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{{V|1.1.1}}
{{V|1.2.2}}


This is a page for frequently asked questions, organized by category.<br>
This is a page for frequently asked questions, organized by category.<br>
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* [https://www.facebook.com/melvoridle/ Facebook]
* [https://www.facebook.com/melvoridle/ Facebook]


<span style="color:green;">This is a work in progress. (as of 12/13/22, very much work in progress, dm /u/Steelsauce on reddit or discord for feedback) If you would like to submit a question, please ask on the wiki discussion on Discord [https://discord.gg/KNakXTh (link here)].</span>
<span class="text-negative">Although every effort is made to keep this page up to date, it may lag behind. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.</span>


<span style="color:red;">Although every effort is made to keep this page up to date, it may lag behind. If information on this page conflicts with information you see elsewhere, assume this page is the one that is incorrect.</span>
==General==


==Combat==
Q: Why haven't I gotten that rare drop yet?
===General===
 
Q: Combat is scary! Where do I start? What gear should I grind next?
:A: The drop rates are often given in the wiki, but the drop-rate is very different to the chance of getting that reward through farming. For example, a drop-rate of 1 in 33,333 (0.03%) would take: 23,105 actions for a 50% chance; 76,752 actions for a 90% chance; and a staggering 153,504 actions for a 99% chance of getting this reward. You could also receive it on the first attempt. See [[drop rates]] for more information on this.
 
Q: How does upgrading (or downgrading) items work?
 
:A: Some items can be upgraded to improve their stats or create new equipment. For example, most armour can be upgraded with {{ItemIcon|Silver Bar}} and {{ItemIcon|Gold Bar}} to improve stats. Some items can be downgraded too. For example, perfectly food can be downgraded to the standard type which might help with stacking. Items that can be upgraded/downgraded will have an overlay icon visible in the bank. Upgrading normally has a costs, and you can see what the requirements are by viewing the item in your bank and choosing Upgrade. For more information, visit the [[Upgrading Items]] page.


:A: There are many guides on the wiki to help! Check out the combat guide, and the guides for melee, ranged and magic. https://wiki.melvoridle.com/w/Guides
Q: Can I train combat skills without fighting enemies?


Q: What does a particular Combat Skill do?
:A: For some skills, yes. You can earn {{Skill|Magic}} XP with Alt Magic, and {{Skill|Strength}} XP by wearing {{ItemIcon|Barbarian Gloves}} and catching fish in the Barbarian Fishing area. You can also obtain boosts for combat skills such as {{Skill|Astrology}}, {{Skill|Agility}} and {{AoD}} {{Skill|Cartography}}.


:A: Check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about {{Icon|Combat}} mechanics can be found on the [[Combat]] page.
=== Combat ===


Q: Can I fight [[monsters]] offline?
Q: Are there any beginners guide for combat?


:A: Offline Combat exists as of [[v0.21]] and can be enabled from the Settings menu.
:A: Yes, check out the [[Beginners Guide#Combat Skills|beginner's guide]] for an overview of the combat skills. More detailed information about {{Icon|Combat}} mechanics can be found on the [[Combat]] page.


Q: Can I train combat without fighting enemies?
Q: How do I level up in combat?


:A: You can earn {{Skill|Magic}} XP with Alt Magic, and {{Skill|Strength}} XP by wearing {{ItemIcon|Barbarian Gloves}} and catching fish in the Barbarian Fishing area.
:A: There are many [[Guides]] on the wiki to help! Check out the [[Combat Guide]], and the guides for melee, ranged and magic.


Q: How does upgrading/trimming work?
Q: How do I obtain the {{ItemIcon|Amulet of Looting}}?


:A: Some items can be upgraded to improve their stats or to create new equipment. For more information, visit the [[Upgrading Items]] page.
:A: You will need to complete the {{ZoneIcon|Spider Forest}} dungeon to get a chance of finding this rare item. See the [[Spider Forest/Guide]] for tips on how to beat this dungeon.


Q: How is XP for {{Icon|Combat}} skills calculated?
Q: How is XP for {{Icon|Combat}} skills calculated?


:A: XP is gained for {{Icon|Combat}} based on damage you do. Some skills like {{Skill|Prayer}} have XP that varies, so be sure to check their respective pages and see exactly how much XP it gives.
:A: XP is gained for {{Icon|Combat}} based on damage you do (and not the damage you receive). You will receive XP for each of the combat skills that you are using. For example, if you are using melee slash, then it will increase {{Skill|Strength}}, but not {{Skill|Attack}}. The {{Skill|Slayer}} XP will be awarded when you do Slayer tasks or kill Slayer monsters. Skills like {{Skill|Prayer}} have XP that varies depending on the prayer used. See [[Combat]] for more details.


Q: Does item doubling such as {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}} work on dungeon chests? Do these items stack?
Q: How much [[Damage Reduction]] (DR) do I have?


:A: Yes. You have a chance to obtain 2 chests from a single [[dungeon]] completion with either {{ItemIcon|Chapeau Noir}} or {{ItemIcon|Aorpheat's Signet Ring}} equipped. The double loot drop chance stacks additively for a total of 15% chance to earn double loot. You only need to have the item doubling items equipped at the time you kill the final dungeon boss to increase the chance of doubling the chest.
:A: The Stats Card that can be found in the [[combat]] section of the game (or see the {{Icon|Combat|Stats}} on Mobile) and show your actual DR for the monster you are fighting. Note that the "View Equipment Stats" page will not include any modifiers from [[Pets]] or {{Skill|Agility}}, for example, and so may not show your actual DR.


Q: Does the 100% item doubling from {{ItemIcon|Big ol Ron}} stack with other sources of item doubling?
Q: My [[Damage Reduction]] (DR) is different than what I expected?


:A: No. Item doubling is hard-capped to 100%
:A: Damage Reduction is calculated by adding up all of your boosts, but can be lowered by buffs from things such as skills, [[Pets]]. For exammple, some {{Skill|Agility}} obstacles can lower your DR, and certain enemies can also reduce DR. The [[Combat Triangle]] might also be negatively impacting your DR.


Q: I've been farming for <X> item/pet for a much longer time than all the recommended posts/guides/math says. Why haven't I gotten it?
Q: How do I idle a monster without dying?


:A: Unless the item is a special drop (see [[Easter Eggs]]), you're probably just unlucky. The drop rates listed on the wiki are pulled directly from the game's code, so it is impossible for them to be incorrect.
:A: The main factors that let you safely idle a monster are your {{Skill|Hitpoints}} and [[Damage Reduction]] (DR). However, it is still possible for you to run out of food, or for your consumables (such as ammo, or boosts) to run out leading to death. See the [[Combat#How_to_idle_monsters|how to idle monsters]] of [[combat]] for more information.


