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Dungeons: Difference between revisions

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Update for v1.1
(Table is now lua-powered)
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== Dungeon Mechanics ==
== Dungeon Mechanics ==
Dungeons are fixed battles with the same order and type of monsters every time they are undertaken. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.
Most dungeons are fixed battles with the same order and type of monsters every time they are undertaken. There are a couple exceptions to this, being {{ZoneIcon|Into the Mist}}, {{ZoneIcon|Impending Darkness Event}}, and {{ZoneIcon|Lair of the Spider Queen}}, the order in which monsters spawn for these dungeons is explained on the respective dungeon pages. For all dungeons, except God Dungeons, there is no reward for killing individual [[Monsters]] in the dungeon and instead the reward is triggered on the completion of each dungeon. For God Dungeons, Shards are rewarded after each killed monster.


== Dungeon Limitations ==
== Dungeon Limitations ==
Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the [[Dungeon Equipment Swapping]] upgrade from the [[Shop]] for 30M [[GP]].
Whilst in a dungeon the player cannot change [[Food]] types, change items, or change [[Equipment]] sets. After finishing a dungeon, the dungeon must be left in order to change food, items or sets again. The equipment swap restrictions can be removed by purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the [[Shop]] for {{PurchaseStat|Dungeon Equipment Swapping|cost}}.


== Auto Restart Dungeon ==
== Auto Restart Dungeon ==