Earth God Dungeon/Guide: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 5: Line 5:
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  
Due to the [[Combat Triangle]], it is recommended to clear the {{ZoneIcon|Earth God Dungeon}} with {{Skill|Magic}} because the enemies here are mostly {{Icon|Melee}}, including the final boss {{MonsterIcon|Terran}}.  


Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect faster than {{MonsterIcon|Terran}} can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.
Being [[Combat#Stun (Freeze)|stunned]] when an enemy hits you causes you to take 30% additional damage. The idea here is to get out of the stun effect of {{MonsterIcon|Terran}} faster than he can attack if you're under the effect of his slow (+33% attack interval inflicted by Grasping Roots). Weapons with a 2.6 second attack interval will get away in time, however weapons with a 3.0 second interval will not without the use of interval reduction bonuses; specifically, 3.0 second interval weapon need to be reduced to 2.9 seconds or faster. Therefore, it is only safe to use {{ItemIcon|Cloudburst Staff}} while using {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}} at this point of progression.


The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.
The safest spell to use while maintaining a decent [[Dragons_Den/Guide#Adjusted_clear_time|adjusted clear time]] is likely the 20k-accuracy {{Icon|Gust|type=spell}}, with a wand and a shield equipped.


Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. {{PetIcon|Otto}} or {{ItemIcon|Elder Crown}} in the passive slot will avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
Worth noting that using {{ItemIcon|Cloudburst Staff}}, even with {{Icon|Surge I|type=aurora}} or {{Icon|Surge II|type=aurora}}, will likely far outpace any other spell/weapon combo. However, be aware that this will cost a lot of runes, and running out of them will put you in danger of dying. Check combat sim to see how many runes you will spend per hour, and make plenty of extras to survive for as long as necessary.
 
Owning {{PetIcon|Otto}} or wearing {{ItemIcon|Elder Crown}} or {{ItemIcon|Sand Treaders}} in the [[Passive Slot]] will reduce your interval sufficiently enough to avoid the need to spend {{ItemIcon|Air Rune|Air Runes}} on Surge Auroras, making this particular method effectively foolproof. You can use the {{Icon|Fury II|type=aurora}} Aurora instead for better adjusted clear times if you meet one or more of these requirements.


Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.
Any setup you use needs to be checked with the [[Combat Simulator]] to be sure of its efficacy for ''you''.
587

edits