Q: How can I avoid taking so much damage from dragonbreath attacks?
Q: How can I avoid taking so much damage from dragonbreath attacks?
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:A: You can reduce dragonbreath damage with your [[Damage Reduction|Damage Reduction]], using the {{ItemIcon|Dragonfire Shield}}, and the {{ItemIcon|Cyclops}}/{{ItemIcon|Dragon}} summoning [[Synergy|synergy]]. However, your best bet is to just stock up on [[Food]] and kill the dragons more efficiently. You will generally be best off using {{Skill|Magic}} against dragons. Try to increase your damage and item doubling instead of focusing on defence.
:A: You can reduce dragonbreath damage with your [[Damage Reduction|Damage Reduction]], using the {{ItemIcon|Dragonfire Shield}}, and the {{ItemIcon|Cyclops}}/{{ItemIcon|Dragon}} summoning [[Synergy|synergy]]. However, your best bet is to just stock up on [[Food]] and kill the dragons more efficiently. You will generally be best off using {{Skill|Magic}} against dragons. Try to increase your damage and item doubling instead of focusing on defence.


Q: When can I farm for the {{ItemIcon|Amulet of Looting}}?
Q: Can I fight [[monsters]] offline?
 
:A: Yes. It was introduced [[v0.21|early on]] and can be enabled from the Settings menu.
 
Q: Does the 100% item doubling from {{ItemIcon|Big ol Ron}} stack with other sources of item doubling?


:A: Full {{ItemIcon|Mithril Helmet|Mithril}} armour and {{ItemIcon|Mithril Scimitar|weapons}} are fine if you are in a hurry. Just make sure you have {{UpgradeIcon|Auto Eat - Tier I}} and lots of food. If you want to fight safely without manually eating, check the questions about death below.
:A: No. Item doubling is limited to a 100% chance.
Q: How do I beat this dungeon?


:A: The wiki has guides for many dungeons on the [[Guides#Dungeon Guides|Guides]] page.
=== Dungeons ===


Q: How can I make sure I can fight this monster idle without dying?
Q: Are the guides for dungeons?


:A: The only factors that ensure you can idle a monster safely is your {{Skill|Hitpoints}} and your [[Damage Reduction]].
:A: Yes. The wiki has guides for many of the dungeons, see [[Guides#Dungeon Guides|Dungeon Guides]] for more information.


:For most monsters, you can check by comparing your {{UpgradeIcon|Auto Eat}} threshold to the monster's max hit. To find your auto eat threshold, tap the {{UpgradeIcon|Auto Eat}} icon below your HP bar. To find the monster's max hit, start fighting the monster and look at their "Maximum Hit" in their Offensive Stats box. This number already accounts for the [[Combat Triangle]] and your [[Damage Reduction]]. If your {{UpgradeIcon|Auto Eat}} threshold is greater than or equal to the monster's max hit, you are safe to fight the monster afk as long as you don't rune out of [[Food]], ranged ammo or runes.
Q: Does item doubling such as {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}} work on dungeon chests? Do these items stack?


:While all the information can be found ingame, this check can be difficult for dungeons, slayer tasks, and some late game monsters that have special attacks. Players have created tools to help check if you are safe to idle, but please note that they are liable to become out of date and inaccurate.
:A: Yes and Yes. The double loot drop chance stacks additively for each boost you obtain. For example, you have a chance to obtain double chests from a [[dungeon]] completion with {{ItemIcon|Chapeau Noir}} or {{ItemIcon|Aorpheat's Signet Ring}} equipped, but equipping both with give you a 15% chance of doubling chests. Also, you only need to have the items equipped at the time you kill the final dungeon boss to increase the chance of doubling the chest.
:* The website [https://silberdrachi.github.io/CanIIdle/ Can I Idle Melvor] is an easy to use resource to determine if you can idle safely. As of 12/15/22, the website says it is out of date but it is still valid for [[v1.1.1]] with the exception of Elite and Master [[Slayer#Slayer Tasks|Slayer Tasks]] once the player has beaten [[Impending Darkness Event]] and purchased the [[Throne of the Herald Expansion]]. This website only has monsters from the base game.
:* The Combat Sim mod mentioned by Can I Idle is still being developed as of 12/15/22
:* There is a new mod "Will I die?" although the author has not tested it. To learn about modding, go to the Mods section of this FAQ


Q: How can I tell exactly how much [[Damage Reduction]] (DR) I have? Does the "View Equipment Stats" page give me an accurate number?
Q: Why am I safe to idle the boss {{MonsterIcon|Malcs, the Guardian of Melvor|Malcs}} in the {{ZoneIcon|Volcanic Cave}} dungeon even though it has a higher max hit than my [[Auto Eat]] threshold?


:A: The "View Equipment Stats" page is often inaccurate as it does not include any modifiers such as [[Pets]] or [[Agility]]. Always default to using the Stats card in the combat page ({{Icon|Combat|Stats}} on Mobile)
:A: This boss does not use its normal attack, so its max hit is only 520 damage and not its listed max hit of 982.


Q: My [[Damage Reduction]] (DR) is lower than what I calculated, why?
Q: I've cleared this dungeon many times but have not unlocked the Ancient/Archaic Magicks spell for it.


:A: Check for Agility Obstacles which may lower DR. Also note that some enemies can lower your DR, especially many [[Throne of the Herald Expansion]] monsters. Don't forget the [[Combat Triangle]]!
:A: With item doubling, you can also double chest drops which increases your odds of getting these rare items. However, drop-rates do not guarantee you will get the reward quickly. You can find your dungeon clear count in Completion Log > Monsters > Dungeon Bosses under the heading "Times Slain". See here to learn more about how [[drop rates]] work.


===Death===
===Death===
Q: What happens if you die?
Q: What happens when you die?


:A: When you [[Combat#Death|die]] a random item from your currently selected Equipment Set will be lost forever. You can lose full stacks of ammo, consumables and summoning tablets, but not food or potions. If your character is in {{Icon|Hardcore}} mode, on death it is permanently deleted instead.
:A: When you [[Combat#Death|die]] a random item from your currently selected Equipment Set will be lost forever. You can lose full stacks of ammo, consumables and summoning tablets, but not food or potions. If your character is in {{Icon|Hardcore}} mode, on death it is permanently deleted instead. If you have the {{Icon|Protect Item|type=prayer}} prayer equiped then you will not lose any items on death.


Q: I had {{UpgradeIcon|Auto Eat}} on, how did I die?
Q: I had {{UpgradeIcon|Auto Eat}} on, how did I die?
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:Some more difficult enemies have special attacks that apply status effects like stun that can let them deal more damage to you than their max hit. Please see the [[Combat Debuff]] page for more information!
:Some more difficult enemies have special attacks that apply status effects like stun that can let them deal more damage to you than their max hit. Please see the [[Combat Debuff]] page for more information!
Q: Why am I safe to idle the boss {{MonsterIcon|Malcs, the Guardian of Melvor|Malcs}} in the {{ZoneIcon|Volcanic Cave}} dungeon even though it has a higher max hit than my [[Auto Eat]] threshold?
:A: This boss does not use its normal attack, so its max hit is only 520 damage and not its listed max hit of 982.


===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})===
===Melee ({{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}})===
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:In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}} to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}.
:In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}} to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}.
Q: How do I level up {{Skill|Magic}}?
:A: There is a [[Magic/Training]] guide that will show you how to do this. You can also use {{Skill|Alternative Magic}} to level without combat.


