Golbin Raid/Guide: Difference between revisions

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===== Top-tier passive slot effects include (roughly in order): =====
===== Top-tier passive slot effects include (roughly in order): =====
** {{ItemIcon|Elder Crown}}: 10% global lifesteal, -0.05s attack interval. Realistically the overall best. Only source of very valuable lifesteal if playing ranged. Don't have to sacrifice a damage reduction helmet.
{| style="wikitable col-1-left"
** {{ItemIcon|Warlock Amulet}}: 10% magic lifesteal. Close second if playing magic and not swapping.
|-
** {{ItemIcon|Guardian Amulet}}: 5% damage reduction, +10% attack interval, both doubled under 50% hitpoints. Only way to reach maximum damage reduction, allowing a FeZ ({{ItemIcon|Fury of the Elemental Zodiacs}}) in the amulet slot. Safe option if you already have lifesteal, but will cause long raids to take even longer.
! {{ItemIcon|Elder Crown}}
| 10% global lifesteal, -0.05s attack interval. Realistically the overall best. Only source of very valuable lifesteal if playing ranged. Don't have to sacrifice a damage reduction helmet.
|-
! {{ItemIcon|Warlock Amulet}}
| 10% magic lifesteal. Close second if playing magic and not swapping.
|-
! {{ItemIcon|Guardian Amulet}}
| 5% damage reduction, +10% attack interval, both doubled under 50% hitpoints. Only way to reach maximum damage reduction, allowing a {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} in the amulet slot. Safe option if you already have lifesteal, but will cause long raids to take even longer.
|}


===== Solid passive slot effects include (roughly in order): =====
===== Solid passive slot effects include (roughly in order): =====
** {{ItemIcon|Shield of Magic Power}}: Strong magic damage increase and enemy damage reduction debuff.
{| class="wikitable col-1-left"
** {{ItemIcon|Shield of Ranged Power}}: Strong ranged damage increase and enemy damage reduction debuff. Scales Shockwave special attack damage.
|-
** {{ItemIcon|Deadeye Amulet}}: 25% chance for 150% ranged damage. Strong ranged damage increase, however it is probably more suited to the amulet slot for ranged.
! {{ItemIcon|Shield of Magic Power}}
** {{ItemIcon|Ring of Power}}: Decent damage increase and enemy damage reduction debuff.
| Strong magic damage increase and enemy damage reduction debuff.
** {{ItemIcon|Shield of Melee Power}}: Decent melee damage increase and enemy damage reduction debuff.
|-
** {{ItemIcon|Sand Treaders}}: -0.05s attack interval. Good synergy with strong special attacks.
! {{ItemIcon|Shield of Ranged Power}}
** {{ItemIcon|Silver Sapphire Necklace}}. Small amount of valuable lifesteal.
| Strong ranged damage increase and enemy damage reduction debuff. Scales Shockwave special attack damage.
** {{ItemIcon|Recoil Shield}}: 25% damage reflect. Small damage increase.
|-
** {{ItemIcon|Poison Virulence Ring}}: Small poison damage increase.
! {{ItemIcon|Deadeye Amulet}}
** {{ItemIcon|Scaled Shield}}: Small poison damage increase.
| 25% chance for 150% ranged damage. Strong ranged damage increase, however it is probably more suited to the amulet slot for ranged.
** {{ItemIcon|Dragonfire Shield}}: 30 maximum hitpoints. Minor survivability increase.
|-
** {{ItemIcon|Priest Hat}}: -1 prayer point cost. Better than nothing, although prayer points do not scale well enough for proper use outside of bosses.  
! {{ItemIcon|Ring of Power}}
| Decent damage increase and enemy damage reduction debuff.
|-
! {{ItemIcon|Shield of Melee Power}}
| Decent melee damage increase and enemy damage reduction debuff.
|-
! {{ItemIcon|Sand Treaders}}
| -0.05s attack interval. Good synergy with strong special attacks.
|-
! {{ItemIcon|Silver Sapphire Necklace}}
| Small amount of valuable lifesteal.
|-
! {{ItemIcon|Recoil Shield}}
| 25% damage reflect. Small damage increase.
|-
! {{ItemIcon|Poison Virulence Ring}}
| Small poison damage increase.
|-
! {{ItemIcon|Scaled Shield}}
| Small poison damage increase.
|-
! {{ItemIcon|Dragonfire Shield}}
| 30 maximum hitpoints. Minor survivability increase.
|-
! {{ItemIcon|Priest Hat}}
| -1 prayer point cost. Better than nothing, although prayer points do not scale well enough for proper use outside of bosses.
|-
|}


=== ~Wave 60+ ===
=== ~Wave 60+ ===
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