Farming: Difference between revisions

699 bytes removed ,  15 October 2020
Automatic Mastery Unlock tables
m (fixed up the table)
(Automatic Mastery Unlock tables)
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==Mastery Unlocks==
==Mastery Unlocks==


Farming [[Mastery]] impacts many aspects of Farming. Mastery point is given for each allotment/herb/wood harvested. Increased mastery level increases the amount harvested from a plot. At 16 mastery, harvesting herbs and allotments has a chance to return seeds, and every 15 mastery levels after increases the amount of seeds that can be returned. At 50 mastery, crops, herbs and trees cannot die, and no longer require {{ItemIcon|Compost}}.
==Mastery Unlocks==


at 99 mastery, harvested crops are increased by an additional 20%, grow times are reduced by 10%, and max seed return is increased to 8
===Item Mastery Unlocks===
Reaching 99 Mastery for a given crop requires (WIP) harvests, assuming no boosts are used to increase harvest quantity.
{{MasteryUnlocks}}
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


===Crop Harvest Quantity===
===Crop Harvest Quantity===
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| 99 (before 20% boost) || 132 || 308
| 99 (before 20% boost) || 132 || 308
|}
|}
=== Seed Return Chance ===
=== Seed Return Chance ===
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
Starting at level 16 Mastery, there is a chance to get seeds back when harvesting herb and allotment plots.
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This means that at 75 mastery, two seeds are returned on average, and herbs become self-sustainable. Reaching 75 Mastery requires a plant to be harvested (WIP) times, assuming no boosts are used to increase harvest quantity. at 99 mastery, <math> L_m </math> is replaced with 120
This means that at 75 mastery, two seeds are returned on average, and herbs become self-sustainable. at 99 mastery, <math> L_m </math> is replaced with 120