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{{V0.16.3}} | |||
Golbin Raid is the first permanent minigame added to Melvor Idle. It will be built and expanded upon to create a fun distraction for those who want to take a break from the grind. This gamemode offers unique rewards exclusive to the minigame. | |||
This minigame is specifically designed to be fair for everyone, at any level of the game. There is no advantage to having high level stats or items in this. | This minigame is specifically designed to be fair for everyone, at any level of the game. There is no advantage to having high level stats or items in this. | ||
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== Important Information == | == Important Information == | ||
* The Raid is in its first stage of development. Refer to Development Plan. | * The Raid is in its first stage of development. Refer to Development Plan. | ||
* Auto Eat Tier II is active throughout the Raid. | * {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid. | ||
* There | * There are no {{Skill|Prayer}}, [[Herblore|Potions]] or passive [[Pets|Pet]] Bonuses. | ||
* No Combat Experience is gained during the Raid. | * No Combat Experience is gained during the Raid. | ||
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely. | * You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely. | ||
* The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info. | * The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info. | ||
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have. | * All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have. | ||
* All Magic Spells are unlocked from the start. | * All {{Skill|Magic}} Spells are unlocked from the start. | ||
* Running out of Runes or Ammo during Combat will replace your weapon with a Bronze Scimitar. | * Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}. | ||
* Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore). | * [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore). | ||
* The Raid is basically Combat reskinned, therefore you are not able to train any other skills during the Raid. | * The Raid is basically Combat reskinned, therefore you are not able to train any other skills during the Raid. | ||
* This is a safe minigame. Hardcore Characters are safe if you die. | * This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die. | ||
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet. | |||
== Development Plan == | == Development Plan == | ||
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* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic | * Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic | ||
* Stage 3 Finalise Mechanics & Focus on Feedback | * Stage 3 Finalise Mechanics & Focus on Feedback | ||
* Stage 4 Finalise | * Stage 4 Finalise Minigame | ||
== Gear Unlocks == | == Gear Unlocks == | ||
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== Raid Coins == | == Raid Coins == | ||
Number of Raid Coins earned, <math>R_c</math>, increases with the number of cleared waves, <math>n</math>, by: | Number of Raid Coins earned, <math>R_c</math>, increases with the number of cleared waves, <math>n</math>, by: | ||
<math>R_c = (n * \lfloor (2 + (n * 0.25))\rfloor)</math> | <math>R_c = (n * \lfloor (2 + (n * 0.25))\rfloor)</math> | ||
== Ammo == | |||
If Ammo is chosen during the selection phase, 3 random options will be offered. The quantity of Ammo offered is a random amount between 1 and max quantity, <math>A_m</math>, where the offered amount increases with the number of cleared waves, <math>n</math>, by: | |||
<math>A_m = (n * 25) + 1</math> | |||
== Food == | |||
If Food is chosen during the selection phase, 3 random options will be offered. The quantity of Food offered is a random amount between 1 and max quantity, <math>F_m</math>, where the offered amount increases with the number of cleared waves, <math>n</math>, by: | |||
<math>F_m = (n * 12) + 1</math> | |||
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