Q: How do I make {{Skill|Magic}} weapons and armor?
Q: How do I make {{Skill|Magic}} weapons and armor?
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:A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat.
:A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat.


Q: Do staves make spells require less runes?
Q: Are staves worth making?


:A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type.
:A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type.
Q: What is the best way to level up {{Skill|Magic}}?
:A: See [[Magic/Training]].


Q: What are curses and auroras? Should I use them?
Q: What are curses and auroras? Should I use them?


:A: Curses debuff enemies, while auroras buff the player. Some of these are very powerful and are important in late game combat. In the early game, it may or may not be worth it depending on your Runecrafting efficiency. You cannot use curses with Ancient Magicks. Curses and auroras do not directly give magic XP, but they can increase your damage output and therefore your XP gain.
:A: Curses debuff enemies, while auroras buff the player. Some of these are very powerful and are important in late game combat. In the early game, it may or may not be worth it depending on your {{Skill|Runecrafting}} level. You cannot use curses with [[Ancient Magicks]]. Curses and auroras do not directly give magic XP, but they can increase your damage output and therefore your XP gain.
 
Q: I've cleared this dungeon 100 times but have not unlocked the Ancient/Archaic Magicks spell for it.
 
:A: With item doubling, you can earn 100 chest drops in fewer than 100 dungeon clears. To check your dungeon clear count, go to Completion Log > Monsters > Dungeon Bosses and tap the boss to find the "Times Slain" stat.


==={{Skill|Prayer}}===
==={{Skill|Prayer}}===
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Q: How do I train Prayer efficiently?
Q: How do I train Prayer efficiently?


:A: Until someone writes a guide.. Start by earning prayer points. You earn some from monster drops, but you will want to earn more from Urns, Skeleton fish, Blessed Offering, or Slayer Resupply in the Shop. Then, activate prayers that give prayer xp and fight monsters! Your xp rate will depend on your damage, while your attack speed determines how quickly you will spend prayer points. You can optimize this by killing high hp, low evasion enemies with a slow attack speed weapon. You can also reduce prayer point usage as detailed on the prayer page. https://wiki.melvoridle.com/w/Prayer#Reducing_Prayer_Point_Usage
:A: See the [[Prayer/Guide]] for more information.


==={{Skill|Slayer}}===
==={{Skill|Slayer}}===
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Q: How do I get a new Slayer Task?
Q: How do I get a new Slayer Task?


:A: Go to combat, and tap the "sword in a rock" {{Skill|Slayer}} icon below your equipped food. If you don't see it, unhide it by tapping the "Show/hide player container" button above your hp bar. Then, tap new task and select the difficulty.
:A: Go to combat, and tap the {{Skill|Slayer}} icon below your equipped food. If you don't see it, unhide it by tapping the "Show/hide player container" button above your HP bar. Then, tap new task and select the difficulty.
   
   
Q: How do I get {{Skill|Slayer}} XP?
Q: How do I get {{Skill|Slayer}} XP?
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:A: {{Icon|Slayer Coins}} are displayed in the sidebar next to the {{Skill|Slayer}} skill and in the [[Shop]] next to total [[GP]]. Slayer Coins can only be earned by completing [[Slayer#Slayer Tasks|Slayer Tasks]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain [[monster|monster's]] Hitpoints.
:A: {{Icon|Slayer Coins}} are displayed in the sidebar next to the {{Skill|Slayer}} skill and in the [[Shop]] next to total [[GP]]. Slayer Coins can only be earned by completing [[Slayer#Slayer Tasks|Slayer Tasks]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain [[monster|monster's]] Hitpoints.


Q: What should I first {{Icon|Slayer Coins}} on?
Q: What should I first spend {{Icon|Slayer Coins}} on?


:A: Generally, you will want to unlock the [[Auto Slayer]] upgrade first to earn more coins easier. After that you may want to buy items that allow you to fight in new slayer areas, start buying slayer armor and the {{ItemIcon|Skull Cape}}.
:A: Generally, you will want to unlock the {{UpgradeIcon|Auto Slayer}} upgrade first to earn more coins easier. After that you may want to buy items that allow you to fight in new slayer areas, start buying slayer armour and the {{ItemIcon|Skull Cape}}.


Q: What is a Slayer Area Effect and Flat Slayer Area Effect Negation?
Q: What is a Slayer Area Effect and Flat Slayer [[Area Effect Negation]]?


:A: [[Slayer Areas]] each have a persistent effect, which will debuff the player or buff the enemies found there as long as you are fighting in that area. The first few areas have minor effects, but as you progress they become much more impactful.
:A: [[Slayer Areas]] each have a persistent effect, which will debuff the player or buff the enemies found there as long as you are fighting in that area. The first few areas have minor effects, but as you progress they become much more impactful.
:To overcome the effect, you need Slayer Area Negation. This stat comes from many sources, including slayer armor. The negation % you have is a flat reduction. For example, say you are fighting in the [[Holy Isles]] which has the slayer area effect "+20% prayer point cost for prayers". If you are wearing basic slayer helmet and plate body which each give "5% slayer area negation", then the slayer area debuff will be 20% - 5% - 5% = +10% cost for prayers.
:To overcome the effect, you need Slayer [[Area Effect Negation]]. This stat comes from many sources, including slayer armour. The negation % you have is a flat reduction. For example, say you are fighting in the [[Holy Isles]] which has the slayer area effect "+20% prayer point cost for prayers". If you are wearing basic slayer helmet and plate body which each give "5% slayer area negation", then the slayer area debuff will be 20% - 5% - 5% = +10% cost for prayers.


==Non-Combat Skills==
==Non-Combat Skills==
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:You should also boost your special chance and reduce your fishing interval. Details here: https://wiki.melvoridle.com/w/Fishing#Special
:You should also boost your special chance and reduce your fishing interval. Details here: https://wiki.melvoridle.com/w/Fishing#Special


Q: Why am I getting tons of Ancient ring of skilling/mastery and not the other?
Q: How do I get a lot of {{ItemIcon|Ancient Ring of Mastery}} and the {{ItemIcon|Ancient Ring of Skills}} for a township task?


:A: You have an equal chance to get the ancient ring of skilling or mastery. If you are getting more of one than the other, its just bad luck.
:A: When you get a special item, you receive the same amount as you would fish. So if you are getting 4 or 8 fish at a time, you will receive 4 or 8 rings each time they drop.


Q: I have been fishing for an ancient ring for X days/weeks/years and today I got 8 of them at once! How is that possible?
Q: Why do I always seem to get the wrong Ancient ring type?


:A: When you get a special item, you receive the same amount as you would fish. So if you are getting 4 or 8 fish at a time, you will receive 4 or 8 rings each time they drop.
:A: You have an equal chance to get the ancient ring of skilling or mastery. See [[drop rate]] for more info on how this mechanic works.


