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Golbin Raid: Difference between revisions

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{{V|1.0.1}}
{{V|1.0.5}}
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}}
{{Otheruses|the {{PAGENAME}} minigame|a guide to progressing through the minigame|{{PAGENAME}}/Guide}}


The '''{{PAGENAME}}''' is the first permanent minigame added to [[Melvor Idle]]. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
The '''{{PAGENAME}}''' is the first permanent minigame added to Melvor Idle. It is intended to be a fun distraction for those who want to take a break from the grind, offering unique rewards exclusive to the minigame.
   
   
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
The minigame is specifically designed to be fair for everyone, at any level of the game, as such there is no advantage to having high level stats or items.
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* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
* All {{Skill|Magic}} Spells are unlocked from the start.
* All {{Skill|Magic}} Spells are unlocked from the start.
* [[Runecrafting#Combination Runes|Combination Runes]], {{ItemIcon|Nature Rune|Nature Runes}}, and {{ItemIcon|Spirit Rune|Spirit Runes}} cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
* [[Runecrafting#Combination Runes|Combination Runes]] cannot be obtained while raiding. Players should ensure that the "Use Combination Runes" option is disabled when using Magic, otherwise spell casts will fail and the player will be reverted back to their starter weapon.
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no {{Skill|Hitpoints}} regeneration for Hardcore).
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no {{Skill|Hitpoints}} regeneration for Hardcore).
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.
* Golbin Raids can be Paused and Resumed at any time.


== Development Plan ==
== Development Plan ==
* Stage 1 Initial Release & Basic Game Mechanics Implemented
* Stage 1 Initial Release & Basic Game Mechanics Implemented
* Stage 2 (current) Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
* Stage 2 Raid Shop, Increased Variance of Enemies, & Tuning for Ranged and Magic
* Stage 3 Finalise Mechanics & Focus on Feedback
* Stage 3 (current) Finalise Mechanics & Focus on Feedback
* Stage 4 Finalise Minigame
* Stage 4 Finished Minigame
 
== Difficulty ==
You can select from three difficulties for the Golbin Raid.
 
* '''Easy'''
** Uses the Standard Mode [[Combat Triangle]]
** Earn 0.5x Raid Coins
** Golbins have 0.75x Hitpoints
 
* '''Medium'''
** Uses the Standard Mode [[Combat Triangle]]
** Earn 1.0x Raid Coins
** Golbins have 1.00x Hitpoints
** You gain 1 positive modifier and 1 negative modifier at the start and every 10 waves.
 
* '''Hard'''
** Uses the {{Icon|Hardcore}}/{{Icon|Adventure}} Mode [[Combat Triangle]]
** Earn 1.5x Raid Coins
** Golbins have 1.25x Hitpoints
** You gain 1 positive modifier and 2 negative modifiers at the start and every 10 waves.
** Golbins have 1.1x Accuracy Rating, Maximum Hit and Evasion
 
== Modifiers ==
On Medium and Hard difficulties, you will select a set of modifiers at the start, and every 10 waves. A '''Positive''' modifier will globally boost your stats, or globally reduce the stats of all Golbins. A '''Negative''' modifier will do the opposite. Below is a list of all modifiers and their ranges. Modifiers will stack additively with one another.
 
{{GolbinRaidModifiers}}


== Gear Unlocks ==
== Gear Unlocks ==
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The {{PAGENAME}} minigame has its own shop, from which the player can purchase various upgrades in exchange for [[#Raid Coins|Raid Coins]]. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.  
The {{PAGENAME}} minigame has its own shop, from which the player can purchase various upgrades in exchange for [[#Raid Coins|Raid Coins]]. All purchases made within this shop will only impact the minigame, and will have no effect on other areas of the game.  
{{ShopRaidTable}}
{{ShopRaidTable}}
=== Golbin Crate ===
{{#vardefine:CratePurchLimit|{{PurchaseStat|Golbin Crate|buyLimit}}}}
The Golbin Crate contains {{#var:CratePurchLimit}} items of equipment unique to raids, with one item unlocked each time the upgrade is purchased. The first purchase costs {{RC|1000}} with the cost increasing by {{RC|1000}} each time the crate is purchased, therefore purchasing the crate {{#var:CratePurchLimit}} times costs a total of {{RC|{{#expr:{{#var:CratePurchLimit}} / 2 * ({{#var:CratePurchLimit}} + 1) * 1000}}}}.
The item unlocked with each purchase is random, and the same item cannot be unlocked more than once.
{{GolbinRaidCrate}}
== Wave Length ==
The total number of Golbins within a wave is <math> \lfloor 2 + \frac{\text{wave}}{4} \rfloor </math>.


