Food: Difference between revisions

200 bytes added ,  27 July 2020
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[[File:Crab (item).svg|thumb|right|Food]]
[[File:Crab (item).svg|thumb|right|Food]]
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  
Food is used to replenish [[Hitpoints]] during [[Combat]] or [[Thieving]]. Up to 3 types of food can be equipped for use from the [[Bank]]. Food can be unequipped through the [[Combat]] or [[Thieving]] page, by using the food drop-down menu and selecting Unequip.  


To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the [[Combat]] or [[Thieving]] page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed the player will be healed immediately for the amount listed in the description of the food. The health bar healing animation is purely visual and does not represent a delay in healing received.
To consume food, it must first be equipped through the [[Bank]] and then selected using the food drop-down menu on the [[Combat]] or [[Thieving]] page. After the food has been equipped and selected, it can be clicked for consumption provided the player is not at full [[Hitpoints|health]]. When food is consumed manually, the player will be healed immediately for the amount listed in the description of the food and their attack will reset.


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== Manual Eating ==
A Player's attack will completely reset if food is eaten manually. If a Special Attack was about to hit, this will also prevent this from occurring and your next attack will be a Normal Attack.


== Auto Eat ==
== Auto Eat ==
Auto Eat is an upgrade purchasable from the [[Shop]], which will use food automatically when the players health reaches a certain threshold. The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating and Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish, if a [[Potatoes|Potato]] would ordinarily heal 10 [[Hitpoints]], a [[Potatoes|Potato]] consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning.
Auto Eat is an upgrade purchasable from the [[Shop]], which will use food automatically when the players health reaches a certain threshold. The minimum threshold listed is the percent of [[Hitpoints]] you must have before Auto Eat will be begin eating and Max Healing is what percent of [[Hitpoints]] must be reached before Auto Eat will stop eating. Efficiency affects how many [[Hitpoints]] an individual piece of food will replenish, if a [[Potatoes|Potato]] would ordinarily heal 10 [[Hitpoints]], a [[Potatoes|Potato]] consumed with Auto Eat - Tier I will only restore 6 [[Hitpoints]]. Auto eat will only use the currently equipped and selected food type. If all the selected food has been consumed and the equipped food slot is empty, Auto Eat will not work. Once the selected food has been depleted, another food type must be manually selected for Auto Eat to continue functioning. You attack does not reset if Auto Eating kicks in.
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{{AutoEatUpgradeTable}}




{{Menu}}
{{Menu}}