Q: How do I unlock the Secret Area and Barbarian Fishing areas?
Q: How do I unlock the Secret Area and Barbarian Fishing areas?
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:A: When you roll a [[Fishing#Special Items|Special Item]], there is a 3.72% chance to get a {{ItemIcon|Treasure Chest}}.
:A: When you roll a [[Fishing#Special Items|Special Item]], there is a 3.72% chance to get a {{ItemIcon|Treasure Chest}}.
Q: Should I opne the {{ItemIcon|Treasure Chest}}?
:A: Yes. Although it might seem like you get a log of junk, the {{ItemIcon|Treasure Chest}} contents are on average four times more valuable than selling the unopened chests.


==={{Skill|Firemaking}}===
==={{Skill|Firemaking}}===


Q: What's the point of this skill?
Q: Is {{Skill|Firemaking}} worth doing?


:A: Increasing the {{Skill|Firemaking}} skill level allows the player to purchase higher tier cooking fires from the [[Shop#Cooking Fires|Shop]]. Also, the {{ItemIcon|Firemaking Skillcape}} (which is purchasable from the [[Shop]] upon reaching {{SkillReq|Firemaking|99}}) provides a 5% global experience bonus. Furthermore, getting 99 {{Icon|Mastery}} on each log will give further global Mastery experience.
:A: Yes. Increasing the {{Skill|Firemaking}} skill level allows the player to purchase higher tier cooking fires from the [[Shop#Cooking Fires|Shop]]. Also, the {{ItemIcon|Firemaking Skillcape}} (which is purchasable from the [[Shop]] upon reaching {{SkillReq|Firemaking|99}}) provides a 5% global experience bonus. Furthermore, getting 99 {{Icon|Mastery}} on each log will give further global Mastery experience.


:You will also gain useful items, like [[Ash]], [[Charcoal]], [[Coal Ore]] and [[Diamond]].
:You will also gain useful items, like [[Ash]], [[Charcoal]], [[Coal Ore]] and [[Diamond]].
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:A: {{Skill|Cooking}} has many buffs to increase the amount of food you can produce. Try to decrease your interval, while increasing your preservation, doubling and perfect chance. Using passive cooking will create even more food. Pre-[[Throne of the Herald Expansion]], the most efficient cooking method for mid-endgame accounts is cooking chicken soup active, and whales and carrot cake passive, including gathering time.
:A: {{Skill|Cooking}} has many buffs to increase the amount of food you can produce. Try to decrease your interval, while increasing your preservation, doubling and perfect chance. Using passive cooking will create even more food. Pre-[[Throne of the Herald Expansion]], the most efficient cooking method for mid-endgame accounts is cooking chicken soup active, and whales and carrot cake passive, including gathering time.


:Fishing will always be faster than cooking, so you will have a lot of extra raw fish when leveling both.
:Fishing will always be faster than cooking, so you will have a lot of extra raw fish when levelling both.


Q: I've gotten lots of Perfect Cooks, but I still can't trade for the item in Township.
Q: I've gotten lots of Perfect Cooks, but I still can't trade for the item in Township.


:A: Currently in v1.1.1, only cooking regular items counts toward the Township unlock. This may change in a future update. If you really need it now, disable the Enable Perfect Cooks option in the game's Settings. You can "upgrade" perfect cooked fish into their regular counterparts.
:A: Only cooking regular items counts toward the Township unlock. If you uncheck "Enable Perfect Cooks" option in the game's Settings then you will no longer receive perfect cooks. You can also downgrade perfect cooked fish into their regular counterparts.


Q: I can't craft Burnt Cave Fish.
Q: I can't craft Burnt Cave Fish.
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==={{Skill|Mining}}===
==={{Skill|Mining}}===


Q: Mining Gloves/Gem Gloves aren't working.
Q: Why are my {{ItemIcon|Mining Gloves}}/{{ItemIcon|Gem Gloves}} not working?


:A: Gloves only work on Ores, not Essences nor Gem Veins. As of v1.1.1 you will still consume glove charges if mining essence or Gem Veins.
:A: Gloves only work on Ores, not Essences nor Gem Veins. As of v1.1.1 you will still consume glove charges if mining essence or Gem Veins.


Q: Why does this rock take so long to respawn?
Q: Why does this rock take so long to respawn?
:A: Higher level ore takes more time to respawn. You can reduce the time spent wasted on waiting for respawn by increasing the chance you deal no damage to a mining node. You can find details on the {{Skill|Mining}} page.
:A: Higher level rocks take more time to respawn. You can reduce the time spent waiting for respawn by increasing the chance you deal no damage to a mining node. You can find details on the {{Skill|Mining}} page.


Q: Do {{ItemIcon|Gem Gloves}} make a profit?
Q: Do {{ItemIcon|Gem Gloves}} make a profit?
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:A: Gems are used for {{Skill|Crafting}} jewelry, brewing some {{Skill|Herblore|potions}}, {{Skill|Fletching}} [[Fletching#Gem-Tipped Bolts|Gem Tipped Bolts]], and making {{ItemIcon|Devil|Devil tablets}} in {{Skill|Summoning}}. {{ItemIcon|Gem Gloves}} give players a reliable way to collect more gems, so it's acceptable to sell them early on for [[GP]].
:A: Gems are used for {{Skill|Crafting}} jewelry, brewing some {{Skill|Herblore|potions}}, {{Skill|Fletching}} [[Fletching#Gem-Tipped Bolts|Gem Tipped Bolts]], and making {{ItemIcon|Devil|Devil tablets}} in {{Skill|Summoning}}. {{ItemIcon|Gem Gloves}} give players a reliable way to collect more gems, so it's acceptable to sell them early on for [[GP]].


Q: Gem Veins/Meteorite health isn't increasing.
Q: Why is the health on my Gem Veins/Meteorite not increasing?
:A: Only mining [[Throne of the Herald Expansion]] rocks has a chance to add health to the Gem vein. They have no natural regeneration. For Meteorites, performing actions in Astrology has a chance of adding Meteorite health. You can earn meteorite health even before you have the mining level required to mine it.
:A: Only mining {{Icon|Throne of the Herald Expansion}} rocks has a chance to add health to the Gem vein. They have no natural regeneration. For {{ItemIcon|Meteorite Ore|Meteorites}}, performing actions in {{Skill|Astrology}} has a chance of adding Meteorite health. You can earn meteorite health even before you have the mining level required to mine it.


==={{Skill|Smithing}}===
==={{Skill|Smithing}}===
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Q: Why can't I equip this weapon or armor?
Q: Why can't I equip this weapon or armor?


:A: Make sure you have the required combat levels to wear it. If the gear required over 99 smithing to make, it comes from the [[Throne of the Herald Expansion]] and requires [[Impending Darkness]] to be completed before it may be equipped.
:A: Make sure you have the required combat levels to wear it. If the gear required over 99 smithing to make, it comes from the {{Icon|Throne of the Herald Expansion}} and requires {{ZoneIcon|Impending Darkness Event}} to be completed before it may be equipped.


Q: How do I get enough {{ItemIcon|Coal Ore|Coal}}?
Q: How do I get enough {{ItemIcon|Coal Ore|Coal}}?