== Raid Coins ==
== Raid Coins ==
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid with <math>\text{wave}</math> waves cleared is given by:
The number of Raid Coins earned increases with the number of cleared waves. The amount of coins earned for a raid is given by:
<math>\text{Raid Coins} =
<math>\text{Raid Coins} =
\begin{cases}
\begin{cases}
3 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\
\text{difficulty} \times 3.6 \times \text{wave} \times \left \lfloor 2 + \frac{\text{wave}}{4} \right \rfloor \times \left \lfloor 1 + \frac{\text{wave}}{15} \right \rfloor & \text{if wave} \ge 3 \\
0 & \text{if wave} \le 2
0 & \text{if wave} \le 2
\end{cases}
\end{cases}
</math>
</math>


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
Where:
* <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]
* <math>\text{difficulty}</math> is:
** 0.5 on Easy
** 1 on Normal
** 1.5 on Hard
* <math>\text{wave}</math> is the number of waves cleared


{| class="wikitable"
{| class="wikitable"
|-
|-
! Waves Cleared !! Raid Coins
! rowspan="2" | Waves Cleared !! scope="col" colspan="3" | Difficulty
|-
! Easy !! Normal !! Hard
|-
|-
| style="text-align:right;" | 5 || style="text-align:right;" | {{formatnum:45}}
| style="text-align:right;" | 5 || style="text-align:right;" | {{formatnum:27}} || style="text-align:right;" | {{formatnum:54}} || style="text-align:right;" | {{formatnum:81}}  
|-
|-
| style="text-align:right;" | 10 || style="text-align:right;" | {{formatnum:120}}
| style="text-align:right;" | 10 || style="text-align:right;" | {{formatnum:72}} || style="text-align:right;" | {{formatnum:144}} || style="text-align:right;" | {{formatnum:216}}  
|-
|-
| style="text-align:right;" | 15 || style="text-align:right;" | {{formatnum:450}}
| style="text-align:right;" | 15 || style="text-align:right;" | {{formatnum:270}} || style="text-align:right;" | {{formatnum:540}} || style="text-align:right;" | {{formatnum:810}}  
|-
|-
| style="text-align:right;" | 20 || style="text-align:right;" | {{formatnum:840}}
| style="text-align:right;" | 20 || style="text-align:right;" | {{formatnum:504}} || style="text-align:right;" | {{formatnum:1008}} || style="text-align:right;" | {{formatnum:1512}}  
|-
|-
| style="text-align:right;" | 30 || style="text-align:right;" | {{formatnum:2430}}
| style="text-align:right;" | 30 || style="text-align:right;" | {{formatnum:1458}} || style="text-align:right;" | {{formatnum:2916}} || style="text-align:right;" | {{formatnum:4374}}  
|-
|-
| style="text-align:right;" | 40 || style="text-align:right;" | {{formatnum:4320}}
| style="text-align:right;" | 40 || style="text-align:right;" | {{formatnum:2592}} || style="text-align:right;" | {{formatnum:5184}} || style="text-align:right;" | {{formatnum:7776}}  
|-
|-
| style="text-align:right;" | 50 || style="text-align:right;" | {{formatnum:8400}}
| style="text-align:right;" | 50 || style="text-align:right;" | {{formatnum:5040}} || style="text-align:right;" | {{formatnum:10080}} || style="text-align:right;" | {{formatnum:15120}}  
|-
|-
| style="text-align:right;" | 75 || style="text-align:right;" | {{formatnum:27000}}
| style="text-align:right;" | 75 || style="text-align:right;" | {{formatnum:16200}} || style="text-align:right;" | {{formatnum:32400}} || style="text-align:right;" | {{formatnum:48600}}  
|-
|-
| style="text-align:right;" | 100 || style="text-align:right;" | {{formatnum:56700}}
| style="text-align:right;" | 100 || style="text-align:right;" | {{formatnum:34020}} || style="text-align:right;" | {{formatnum:68040}} || style="text-align:right;" | {{formatnum:102060}}  
|-
|-
| style="text-align:right;" | 125 || style="text-align:right;" | {{formatnum:111375}}
| style="text-align:right;" | 125 || style="text-align:right;" | {{formatnum:66825}} || style="text-align:right;" | {{formatnum:133650}} || style="text-align:right;" | {{formatnum:200475}}  
|-
|-
| style="text-align:right;" | 150 || style="text-align:right;" | {{formatnum:193050}}
| style="text-align:right;" | 150 || style="text-align:right;" | {{formatnum:115830}} || style="text-align:right;" | {{formatnum:231660}} || style="text-align:right;" | {{formatnum:347490}}  
|-
|-
| style="text-align:right;" | 175 || style="text-align:right;" | {{formatnum:283500}}
| style="text-align:right;" | 175 || style="text-align:right;" | {{formatnum:170100}} || style="text-align:right;" | {{formatnum:340200}} || style="text-align:right;" | {{formatnum:510300}}  
|-
|-
| style="text-align:right;" | 200 || style="text-align:right;" | {{formatnum:436800}}
| style="text-align:right;" | 200 || style="text-align:right;" | {{formatnum:262080}} || style="text-align:right;" | {{formatnum:524160}} || style="text-align:right;" | {{formatnum:786240}}  
|}
|}


The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
The cost of skipping waves also increases with the number of waves, where the cost of skipping wave number <math>\text{wave}</math> is given by:
<math>\text{Skip Cost} = \left \lfloor 100 \times \left ( \text{wave} + 1 \right ) \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>
<math>\text{Skip Cost} = \left \lfloor 100 \times \text{wave} \times \left ( 1 - \text{Skip Cost Reduction} \right ) \right \rfloor</math>


where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
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== Runes ==
== Runes ==
If Runes is chosen during the selection phase, two random options will be offered, and a option to increase your existing ammo. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity:
If Runes is chosen during the selection phase, two random options will be offered, and an option to increase your existing runes. The quantity of Runes offered increases with the number of cleared waves, can be increased by purchasing the Rune Pouch upgrade within the raid shop, and is a random amount between <math>10</math> and the maximum quantity:


<math>\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9</math>
<math>\text{Runes Max} = 25 \times \text{wave} \times \left ( 1 + \text{Raid Shop Multiplier} \right ) + 9</math>
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