Fishing/Training: Difference between revisions

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=== Junk ===
=== Junk ===


Changing fishing targets too often has one downside, and that is Junk. Junk provides 1 xp when received, greatly reducing both xp/hr and gp/hr received while fishing. Players will receive Junk at a fairly high rate (20-30%) while fishing until their total master progression is at 65% (5,575,000 Mastery Experience) or when the mastery level for an individual fish reaches 65.  It is recommended that a player either uses {{ItemIcon|Fishermans Potion I|Fishermans Potion}} or only changes their fishing target every five to ten levels to reduce the likelihood of receiving Junk.<br>
Changing fishing targets too often has one downside, and that is Junk. Junk provides 1 xp when received, greatly reducing both xp/hr and gp/hr received while fishing. Players will receive Junk at a fairly high rate (20-30%) while fishing until their total mastery progression is at 65% (5,575,000 Mastery Experience) or when the mastery level for an individual fish reaches 65.  It is recommended that a player either uses {{ItemIcon|Fishermans Potion I|Fishermans Potion}} or only changes their fishing target every five to ten levels to reduce the likelihood of receiving Junk.<br>
For fish a player may want to fish for long periods of time, like {{ItemIcon|Shark|Sharks}}, {{ItemIcon|Manta Ray|Manta Rays}} or {{ItemIcon|Whale|Whales}}, it is valuable for the player to spend experience from their mastery pool to level the fish to 65, in order to remove the chance of receiving Junk.
For fish a player may want to fish for long periods of time, like {{ItemIcon|Shark|Sharks}}, {{ItemIcon|Manta Ray|Manta Rays}} or {{ItemIcon|Whale|Whales}}, it is valuable for the player to spend experience from their mastery pool to level the fish to 65, in order to remove the chance of receiving Junk.
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