:A: You can gather coal in many ways besides mining it directly. Mining anything with the Mining Skillcape equipped will give an extra coal for each action. You can gain coal passively through the township trader. The quickest way to earn a lot of coal is to use {{Skill|Cooking}} with the Mole/Pig summoning synergy, faster cooks mean more Coal
:A: You can gather coal in many ways besides mining it directly. Mining anything with the Mining Skillcape equipped will give an extra coal for each action. You can gain coal passively through the township trader. A quick way to earn a lot of coal is to use {{Skill|Cooking}} with the {{ItemIcon|Mole}}/{{ItemIcon|Pig}} {{Skill|Summoning}} [[Synergy]], faster cooks mean more Coal


Q: When should I make bars with smithing instead of using the Alt Magic spell Superheat?
Q: When should I make bars with {{Skill|Smithing}} instead of using the {{Skill|Alt Magic}} spell {{Icon|Superheat}}?


:A: Superheat is another viable way to make bars that may or may not be more beneficial for you. Superheat gives you magic XP, does not use coal and can make multiple bars at higher levels. However, you don't benefit from item preservation or doubling, you don't gain [[Mastery]] Experience, and it is slightly more difficult to obtain buffs and interval reduction effects compared to smithing.
:A: Superheat is another viable way to make bars that may or may not be more beneficial for you. Superheat gives you {{Skill|Magic}} XP, does not use coal and can make multiple bars at higher levels. However, you don't benefit from item preservation or doubling, you don't gain [[Mastery]] Experience, and it is slightly more difficult to obtain buffs and interval reduction effects compared to smithing.


==={{Skill|Thieving}}===
==={{Skill|Thieving}}===


Q: I'm not getting any progress while offline.
Q: Why am I not getting any progress while offline?


:A: In the game's Settings, ensure Toggle Offline Combat is enabled. An additional Thieving-only toggle to enable is Continue Thieving on Stun. Also ensure Toggle Ignore Bank Full is enabled or that you have sufficient Bank space; some enemies drop dozens of items.  
:A: In the game's Settings, ensure 'Toggle Offline Combat' is enabled. An additional Thieving-only toggle to enable is 'Continue Thieving on Stun'. Also ensure 'Toggle Ignore Bank Full' is enabled or that you have sufficient Bank space; some enemies drop dozens of items.  


Q: Is it possible to die offline?
Q: Is it possible to die while offline?


:A: Yes. If you died when {{Skill|Thieving}}, you will be notified when you load the character. To avoid this, make sure the NPC's max hit is below your auto eat threshold.
:A: Yes. If you died when {{Skill|Thieving}}, you will be notified when you load the character. To avoid this, make sure the NPC's max hit is below your [[Food#Auto_Eat|Auto Eat]] threshold and you have sufficient {{Icon|Food}}.


Q: Does Damage Reduction from armour work when thieving?
Q: Does [[Damage Reduction]] from armour work when {{Skill|Thieving}}?


:A: Yes. The damage taken when stunned is reduced by any Damage Reduction you currently have.
:A: Yes. The damage taken when stunned is reduced by any [[Damage Reduction]] you currently have.


Q: Do the protect item and DR prayers/potions work with Thieving?
Q: Do the {{Icon|Protect Item|type=prayer}} and [[Damage Reduction]] {{Skill|Prayer|prayers}}/{{Skill|Herblore|potions}} work with {{Skill|Thieving}}?


:A: As of v1.1.1, yes, although this may change in future updates. {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}} and the prayers {{Icon|Protect Item|type=prayer}}, {{Icon|Safeguard|type=prayer}} and {{Icon|Stone Skin|type=prayer}} work in Thieving without consuming any charges or prayer points!
:A: As of v1.1.1, yes, although this may change in future updates. {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}} and the prayers {{Icon|Protect Item|type=prayer}}, {{Icon|Safeguard|type=prayer}}, {{Icon|Stone Skin|type=prayer}} and {{Icon|Holy Aegis|type=prayer}} work in {{Skill|Thieving}} without consuming any charges or prayer points!


==={{Skill|Farming}}===
==={{Skill|Farming}}===
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Q: Where do I get seeds?
Q: Where do I get seeds?


:A: Check the [[Seeds]] page to see where you can find each seed. Your main seed sources are {{ItemIcon|Bird Nest}}, {{Skill|Thieving}}, and [[Combat]].
:A: Check the [[Seeds]] page to see where you can find each seed. Your main seed sources are {{ItemIcon|Bird Nest}}, {{Skill|Thieving}}, and [[Combat]]. When you have mastered farming, you will get seeds from everything except Trees. For Tree seeds you will need to find other sources.


Q: Why are my plants disappearing once the timer is done?
Q: Why are my plants disappearing before I can harvest them?


:A: Your plants have a base 50% survival rate. If they survive, then you can harvest them, but if they didn't, you get nothing. You can purchase {{ItemIcon|Compost}} and {{ItemIcon|Weird Gloop}} from the shop to guarantee the survival of a plant.
:A: Initially, plants have a base 50% survival rate. If they survive, then you can harvest them, but if they didn't, you get nothing. You can purchase {{ItemIcon|Compost}} and {{ItemIcon|Weird Gloop}} from the shop to guarantee the survival of a plant. When you reach the 25% mastery checkpoint in farming, your crops will have a 100% chance of survival, but you will should continue to use {{ItemIcon|Weird Gloop}}.


Q: Do I need to use {{ItemIcon|Compost}} after I have the 25% mastery pool checkpoint?
Q: Should I ever use {{ItemIcon|Compost}} in farming?


:A: No, but you can purchase {{ItemIcon|Weird Gloop}} from the shop and use it to increase the quantity of produce harvested.
:A: No, unless you have no other choice. You can use {{ItemIcon|Compost}} to purchase {{ItemIcon|Weird Gloop}} from the shop which will increase the quantity of produce harvested as well as guarantee the crop. If you have reached the 25% mastery checkpoint in farming then carry on using {{ItemIcon|Weird Gloop}} to benefit from increased yields.


Q: The farming complete notification on mobile is not working.
Q: Should I use the harvest all (etc) buttons?


:A: '''WIP''' It is currently broken?
:A: Yes, when you can afford to do so. Initially you will find it cost prohibitive and instead you will be forced to farm manually.


Q: Why can't I find any farming mastery tokens?
Q: Why can't I find any farming mastery tokens?


:A: Mastery tokens have a chance to drop for each action, and farming has far fewer actions than other skills. Keep farming and you will get a few eventually.  
:A: Mastery tokens have a chance to drop for each action, and farming has far fewer actions than other skills. Keep farming and you will get them in time.


==={{Skill|Fletching}}===
==={{Skill|Fletching}}===
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==={{Skill|Crafting}}===
==={{Skill|Crafting}}===


Q: Why can't I buy {{ItemIcon|Black Dragonhide}} from the [[Shop]]?
Q: Why can't I buy {{ItemIcon|Black Dragonhide}} from the {{Icon|Shop}}?


:A: {{ItemIcon|Black Dragonhide}} can only be looted from a {{MonsterIcon|Black Dragon}}.
:A: {{ItemIcon|Black Dragonhide}} can only be looted from {{MonsterIcon|Black Dragon|Black Dragons}}.


