Damage Reduction: Difference between revisions
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{{V|1.0}} | |||
'''{{PAGENAME}}''' is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo (pet).svg Leonardo. | |||
Many monsters have Damage Reduction modifiers that affect their defensive stats. | |||
==Mechanics== | |||
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to: | |||
Damage Taken=Base Damage∗(1−Damage Reduction) | |||
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster. | |||
==Modifiers== | |||
{{ModifierTable|DamageReduction}} | |||
==Monsters with Damage Reduction== | |||
TO BE CREATED |