Farming: Difference between revisions

2,845 bytes added ,  21 February 2020
Updated for v0.12.2, Mastery formulas updated, farming areas replaced with plot section, seed tables updated
(added herb seed table, more updating required)
(Updated for v0.12.2, Mastery formulas updated, farming areas replaced with plot section, seed tables updated)
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{{V0.11.2}}
{{V0.12.2}}


[[File:Farming (skill).svg|thumb|right|Farming]]
[[File:Farming (skill).svg|thumb|right|Farming]]


Farming lets you farm crops and trees.
Farming lets you grow seeds into food, herbs and logs.


==Mastery Unlocks==
==Mastery Unlocks==
Farming [[Mastery]] has an effect on a number of things. The first is that it increases the harvest quantity, both of crops and seeds. The second is that after mastery level 50 you don't need to compost the crop anymore.
Farming [[Mastery]] impacts many aspects of farming. Increased mastery level increases the amount harvested from a plot. At 11 mastery, harvesting herbs and allotments has a chance to return seeds. At 50 mastery, crops cannot die, and no longer require [[compost]].


===Crop Harvest Quantity===
===Crop Harvest Quantity===
The harvest quantity is calculated by this formula:
The harvest quantity, <math> Q_h </math>, increases with the mastery level, <math> L_m </math>, according to the formula:


floor(5 + (mastery * 0.4))
<math> Q_h = \left \lfloor 5 + \frac{4L_m}{10} \right \rfloor </math>
 
where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions/ floor function].


{| class="wikitable"
{| class="wikitable"
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|}
|}
=== Seed Return Chance ===
=== Seed Return Chance ===
Starting at level 11 Mastery, there is a chance to get crop seeds back from harvesting.
Starting at level 11 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
Higher levels of mastery increase the chance and quantity of seeds that are returned. At level 70 Mastery an average of 3 seeds are returned on harvest and farming that crop becomes self sustainable.
Higher levels of mastery increase the chance and quantity of seeds that are returned. The average number of seeds returned, <math> Q_s </math>, varies with the mastery level, <math> L_m </math> as follows:


The average number of seeds returned can be calculated by:
<math> Q_s = \frac{n}{x} \left (x-\frac{n+1}{2}\right)  </math><br>
where:<br>
<math> x = \frac{L_m}{10} </math><br>
<math> n = \left \lfloor x \right \rfloor </math>


AverageSeeds = n/x*(x - (n+1)/2). Where x = masteryLevel/10 and n = floor(x).
This means that at 50 mastery, two seeds are returned on average, and herbs become self sustainable. At 70 mastery, three seeds are returned on average, and allotments become self sustainable.


== Farming Areas ==
== Farming Plots ==
In the beginning there's only one farming area available, with more areas opening up as the player levels up their Farming skill.
At the start, you only have access to a single allotment plot. Additional plots are unlocked as you level up farming that must be purchased with [[GP]]. Below are tables outlining the level requirements and costs for the plots:
 
=== Allotments ===
{| class="wikitable"
{| class="wikitable sortable"
!Name
!Farming Level
!Allotments
!Plot Cost
!Trees
|-
!Unlock Level
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 0
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 500
|-
| style ="text-align: left;" |1
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 5000
|-
| style ="text-align: left;" |10
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 15000
|-
| style ="text-align: left;" |20
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 25000
|-
| style ="text-align: left;" |30
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 40000
|-
| style ="text-align: left;" |40
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 65000
|-
| style ="text-align: left;" |50
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 80000
|-
| style ="text-align: left;" |60
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |70
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 120000
|-
| style ="text-align: left;" |80
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150000
|-
| style ="text-align: left;" |90
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
|}
=== Herbs ===
{| class="wikitable sortable"
!Farming Level
!Plot Cost
|-
| style ="text-align: left;" |5
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 10000
|-
| style ="text-align: left;" |5
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 20000
|-
| style ="text-align: left;" |15
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 35000
|-
| style ="text-align: left;" |35
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
|-
| style ="text-align: left;" |45
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 80000
|-
| style ="text-align: left;" |55
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
|-
| style ="text-align: left;" |65
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 125000
|-
| style ="text-align: left;" |75
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 150000
|-
|-
| style="text-align:right"; | Farming Area 1
| style ="text-align: left;" |85
| style="text-align:right"; | 3
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 200000
| style="text-align:right"; | 0
|}
| style="text-align:right"; | 1
=== Trees ===
{| class="wikitable sortable"
!Farming Level
!Plot Cost
|-
|-
| style="text-align:right"; | Farming Area 2
| style ="text-align: left;" |15
| style="text-align:right"; | 3
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 50000
| style="text-align:right"; | 1
| style="text-align:right"; | 15
|-
|-
| style="text-align:right"; | Farming Area 3
| style ="text-align: left;" |30
| style="text-align:right"; | 3
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 100000
| style="text-align:right"; | 1
| style="text-align:right"; | 30
|-
|-
| style="text-align:right"; | Farming Area 4
| style ="text-align: left;" |60
| style="text-align:right"; | 3
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 250000
| style="text-align:right"; | 1
| style="text-align:right"; | 60
|-
|-
| style="text-align:right"; | Farming Area 5
| style ="text-align: left;" |80
| style="text-align:right"; | 3
| style ="text-align: right;" |[[File:Coins.svg|25px|middle]] 400000
| style="text-align:right"; | 1
| style="text-align:right"; | 80
|}
|}
 
== Seeds ==
== Allotment Seeds ==  
Seeds are required to farm and can be acquired from several sources. Allotments require three seeds to plant, herbs require two, and trees require one.
=== Allotments ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Seeds
!Seeds
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| style ="text-align: right;" |Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
| style ="text-align: right;" |Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|}
|}
== Herb Seeds ==
=== Herbs ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Seeds
!Seeds
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| style ="text-align: right;" |Killing: [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
| style ="text-align: right;" |Killing: [[File:Seething Horned Elite (monster).svg|25px|middle|link=Seething Horned Elite]], [[File:Dark Horned Elite (monster).svg|25px|middle|link=Dark Horned Elite]]<br />Opening: [[File:Herb Sack (item).svg|25px|middle|link=Herb Sack]]
|}
|}
== Tree Seeds ==
=== Trees ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Seeds
!Seeds
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| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
| style ="text-align: right;" |Killing: [[File:Master Farmer (monster).svg|25px|middle|link=Master Farmer]]<br />Opening: [[File:Bird Nest (item).svg|25px|middle|link=Bird Nest]]<br />Pickpocketing: [[File:Farmer (thieving).svg|25px|middle|link=Farmer]]
|}
|}


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[[Category:Skills]]
[[Category:Skills]]