Q: How do I get basic bags?
Q: How do I get {{ItemIcon|Basic Bag|Basic Bags}}?


:A: You can only get basic bags from {{Skill|Thieving}}.
:A: You can only get {{ItemIcon|Basic Bag|Basic Bags}} from {{Skill|Thieving}}.


==={{Skill|Runecrafting}}===
==={{Skill|Runecrafting}}===
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Q: How do you get {{Skill|Runecrafting}} to a high level? Runes give so little XP.
Q: How do you get {{Skill|Runecrafting}} to a high level? Runes give so little XP.


:A: Crafting Combination Runes provides much more XP than regular Runes do, and the 25% Mastery Pool bonus increases base XP for Runes by 250%.
:A: Crafting [[Combination Runes]] provides much more XP than regular Runes do, and the 25% [[Mastery#The_Mastery_Pool|Mastery Pool]] bonus increases base XP for Runes to 250% of the regular value.


==={{Skill|Herblore}}===
==={{Skill|Herblore}}===
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Q: I made a potion, how do I use it?
Q: I made a potion, how do I use it?


:A: To use a potion, go to the skill that the potion is for. If it is a [[Herblore#Combat Potions|combat potion]], go to the {{Icon|Combat}} page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the "toggle Auto-Reuse" option - having that active means that when the potion you're using runs out of charges, it automatically starts using another potion of the same type.
:A: To use a potion, go to the skill that the potion is for. If it is a [[Herblore#Combat Potions|combat potion]], go to the {{Icon|Combat}} page. At the top right of the screen there is a button with an empty potion that you can press, and from there you should be able to select any potions you have in your inventory for that skill. Note the 'Auto Re-use Potions for this Skill' option - having that active means that when the potion you're using runs out of charges, it automatically starts using another potion of the same type.


Q: How do you get higher tier potions?
Q: How do you get higher tier potions?


:A: You level up the mastery for that potion until it automatically switches the tier to the next level. The tiers are:
:A: When creating potions their tier is determined by the Mastery level of that potion. Once you have unlocked a potion tier you can upgrade 3 lower tier potions to 1 higher tier potion. The tiers are:
:* 'Tier 1:' Mastery level 1.  
:* Tier 1: Mastery level 1.
:* 'Tier 2:' Mastery level 20.  
:* Tier 2: Mastery level 20.
:* 'Tier 3:' Mastery level 50.  
:* Tier 3: Mastery level 50.
:* 'Tier 4:' Mastery level 90.
:* Tier 4: Mastery level 90.
:Also note that it is possible to get a potion of a random tier when using an {{Icon|Herblore Potion}}.
:Also note that it is possible to get a potion of a random tier when using an {{Icon|Herblore Potion}}.


Q: How do I craft a potion of a lower tier for the township task or Completion Log?
Q: How do I craft a potion of a lower tier for the {{Skill|Township}} task or Completion Log?


:A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions.
:A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions.
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:A: Summoning has three components: You find marks while training other skills, then craft familiar tablets, then use those tablets while training other skills.  
:A: Summoning has three components: You find marks while training other skills, then craft familiar tablets, then use those tablets while training other skills.  
For example, when Woodcutting you will find an Ent mark. Then go to Summoning, tablets/familiars, Ent. Tap the blue "select recipe" button to the highest level log you have, and tap the green circle to buy some green summoning shards. Then you can start crafting ent tablets. When you are woodcutting, equip your Ent tablets and you will start using them and earning summoning xp!
:For example, when {{Skill|Woodcutting}} you will find an {{ItemIcon|Ent}} mark. Then go to {{Skill|Summoning}, tablets/familiars, Ent. Tap the blue "Select Recipe" button to select a desired log type to use, and tap the green circle to buy some {{ItemIcon|Summoning Shard (Green)}}. Then you can start crafting Ent tablets. When you are Woodcutting, equip your Ent tablets and you will start using them and earning summoning xp as well as benefitting from the familiars' buffs!


Q: I only have 1/61 Marks. Why can't I find more?
Q: I only have 1/61 Marks. Why can't I find more?


:A: After finding the new Mark, you have to craft its Tablet once in order to find more of that Mark.
:A: After finding the new Mark, you have to craft the corresponding Tablet once to be able to find more of that Mark.


Q: How do I gather so many of this low level item to craft tablets?
Q: How do I gather so many of this low level item to craft tablets?
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Q: Why does this tablet recipe seem imbalanced?
Q: Why does this tablet recipe seem imbalanced?


:A: Item costs for tablets are based on the item's sell cost. This is why it takes more Redwood logs than Magic logs to make Ent tablets.
:A: Item costs for tablets are based on the item's sell cost. This is why it takes more {{ItemIcon|Redwood Logs}} than {{ItemIcon|Magic Logs}} to make {{ItemIcon|Ent}} tablets.


Q: Making tablets to level up Summoning is so slow, how do I level up quicker?
Q: Making tablets to level up Summoning is so slow, how do I level up quicker?


:A: Your main source of summoning xp is spending tablets while training skills. You spend three tablets instead of one when you have a synergy active so you get much more xp. Try to have a synergy active for all the skilling you do, the buffs more than compensate for the time and resources spent creating tablets as you progress.
:A: Your main source of summoning xp is spending tablets while training skills. You spend three tablets (two primary and one secondary) instead of one when you have a synergy active so you get much more xp. Try to have a synergy active for all the skilling you do, the buffs more than compensate for the time and resources spent creating tablets as you progress.


==={{Skill|Astrology}}===
==={{Skill|Astrology}}===
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==={{Skill|Township}}===
==={{Skill|Township}}===
'''WIP'''
Q: What should I do first?


Q: I don't know where to start!
:A: Check out the {{Skill|Township}} and [[Township/Training]] pages.


:A: Check out the {{Skill|Township}} and [[Township/Training]] pages. You may find this guide useful: https://www.reddit.com/r/MelvorIdle/comments/y78j1d/township_quick_start_beginner_guide/?utm_source=share&utm_medium=web2x&context=3
Q: How do I gain resources and/or experience?


Q: What are ticks and how do I spend them?
:A: Township updates automatically once every hour. When these updates occur, the player will receive [[Township#Resources|resources]] and experience, where the amount of resources gained with each update can be seen on the tiles near the top of the Township page in-game. Using the gained resources to construct additional [[Township#Buildings|buildings]] can increase the amount of resources gained with each update.
:A: Township uses a unique tick system instead of constantly running. Ticks are a passively generated resource at a rate of 1 Tick per 5 minutes. Ticks can be spent at any time to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run.


Q: Why aren't I gaining resources?
Q: Why aren't I gaining resources?


:A: You have to spend a tick to generate resources. Then make sure you have free storage space, resource production buildings and workers in them, and that those resources are not being completely consumed by other buildings or biomes.
:A: Check whether your storage is full. If so, excess resources can be [[Township#Trading Post|traded]] using the trader, or can be thrown away by using the "Yeet Resources" section of the "Manage Storage" tab. A cap for each resource may also be set under the manage storage tab, which can prevent storage filling up with an excessive amount of any one resource.


