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Defence: Difference between revisions

From Melvor Idle
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Skills are subject to change with any future expansions, and should remain manually versioned
(Added Skill Unlocks table, reformatted Skillcapes, other small changes)
m (Skills are subject to change with any future expansions, and should remain manually versioned)
 
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{{V|1.1.2}}
{{V|1.2.2}}
[[File:Defence (skill).svg|thumb|150px|right|Defence]]
[[File:Defence (skill).svg|thumb|150px|right|Defence]]


'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with.
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]], regardless of what combat style they are strongest with.


A higher Defence level increases the player's evasion ratings in combat, which in turn lowers monsters' chance to hit in combat. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}.
A higher Defence level increases the player's [[Combat#Evasion Rating|evasion ratings]] in combat, which lowers a monster's chance to hit. Defence does ''not'' affect the damage dealt by a successful attack, which is mostly a factor of [[Damage Reduction]]. As it results in fewer hits against the player, however, a higher Defence level can help reduce [[food]] usage in combat. Defence has no effect in {{Skill|Thieving}}.


Most Melee-focused armor requires a certain Defence level to be equipped.
Most Melee-focused armour requires a certain Defence level to be equipped.


== Mechanics ==
== Mechanics ==
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== Skill Level Unlocks ==
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused armor. The player's [[Combat#Accuracy Rating|accuracy rating]] when using the {{Skill|Defence|Block|nolink=true}} attack style scales with Defence level, as does the player's [[Combat#Evasion Rating|evasion rating]] against all attack styles.
Increasing the {{PAGENAME}} skill allows the player to equip more powerful [[Melee]]-focused armour. The player's [[Combat#Accuracy Rating|accuracy rating]] when using the {{Skill|Defence|Block|nolink=true}} attack style scales with Defence level, as does the player's [[Combat#Evasion Rating|evasion rating]] against all attack styles.
{{SkillUnlocks|{{PAGENAME}}}}
{{SkillUnlocks|{{PAGENAME}}}}


== Skillcapes ==
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}