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Golbin Raid: Difference between revisions

From Melvor Idle
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{{V|1.0.1}}
{{V|1.0.5}}
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}}
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}}


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* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.
* Golbin Raids can be Paused and Resumed at any time.


== Development Plan ==
== Development Plan ==
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* Stage 3 (current) Finalise Mechanics & Focus on Feedback
* Stage 3 (current) Finalise Mechanics & Focus on Feedback
* Stage 4 Finished Minigame
* Stage 4 Finished Minigame
== Difficulty ==
You can select from three difficulties for the Golbin Raid.
* '''Easy'''
** Uses the Standard Mode [[Combat Triangle]]
** Earn 0.5x Raid Coins
** Golbins have 0.75x Hitpoints
* '''Medium'''
** Uses the Standard Mode [[Combat Triangle]]
** Earn 1.0x Raid Coins
** Golbins have 1.00x Hitpoints
** You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves.
* '''Hard'''
** Uses the {{Icon|Hardcore}}/{{Icon|Adventure}} Mode [[Combat Triangle]]
** Earn 1.5x Raid Coins
** Golbins have 1.25x Hitpoints
** You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves.
** Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion
== Modifiers ==
On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A '''Positive''' modifier will globally boost your stats, or globally reduce the stats of all Golbins. A '''Negative''' modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another.
{{GolbinRaidModifiers}}


== Gear Unlocks ==
== Gear Unlocks ==
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=== Golbin Crate ===
=== Golbin Crate ===
{{#vardefine:CratePurchLimit|{{#invoke:Shop|getPurchaseBuyLimit|Golbin Crate|true}}}}
{{#vardefine:CratePurchLimit|{{PurchaseStat|Golbin Crate|buyLimit}}}}
The Golbin Crate contains {{#var:CratePurchLimit}} items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs {{RC|1000}} with the cost increasing by {{RC|1000}} each time the crate is purchased, therefore purchasing the crate {{#var:CratePurchLimit}} times costs a total of {{RC|{{#expr:{{#var:CratePurchLimit}} / 2 * ({{#var:CratePurchLimit}} + 1) * 1000}}}}.
The Golbin Crate contains {{#var:CratePurchLimit}} items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs {{RC|1000}} with the cost increasing by {{RC|1000}} each time the crate is purchased, therefore purchasing the crate {{#var:CratePurchLimit}} times costs a total of {{RC|{{#expr:{{#var:CratePurchLimit}} / 2 * ({{#var:CratePurchLimit}} + 1) * 1000}}}}.


The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
{{GolbinRaidCrate}}
{{GolbinRaidCrate}}
== Wave Length ==
The total number of Golbins within a wave is <math> \lfloor 2 + \frac{\text{wave}}{4} \rfloor </math>.


== Raid Coins ==
== Raid Coins ==
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** 1.5 on Hard
** 1.5 on Hard
* <math>\text{wave}</math> is the number of waves cleared
* <math>\text{wave}</math> is the number of waves cleared


{| class="wikitable"
{| class="wikitable"
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The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
<math>\text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>
<math>\text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
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== Runes ==
== Runes ==
If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity:
If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity:


<math>\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9</math>
<math>\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9</math>
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