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Defence: Difference between revisions

From Melvor Idle
151 bytes added ,  17 March 2022
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Update for v1.0.3
(Update Armour Materials table)
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{{V|0.18.0}}
{{V|1.0.3}}
[[File:Defence (skill).svg|thumb|right|Defence]]
[[File:Defence (skill).svg|thumb|right|Defence]]


'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
'''{{PAGENAME}}''' is one of the seven {{Icon|Combat}} skills in Melvor Idle. It is one of three skills (along with {{Skill|Hitpoints}} and {{Skill|Prayer}}) that is always used when determining a player or monster's [[Combat Level]] regardless of what combat style they are strongest with.
Training Defence increases the player's evasion ratings, which in turn lowers monsters' chance to hit when in combat. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: [[Combat#Damage Reduction|Damage Reduction]].


==Mechanics==
==Mechanics==
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XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.
XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.


The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 7%.
The {{ItemIcon|Gold Emerald Ring}} increases all combat XP gained by 4%.


== Armour Materials ==
==Armour Materials ==
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.
{| class="wikitable"
{| class="wikitable"
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|-
|-
|{{ItemIcon|Dragonfire Shield}}
|{{ItemIcon|Dragonfire Shield}}
|-
|80
|{{ItemIcon|Slayer Helmet (Master)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Master) Slayer (Master)]
|-
|-
|rowspan="2" |85
|rowspan="2" |85
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The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || +10 bonus to all defences
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Defence XP.
The [[Pets|pet]] can be unlocked by doing any action that provides Defence XP.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Leonardo (pet).svg|60px]] || [[Leonardo]] || +1% Damage Reduction.
|}
[[Category:Skills]]
[[Category:Skills]]