Q: What do I gain from this skill?
Q: What do I gain from this skill?


:A: Township unlocks new items and pets from the shop, including xp-boosting gear. Your town can generate a huge amount of GP and resources for you passively, so you have to spend less time actively skilling to gather them.  
:A: Township unlocks new items and pets from the {{Icon|Shop}}, including experience boosting gear. Your town can generate a huge amount of {{GP}}[[GP]] and any Township resources gained can be [[Township#Trading Post|traded]] with the trader for a number of [[Consumables]] or resources such as logs, ores, or potions. The consumable items provide benefits to many other skills within the game, and cannot be obtained from elsewhere in the game.


Q: I just started and spent all my stone, and now I can't build a [[Miners Pit]].
Q: I've made some poor choices with the buildings I have constructed, can I restart?


:A: You will have to restart your town. Next time, try following the tutorial in the Tasks section or a player-written guide.
:A: Towns cannot be restarted following the Township rework introduced as part of [[V1.1.2]]. You will simply have to wait for enough updates to pass until you have enough resources to construct further buildings.


Q: Do I get my ticks or land back if I restart my town?
Q: Is it worth doing any of the township tasks?


:A: You keep all of your unspent ticks when restarting. If you had fewer than 144 ticks left, you will start your new town with 144 ticks. You keep all of your purchased land. You will have to purchase the land in the new town, but it will be free up to the amount of land previously purchased.
:A: Yes. The Casual tasks will help your town grow quicker, and will provide you some resources at the start of the game. The main tasks (Easy through Elite) will unlock unique items in the [[Shop]] that can help level up your skills and give permanent boosts to all areas of the game.
 
Q: Why can't I trade for this item at the trader?
 
:A: You need to have received 10,000 copies of an item before you can trade for it.


Q: How do I craft a tier 1 potion for the township task?
Q: How do I craft a tier 1 potion for the township task?
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:A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions.
:A: The {{Icon|Herblore Potion}} gives you a chance to create an additional potion of a random tier, while making potions.


Q: How do I complete the "Kill 42069 golbins" task quickly?
Q: How do I kill 42,069 golbins for the township task?
 
:A: Kills in the golbin raid mini game do not count towards this. The page for [[Golden Golbin]] has details for how to do this quickly.
 
Q: Can I remove my "Cool Rocks" buildings after I purchase the items which require x amount of Cool Rocks to buy?


:A: Yes. Once you have purchased the items, there is no need to keep the Cool Rocks around. You will still have full access to the purchased items. Please note that if you need more of those items, you will need to rebuild the Cool Rocks.
:A: Go to the {{ZoneIcon|Golbin Village}} and start killing {{MonsterIcon|Golbin}}. This {{PetIcon|Golden Golbin}} article has more information on how to complete this task. Also, Kills of the {{MonsterIcon|Ranged Golbin}} and the [[Golbin Raid]] mini game do not count towards this total.


==Gameplay==
==Gameplay==
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Q: Is there an experience cap or maximum item stack?  
Q: Is there an experience cap or maximum item stack?  


:A: There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as <code>MAXIMUM_SAFE_INTEGER</code>. This is 2^53-1 or 9,007,199,254,740,991.
:A: There is no limit that you can reach. The only limit to experience or number of items you can have is the limit in Javascript as <code>MAXIMUM_SAFE_INTEGER</code>. This is currently set at <math>2^{53-1} = 9,007,199,254,740,991</math>.


===Mastery===
===Mastery===
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Q: How do I spend my mastery pool xp?
Q: How do I spend my mastery pool xp?


:A: This is a complicated question. For a simple answer, spend excess mastery pool xp down to the highest checkpoint perk you care about. Spend it on items that are difficult or unproductive to train.
:A: Select "Spend Mastery Pool XP" at the top of the skill page, and you will be able to use mastery XP to upgrade individual items. If the +1 icon is shown as amber then it means that performing this action will take you below a mastery checkpoint.
 
Q: When should I spend my mastery pool xp?


Q: Do I just use all my [[Mastery Tokens]]?
:A: This is entirely up to you. For a simple answer, excess mastery pool XP beyond 95% can be spent freely. Below this you should consider what the Checkpoint offers vs the benefit of improving an items level. Alternatively, just buy everything and have fun. There is no wrong way to play Melvor Idle!


:A: Yes, use them as soon as you acquire them. There is no benefit to holding onto them unless you are at or near 100% Mastery Pool, it's wasted Bank space.
Q: Should I use [[Mastery Tokens]]?
 
:A: Yes. These cam be used as soon as you acquire them. However, if your mastery threshold would exceed 100% then you will not be able to use them unless you either spend some of your mastery XP, or sell these tokens.


===Shop/Selling===
===Shop/Selling===
Q: How do I earn GP quickly?
Q: How do I earn get more GP?


:A: This depends greatly on what skills and items you have. Check out the [[Money Making]] page for lots of options. Using ticks in township with a high tax rate will earn a lot of gp passively.
:A: This depends greatly on what skills and items you have, however you can check out the [[Money Making]] page for some ideas. Late game, the township can be used to provide a lot of {{GP}} passively.


Q: Why is <X> so expensive in the [[Shop]]?
Q: Why are some items so expensive in the [[Shop]]?


:A: ''Known Bug'' If you set the "Buy" multiplier higher than 1, it may display single-purchase items as if it were buying more than one of them. Try lowering your Buy multiplier, even if it is only available in a different Shop tab.
:A: Some items are intended to be late game purchase. However, if you have the "buy" multiplier higher than 1, then it may be showing you the cost for purchasing more than one of that item. If lowering your Buy multiplier does not fix the issue, then that is the price.


Q: Can gloves stack charges?
Q: Can I buy mulitple gloves?


:A: Yes. You can buy them multiple times and all charges will stack into 1 glove (of that type. Ex: 4000 charges on one pair of {{ItemIcon|Gem Gloves}}).
:A: Yes. You can buy them multiple times and all charges will stack into 1 glove of that type. For example, 4000 charges can be added to one pair of {{ItemIcon|Gem Gloves}}.


Q: How do I add an item to the skilling Quick Equip Menu?
Q: How do I add an item to the skilling Quick Equip Menu?
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Q: I sold an item, how do I clear it from my Quick Equip Menu?
Q: I sold an item, how do I clear it from my Quick Equip Menu?


:A: The only ingame way is to get the item again and turn in off in the cog menu in the bank. You can use a console command to clear your menus using the method [https://www.reddit.com/r/MelvorIdle/comments/z853u2/i%20made%20a%20script%20for%20cleaning%20quick%20equip%20menus/?utm%20source=share&utm%20medium=web2x&context=3 here].
:A: The only in-game way is to get the item again and turn in off in the cog menu in the bank. You can use a console command to clear your menus using the method [https://www.reddit.com/r/MelvorIdle/comments/z853u2/i%20made%20a%20script%20for%20cleaning%20quick%20equip%20menus/?utm%20source=share&utm%20medium=web2x&context=3 here].


