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Golbin Raid: Difference between revisions

From Melvor Idle
833 bytes added ,  24 September 2020
→‎Important Information: Added some icons and a note that kills count towards the Golden Golbin pet
m (Added Raid Coins Formula)
(→‎Important Information: Added some icons and a note that kills count towards the Golden Golbin pet)
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The Golbin Raid is the first permanent minigame added to Melvor Idle. It will be built and expanded upon to create a fun distraction for those who want to take a break from the grind. This gamemode offers unique rewards exclusive to the minigame.
{{V0.16.3}}
Golbin Raid is the first permanent minigame added to Melvor Idle. It will be built and expanded upon to create a fun distraction for those who want to take a break from the grind. This gamemode offers unique rewards exclusive to the minigame.
This minigame is specifically designed to be fair for everyone, at any level of the game. There is no advantage to having high level stats or items in this.
This minigame is specifically designed to be fair for everyone, at any level of the game. There is no advantage to having high level stats or items in this.


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== Important Information ==
== Important Information ==
* The Raid is in its first stage of development. Refer to Development Plan.
* The Raid is in its first stage of development. Refer to Development Plan.
* Auto Eat Tier II is active throughout the Raid.
* {{UpgradeIcon|Auto Eat - Tier II}} is active throughout the Raid.
* There is no Prayer, Potions or passive Pet Bonuses.
* There are no {{Skill|Prayer}}, [[Herblore|Potions]] or passive [[Pets|Pet]] Bonuses.
* No Combat Experience is gained during the Raid.
* No Combat Experience is gained during the Raid.
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely.
* You are limited to only 1 Equipment Set, and 1 Equipped Food. Choose wisely.
* The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info.
* The Weapons and Gear you can select are gated behind Wave requirements. Check the selections screen for info.
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
* All Runes acquired during the Raid are stored. Check the My Runes page in Combat to see what you have.
* All Magic Spells are unlocked from the start.
* All {{Skill|Magic}} Spells are unlocked from the start.
* Running out of Runes or Ammo during Combat will replace your weapon with a Bronze Scimitar.
* Running out of [[Runes]] or Ammo during Combat will replace your weapon with a {{ItemIcon|Bronze Scimitar}}.
* Combat Triangle Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore).
* [[Combat Triangle]] Modifiers for Standard & Hardcore characters still apply here (Including no HP Regen for Hardcore).
* The Raid is basically Combat reskinned, therefore you are not able to train any other skills during the Raid.
* The Raid is basically Combat reskinned, therefore you are not able to train any other skills during the Raid.
* This is a safe minigame. Hardcore Characters are safe if you die.
* This is a safe minigame. {{Icon|Hardcore}} Characters are safe if you die.
* All Golbins killed during the raid count towards unlocking the {{PetIcon|Golden Golbin}} pet.


== Development Plan ==
== Development Plan ==
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* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
* Stage 2 Raid Shop, Increased Variance of Enemies & Tuning for Ranged and Magic
* Stage 3 Finalise Mechanics & Focus on Feedback
* Stage 3 Finalise Mechanics & Focus on Feedback
* Stage 4 Finalise Miningame
* Stage 4 Finalise Minigame


== Gear Unlocks ==
== Gear Unlocks ==
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== Raid Coins ==
== Raid Coins ==
Number of Raid Coins earned, <math>R_c</math>, increases with the number of cleared waves, <math>n</math>, by:<br>
Number of Raid Coins earned, <math>R_c</math>, increases with the number of cleared waves, <math>n</math>, by:
<math>R_c = (n * \lfloor (2 + (n * 0.25))\rfloor)</math>
<math>R_c = (n * \lfloor (2 + (n * 0.25))\rfloor)</math>
== Ammo ==
If Ammo is chosen during the selection phase, 3 random options will be offered. The quantity of Ammo offered is a random amount between 1 and max quantity, <math>A_m</math>, where the offered amount increases with the number of cleared waves, <math>n</math>, by:
<math>A_m = (n * 25) + 1</math>
== Food ==
If Food is chosen during the selection phase, 3 random options will be offered. The quantity of Food offered is a random amount between 1 and max quantity, <math>F_m</math>, where the offered amount increases with the number of cleared waves, <math>n</math>, by:
<math>F_m = (n * 12) + 1</math>
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