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Cooking: Difference between revisions

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Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster}}s healing more than {{ItemIcon|Carrot}}s, the strongest crops.
Cooking is used to turn [[Fishing#Fish|raw fish]] into edible [[food]]. Although produce such as {{ItemIcon|Potatoes}} harvested while {{Skill|Farming}} can be used as food, cooked fish are substantially stronger, with even relatively low level fish such as {{ItemIcon|Lobster}}s healing more than {{ItemIcon|Carrot}}s, the strongest crops.


The amount of food created per action can be increased in several ways: The [[Generous Cook Potion]] gives a 10-50% chance to double the amount of food gained, depending on tier, {{ItemIcon|Aorpheat's Signet Ring}} gives a 10% chance to double the amount of food created, and and {{PetIcon|Cooking}} gives a 5% chance to double the amount of food created. Each of these chances is rolled separately and can stack, making it possible to obtain up to 8x food in a single action if all three trigger.
The amount of food created per action can be increased in several ways: The [[Generous Cook Potion]] gives a 10-50% chance to double the amount of food gained, depending on tier, {{ItemIcon|Aorpheat's Signet Ring}} gives a 10% chance to double the amount of food created, and and {{PetIcon|Cooking}} gives a 5% chance to double the amount of food created. Each of these chances is rolled separately, and are added rather than multiplied. Meaning 2 doubling effects will give 3 fish, not 4
 
Cooking food normally takes 3 seconds. Purchasing the [[Art of Control]] god upgrade reduces this time by 20% to 2.4 seconds.
Cooking food normally takes 3 seconds. Purchasing the [[Art of Control]] god upgrade reduces this time by 20% to 2.4 seconds.


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==Mastery Unlocks==
==Mastery Unlocks==


Each level of mastery reduces the primary burn chance for a particular food by 0.6%. At level 50 mastery, the primary burn chance for the food becomes 0%.
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The cap of 99% success is reached at level 50 Mastery
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Food never burns
|}


== Pet ==
== Pet ==
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== Cooking Fires ==
== Cooking Fires ==
Cooking fires can be purchased from the [[Shop]] if the player has the required [[Firemaking]] level. They remove the need to light a fire to cook food, and also increase the amount of Cooking experience gained.
Cooking fires can be purchased from the [[Shop]] if the player has the required [[Firemaking]] level. THeir purpose is to increase the amount of Cooking experience gained.
{{CookingFireUpgradeTable}}
{{CookingFireUpgradeTable}}