Q: How did I get this expensive ring/circlet/jewel drop? Should I sell it?
Q: How did I get this expensive ring/circlet/jewel drop? Should I sell it?
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===Bank===
===Bank===
Q: My bank is always full! What should I do?
Q: My [[Bank]] is full, what do I do?


:A: You will have to purchase hundreds of bank spaces in the shop as you progress in the game. But you can also save space by selling items you don't need and didn't take long to gather. If you have a few hundred tin ore but are already smithing iron, you can just sell them! There are a few items you shouldn't sell/use because you'll want them later, including strawberry seeds, dragon bones, antique vases.  
:A: You can purchase {{ItemIcon|Bank Slots}} from the [[Shop]]. Over time you will need many hundreds of bank slots to hold all of your items, and price of bank slots will continue to increase until it reaches {{GP|5000000}} per slot. You can also save space by selling items that you don't need, or those that do not take long to re-gather. For example, you might consider selling {{ItemIcon|Tin Ore}} once you are smithing {{ItemIcon|Iron Bars}}. However, most items will have a use in time, and there are a some items that you shouldn't consider selling because you will need them later. These include {{ItemIcon|Strawberry Seeds}}, {{ItemIcon|Dragon Bones}}, {{ItemIcon|Antique Vases}}.


Q: How do I change a Bank Tab's icon?
Q: How many [[Bank]] slots are there?


:A: Select the item in your Bank, click the gear icon/tab to switch to Item Settings, then click the Select Tab button and choose which tab(s) should show this icon.
:A: You can get as many as you'd like, but after purchasing 118 slots the price maxes out at {{GP|5000}}k per slot. Bank slots can also be gained by using {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. [[Hardcore|Hardcore Mode]] has a {{HardcoreBankMax}} bank slot limit from the Shop, but {{ItemIcon|Bank Slot Token|Bank Slot Tokens}} can still be used to increase the amount of bank slots past {{HardcoreBankMax}}.


Q: How to I remove a Bank Tab icon?
Q: Can we get more Bank Tabs?


:A: ''Known Bug'' Currently, no native way exists. You can use this code to clear all Bank Tab icons:
:A: Yes, this is possible since [[V1.2]]. Additional Bank Tabs may be bought from the {{Icon|Shop}} at a price of {{GP|100000000}} each.
<code>game.bank.tabIcons.clear();
for(let i=0; i<12;i++) game.bank.renderQueue.tabIcons.add(i);</code>


(For more information, see this post: https://www.reddit.com/r/MelvorIdle/comments/yo4pn0/is_there_a_way_to_reset_chosen_bank_tab_icons/ )
Q: Should I buy a new Bank Tab from the shop?


Q: I just bought a Superior Skillcape, but it's not showing up in my Quick Equip menu.
:A: The bank tab item provides an empty new tab - it does not give you any new bank slots. At the start of the game you are given 12 bank slots to help organize your items. You will only need this item if you have lots of {{GP}} '''and''' you have a lot of items to organize. It should not be on your "must have" list early on in the game.


:A: No [[Throne of the Herald Expansion]] items get added to the Quick Equip menu by default. To add or remove an item from the Quick Equip menu, select the item in your Bank, click the gear icon/tab to switch to Item Settings, then click the various toggles under the Minibar Settings area.
Q: How do I change a Bank Tab's icon?


Q: How many [[Bank]] slots are there?
:A: Select the item in your Bank, click the gear icon/tab to switch to Item Settings, then click the Select Tab button and choose which tab(s) should show this icon. Note that there is currently no way to revert to the default icon once you have manually set an icon.
 
: You can use this code to clear all Bank Tab icons:
:<syntaxhighlight lang="javascript">game.bank.tabIcons.clear();
for(let i=0; i<12;i++) game.bank.renderQueue.tabIcons.add(i);</syntaxhighlight>


:A: You can get as many as you'd like, but after purchasing 118 slots the price maxes out at {{GP|5000}}k per slot. Bank slots can also be gained by using {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}. [[Hardcore|Hardcore Mode]] has a {{HardcoreBankMax}} bank slot limit from the Shop, but {{ItemIcon|Bank Slot Token|Bank Slot Tokens}} can still be used to increase the amount of bank slots past {{HardcoreBankMax}}.
:(For more information, see this post: https://www.reddit.com/r/MelvorIdle/comments/yo4pn0/is_there_a_way_to_reset_chosen_bank_tab_icons/ )


Q: Can we get more Bank Tabs?
Q: I just bought a {{ToTH}} Superior Skillcape, but it's not showing up in my Quick Equip menu.


:A: The devs have not hinted at the possibility, yet. If you want to use mods, keep extra savefile backups because loading errors may delete items that existed in the extra tabs.
:A: No {{Icon|Throne of the Herald Expansion}} items get added to the Quick Equip menu by default. To add or remove an item from the Quick Equip menu, select the item in your Bank, click the gear icon/tab to switch to Item Settings, then click the various toggles under the Minibar Settings area.


===Pets===
===Pets===
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:A: No, there are currently no plans for a save reset.
:A: No, there are currently no plans for a save reset.


===Non-Standard game modes===
===Other game modes===
Q: How do I play {{Icon|Adventure}} or {{Icon|Hardcore}} mode?
Q: How do I play {{Icon|Adventure}} or {{Icon|Hardcore}} mode?


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===Free Demo and Full Version===
===Free Demo and Full Version===
Q: What is the deference between the Free Demo and [[Full Version]]?
Q: What is the difference between the Free Demo and [[Full Version]]?


:A: The free demo has limited skills, items and enemies compared to the [[Full Version]]. After you get a taste of the game from the demo, consider purchasing a one-time unlock to the full version! For more details on the differences, read the [[Full Version]] page.
:A: The free demo has limited skills, items and enemies compared to the [[Full Version]]. After you get a taste of the game from the demo, consider purchasing a one-time unlock to the full version! Your progress from the demo will transfer over. For more details on the differences, read the [[Full Version]] page.


Q: Where can I buy and play the [[Full Version]]?
Q: Where can I buy and play the [[Full Version]]?
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:A: The game is the same across all platforms apart from UI changes for different screen sizes. All features, gameplay and content are the same.
:A: The game is the same across all platforms apart from UI changes for different screen sizes. All features, gameplay and content are the same.


:In addition to providing access to the [[Full Version]], the Steam version provides achievements, trading cards, rich discord presence, no [https://blog.chromium.org/2020/11/tab-throttling-and-more-performance.html throttling] (which can slow down game play in web browsers), plus all of the usual Steam features such as tracking time played.
:In addition to providing access to the [[Full Version]], the Steam version provides [[Achievements|achievements]], trading cards, [https://discord.com/ Discord] rich presence, no [https://blog.chromium.org/2020/11/tab-throttling-and-more-performance.html throttling] (which can slow down game play in web browsers), plus all of the usual Steam features such as tracking time played.


Q: If I buy the [[Full Version]] on X platform, can I play it on Y platform?
Q: If I buy the [[Full Version]] on X platform, can I play it on Y platform?
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