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Cooking: Difference between revisions

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Added a note about passive cooking being impossible to fail
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<noinclude>This template was autogenerated by MelvorWikiBot.
{{V|1.1}}
[[Category:Bot Templates]]
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[Category:Item Sources]]
[[Category:v0.16.3]]</noinclude>


===Creation===
[[File:Cooking (skill).svg|thumb|right|Cooking]]
{{ItemCreation|requirements=[[File:Herblore (skill).svg|25px|middle|link=Herblore]] 20 [[Herblore]]<br>[[File:Mastery.svg|25px|middle|link=Mastery]] 15 [[Mastery]]|materials=[[File:Sourweed Herb (item).svg|25px|middle|link=Sourweed Herb]] 2 [[Sourweed Herb]]<br>[[File:Mahogany Logs (item).svg|25px|middle|link=Mahogany Logs]] 3 [[Mahogany Logs]]|quantity=1|experience=18|creationTime=2.0}}
 
{{ItemUpgrade|upgradesFrom=[[File:Controlled Heat Potion I (item).svg|25px|middle|link=Controlled Heat Potion I]] [[Controlled Heat Potion I]]|materials=[[File:Controlled Heat Potion I (item).svg|25px|middle|link=Controlled Heat Potion I]] 3}}
'''{{PAGENAME}}''' is used to turn [[Fishing#Fish|raw fish]] and [[Farming#Allotments_2|crops]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as raw food, cooked food is substantially stronger, with even low level fish such as {{ItemIcon|Sardine|Sardines}} healing more than {{ItemIcon|Snape Grass}}, the strongest raw crop. The amount of time taken to cook food varies depending on the item being cooked. Purchasing the {{UpgradeIcon|Art of Control}} god upgrade reduces this time by 15%. Using the {{ItemIcon|Pig}} and {{ItemIcon|Salamander}} [[Summoning#Synergies|synergy]] will reduce this by a further 0.1 seconds, and wearing the {{ItemIcon|Chef's Hat}} reduces it by another 0.1 seconds.
 
==Mechanics==
===Cooking Utilities===
Cooking utilities can be purchased from the [[Shop]] if the player has the required skill levels. Cooking fires increase the amount of {{Skill|Cooking|nolink=true}} experience gained, while furnaces and pots increase the chance of acquiring double items when actively cooking. In addition, all utilities provide additional chance to perfectly cook items.
 
Bonuses granted from upgrading utilities apply when cooking on any utility. For example, if the player has upgraded to the {{UpgradeIcon|Maple Cooking Fire}}, then the 25% bonus {{Skill|Cooking|nolink=true}} experience is granted even when actively cooking with the furnace or pot.
 
==== Cooking Fires ====
{{CookingUtilityTable|Cooking Fire}}
 
==== Furnaces ====
{{CookingUtilityTable|Furnace}}
 
==== Pots ====
{{CookingUtilityTable|Pot}}
 
===Passive Cooking===
While one utility is actively cooking food, the other two can also passively cook to produce food. This will not grant any {{Icon|Mastery}} or skill XP, takes five times longer than actively cooking the same recipe, and has no chance of preserving resources, doubling items or perfect cooking, however has no negative effects on the active utility. Passive Cooking also has a 100% chance of success even when the {{ItemIcon|Pig}} + {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]] is active.
 
===Perfect Cook===
Food that is actively cooked has a chance to be "perfectly cooked," giving the item 10% increased healing and 50% increased sale value. This chance starts at 0%, and is increased by 5% every 10 mastery levels, 50% at 99 mastery, 2% by the {{ItemIcon|Cooking Skillcape}} and 3% from upgrading the appropriate cooking utility. The maximum chance is 100%.
 
Perfectly cooked items cannot be used in place of regular cooked food when creating things such as [[Summoning#Summoning Tablets|Summoning tablets]] or [[Agility#Obstacles|Agility obstacles]]. For this reason, players may opt out from receiving perfectly cooked items by using the "Enable Perfect Cooks?" option near the top of the Cooking page.
 
===Failed Cook===
There is a base 30% chance for cooking attempts to fail, which can be reduced via {{Icon|Mastery}} down to 0%. There is also a 25% chance to fail a cooking attempt with the {{ItemIcon|Pig}} and {{ItemIcon|Mole}} [[Summoning#Synergies|synergy]]. If a cooking attempt fails the player will only receive 1 XP, and unless preserved the ingredients will be lost.
 
==Mastery Unlocks==
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The cap of 100% success is reached at level 50 Mastery.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
 
The heal bonuses from the per-item {{Icon|Mastery}} and the 95% Checkpoint bonus stack additively. If a player has 99 {{Icon|Mastery}} for a given fish and has the 95% {{Icon|Mastery}} Checkpoint unlocked, the fish will heal 130% of the normal amount.
 
The {{Icon|Mastery}} Checkpoint bonus also applies to uncooked [[Food]] such as crops grown via {{Skill|Farming}}.
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any active Cooking action. [[#Passive Cooking|Passive Cooking]] does not roll for the pet.
{{PetSkillInfo}}
 
== Cooking Items ==
===Cooking Fire===
These items can be cooked using a Cooking Fire.
{{CookingTable|Cooking Fire}}
===Furnace===
These items are cooked using a Furnace.
{{CookingTable|Furnace}}
===Pot===
These items are cooked using a Pot.
{{CookingTable|Pot}}
 
== Potion ==
The [[Generous Cook Potion]] has a chance to double food created.
{{PotionTable|Generous Cook Potion}}
The [[Multicooker Potion]] reduces the interval for passive cooking.
{{PotionTable|Multicooker Potion}}
 
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChancePerfectCookFire,increasedChancePerfectCookFurnace,increasedChancePerfectCookGlobal,increasedChancePerfectCookPot,increasedChanceSuccessfulCook,decreasedFoodBurnChance,coalGainedOnCookingFailure,increasedCookingSuccessCap,increasedGenerousCookPotionCharges,decreasedPassiveCookInterval,decreasedSecondaryFoodBurnChance,increasedChanceAdditionalPerfectItem,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
{{Menu}}