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Fishing: Difference between revisions

From Melvor Idle
553 bytes added ,  16 May 2023
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Update for v1.1.2
(Correct info - Later rods increase the lost chest chance, not the special chance)
m (Update for v1.1.2)
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{{V|1.1}}
{{V|1.1.2}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


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== Mechanics ==
== Mechanics ==
The amount of time each Fishing action takes can be reduced by 5-40% by purchasing [[#Fishing Rods|fishing rods]] from the [[Shop#Fishing_Rods|Shop]], 15% with the {{ItemIcon|Amulet of Fishing}}, 5% with the second unique star of {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 3% with the {{Skill|Agility|Elite Pillar of Experise}}, 2% with {{PetIcon|Harold}}, and 0.5 seconds while the {{ItemIcon|Octopus}} + {{ItemIcon|Eagle}} [[Synergy]] is active.
The amount of time each Fishing action takes can be reduced by 5-40% by purchasing [[#Fishing Rods|fishing rods]] from the [[Shop#Fishing_Rods|Shop]], 15% with the {{ItemIcon|Amulet of Fishing}}, 5% with the second unique star of {{ConstellationIcon|Ameria}} ({{MasteryReq|Ameria|60|type=constellation}}), 3% with the {{TotH}} {{AgilityIcon|Elite Pillar of Expertise}}, 2% with {{TotH}} {{PetIcon|Harold}}, and 0.5 seconds while the {{ItemIcon|Octopus}} + {{TotH}} {{ItemIcon|Eagle}} [[Synergy]] is active.


Fishing benefits from a couple of guaranteed item doubling bonuses, one being the {{ItemIcon|Fishing Skillcape}} perk, while the other is obtained by reaching a {{Icon|Mastery}} level of 99 in the fish being caught. While both are active, the quantity of fish caught per action is guaranteed to be at least 4. These bonuses apply multiplicatively with the chance to double items, and so the quantity of fish gained from a single action can be as much as 8.
Fishing benefits from a couple of guaranteed item doubling bonuses, one being the {{ItemIcon|Fishing Skillcape}} perk, while the other is obtained by reaching a {{Icon|Mastery}} level of 99 in the fish being caught. While both are active, the quantity of fish caught per action is guaranteed to be at least 4. These bonuses apply multiplicatively with the chance to double items, and so the quantity of fish gained from a single action can be as much as 8.


{{ItemIcon|Lost Chest|Lost Chests}} may drop in addition to the usual action rewards if the {{UpgradeIcon|Corundum Fishing Rod}} has been purchased or if the {{ItemIcon|Superior Fishing Skillcape}} is equipped. When opened, lost chests may contain any of the superior [[Gem|gems]], {{ItemIcon|Runestone|Runestones}} or any of the three fishing consumables: {{ItemIcon|Fishing Hook}}, {{ItemIcon|Golden Reel}}, and {{ItemIcon|Burning Reel}}. The last two consumables are exclusive to the lost chest and cannot be obtained elsewhere.
{{TotH}} {{ItemIcon|Lost Chest|Lost Chests}} may drop in addition to the usual action rewards if the {{UpgradeIcon|Corundum Fishing Rod}} has been purchased or if the {{ItemIcon|Superior Fishing Skillcape}} is equipped, and can also drop from base game fish. When opened, lost chests may contain any of the superior [[Gem|gems]], {{ItemIcon|Runestone|Runestones}} or any of the three fishing consumables: {{ItemIcon|Fishing Hook}}, {{ItemIcon|Golden Reel}}, and {{ItemIcon|Burning Reel}}. The last two consumables are exclusive to the lost chest and cannot be obtained elsewhere.


== Fishing Areas ==
== Fishing Areas ==
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== Junk ==
== Junk ==
Junk items are randomly caught instead of fish. The only use for them is {{Icon|Rags to Riches I|type=spell}}. They reward only 1 XP when caught, and are selected from the following table:
Junk items are randomly caught instead of fish. They can also be obtained as contents of a {{ItemIcon|Treasure Chest}}. Most of them have for only use {{Icon|Rags to Riches I|type=spell}}, but the {{ItemIcon|Rope}} can also be upgraded into {{ItemIcon|Bowstring}}. They reward only 1 XP when caught, and are selected from the following table:
{{FishingJunkTable}}
{{FishingJunkTable}}
You can prevent the catch of Junk items if the mastery level of the intended catch is of 65 and beyond for that specific fish, or globally with the 25% Fishing Mastery Checkpoint. You still get Junk Items from Treasure Chests even with those on.


== Potion ==
== Potion ==
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==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFishingSpecialChance,decreasedFishingSpecialChance,increasedBonusFishingSpecialChance,increasedChanceForOneExtraFish,increasedChanceToFindLostChest,increasedFishingCookedChance,decreasedGlobalSkillIntervalPercent,increasedNonCombatSkillXP|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFishingSpecialChance,decreasedFishingSpecialChance,increasedBonusFishingSpecialChance,increasedChanceForOneExtraFish,increasedChanceToFindLostChest,increasedFishingCookedChance,decreasedGlobalSkillIntervalPercent,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,doubleItemsSkill|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{FishingNav}}{{Menu}}
{{FishingNav}}{{Menu}}