FAQ: Difference between revisions

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:In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}} to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}.
:In addition, there are a variety of useful non-Combat spells that can be used via {{Skill|Alternative Magic}}, including {{Icon|type=spell|Blessed Offering}} to generate {{Skill|Prayer}} points, and the {{Icon|Superheat}} series of spells that generates multiple bars per set of ores used and at the highest tier allow you to smelt bars without needing any {{ItemIcon|Coal Ore|Coal}}.
Q: How do I level up {{Skill|Magic}}?
:A: There is a [[Magic/Training]] guide that will show you how to do this. You can also use {{Skill|Alternative Magic}} to level without combat.


Q: How do I make {{Skill|Magic}} weapons and armor?
Q: How do I make {{Skill|Magic}} weapons and armor?
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:A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat.
:A: In addition to runes, the {{Skill|Runecrafting}} skill allows you to craft {{Skill|Magic}} weapons and armour, similar to how the {{Skill|Smithing}} skill works for melee combat.


Q: Do staves make spells require less runes?
Q: Are staves worth making?


:A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type.
:A: Yes. When equipped, staves reduce the number of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed for spells, depending on the staff type.
Q: What is the best way to level up {{Skill|Magic}}?
:A: See [[Magic/Training]].


Q: What are curses and auroras? Should I use them?
Q: What are curses and auroras? Should I use them?


:A: Curses debuff enemies, while auroras buff the player. Some of these are very powerful and are important in late game combat. In the early game, it may or may not be worth it depending on your Runecrafting efficiency. You cannot use curses with Ancient Magicks. Curses and auroras do not directly give magic XP, but they can increase your damage output and therefore your XP gain.
:A: Curses debuff enemies, while auroras buff the player. Some of these are very powerful and are important in late game combat. In the early game, it may or may not be worth it depending on your {{Skill|Runecrafting}} level. You cannot use curses with [[Ancient Magicks]]. Curses and auroras do not directly give magic XP, but they can increase your damage output and therefore your XP gain.


Q: I've cleared this dungeon 100 times but have not unlocked the Ancient/Archaic Magicks spell for it.
Q: I've cleared this dungeon many times but have not unlocked the Ancient/Archaic Magicks spell for it.


:A: With item doubling, you can earn 100 chest drops in fewer than 100 dungeon clears. To check your dungeon clear count, go to Completion Log > Monsters > Dungeon Bosses and tap the boss to find the "Times Slain" stat.
:A: With item doubling, you can also double chest drops which increases your odds of getting these rare items. However, drop-rates do not guarantee you will get the reward quickly. You can find your dungeon clear count in Completion Log > Monsters > Dungeon Bosses under the heading "Times Slain". See here to learn more about how [[drop rates]] work.


==={{Skill|Prayer}}===
==={{Skill|Prayer}}===
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