Cloudburst Staff]]
| [[Cloudburst Staff]]
| Magic Ray (100%)
| Magic Ray (100%)
| Not guaranteed hit, high scaling damage, enemy attack slow, channeled (can eat during). Very useful if found early to rush to a top-tier special attack.
| Not guaranteed hit, high scaling damage, enemy attack slow, channelled (can eat during). Very useful if found early to rush to a top-tier special attack.
|-
|-
| {{ItemIcon|Ragnar Godsword|notext=true|size=40}}  
| {{ItemIcon|Ragnar Godsword|notext=true|size=40}}  
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=== ~Wave 50+ ===
=== ~Wave 50+ ===
* After choosing a top-tier magic weapon, quickly roll runes to unlock [[Light_Rune|light]]>[[Havoc_Rune|havoc]]>[[Body_Rune|body]]>[[Ancient_Rune|ancient]] to take advantage of more runes when needing to roll +all.
* After choosing a top-tier magic weapon, quickly roll runes to unlock [[Light_Rune|light]]>[[Havoc_Rune|havoc]]>[[Body_Rune|body]]>[[Ancient_Rune|ancient]] to take advantage of more runes when needing to roll +all.
* For standard magic, use fire spells to do more damage and balance rune usage. Start with [[Fire_Strike|Fire Strike]], and transition to [[Fire_Surge|Fire Surge]] when you can sustain the rune rolls without sacrificing searching for BiS armour.
* For standard magic, use fire spells to do more damage and balance rune usage. Start with {{Icon|type=spell|Fire Strike}}, and transition to {{Icon|type=spell|Fire Surge}} when you can sustain the rune rolls without sacrificing searching for BiS armour.
* Optionally, unlock [[Blood_Rune|blood]], [[Death_Rune|death]], or [[Chaos_Rune|chaos]] runes if you feel your rune usage is balanced somewhere between strike and surge spells.
* Optionally, unlock [[Blood_Rune|blood]], [[Death_Rune|death]], or [[Chaos_Rune|chaos]] runes if you feel your rune usage is balanced somewhere between strike and surge spells.
* [[Incinerate|Incinerate]] has guaranteed hits and scaling current health damage, which gives magic without a scaling special attack the potential to transition to scaling damage. * * This point would likely be much later than {{ItemIcon|Shockwave}} overtakes {{ItemIcon|Ocean Song}} on damage though.
* {{Icon|type=spell|Incinerate}} has guaranteed hits and scaling current health damage, which gives magic without a scaling special attack the potential to transition to scaling damage. * * This point would likely be much later than {{ItemIcon|Shockwave}} overtakes {{ItemIcon|Ocean Song}} on damage though.
* Also, remember that special attacks will not activate and curses can not be used with [[Magic#Ancient_Magicks|Ancient Magicks]]. Depending on your progression, rune balance, and amount of active vs idle play, use [[Weakening_III|Weakening III]] and alternate between [[Fervor_II|Fervor II]] and [[Surge_II|Surge II]].
* Also, remember that special attacks will not activate and curses can not be used with [[Magic#Ancient_Magicks|Ancient Magicks]]. Depending on your progression, rune balance, and amount of active vs idle play, use {{Icon|type=curse|Weakening III}} and alternate between {{Icon|type=aurora|Fervor II}} and {{Icon|type=aurora|Surge II}}.


* After choosing a top-tier ranged weapon, try to upgrade bolt tier when rolling for ammo, but it is not as high priority as beginning to gather BiS armour.  
* After choosing a top-tier ranged weapon, try to upgrade bolt tier when rolling for ammo, but it is not as high priority as beginning to gather BiS armour.