Combat Triangle: Difference between revisions

m
Change table background colours for better contrast with dark mode theme
(Updated to new penalties for v0.20)
m (Change table background colours for better contrast with dark mode theme)
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==Bonuses==
==Bonuses==
{| class="wikitable"
{| class="wikitable"
|-
|-
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! DMG !! DR !! DMG !! DR !! DMG !! DR
! DMG !! DR !! DMG !! DR !! DMG !! DR
|-
|-
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink"| -15% || style="background-color:lightpink" | 0.5x
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:#E8FFEB;" | +10% || style="background-color:#E8FFEB;" | 1.25x || style="background-color:#FFE8E8;"| -15% || style="background-color:#FFE8E8;" | 0.5x
|-style="border-bottom: solid lightgrey"  
|-style="border-bottom: solid lightgrey"  
| {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -25% || style="background-color:lightpink" | 0.25x
| {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:#E8FFEB;" | +10% || style="background-color:#E8FFEB;" | 1.25x || style="background-color:#FFE8E8;" | -25% || style="background-color:#FFE8E8;" | 0.25x
|-
|-
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -15% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:#FFE8E8;" | -15% || style="background-color:#FFE8E8;" | 0.95x || +0% || 1.0x || style="background-color:#E8FFEB;" | +10% || style="background-color:#E8FFEB;" | 1.25x
|- style="border-bottom: solid lightgrey"
|- style="border-bottom: solid lightgrey"
| {{Icon|Hardcore}} || style="background-color:lightpink" | -25% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
| {{Icon|Hardcore}} || style="background-color:#FFE8E8;" | -25% || style="background-color:#FFE8E8;" | 0.75x || +0% || 1.0x || style="background-color:#E8FFEB;" | +10% || style="background-color:#E8FFEB;" | 1.25x
|-
|-
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -15% || style="background-color:lightpink" | 0.85x || +0% || 1.0x
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:#E8FFEB;" |+10% || style="background-color:#E8FFEB;" | 1.25x || style="background-color:#FFE8E8;" | -15% || style="background-color:#FFE8E8;" | 0.85x || +0% || 1.0x
|-
|-
| {{Icon|Hardcore}} || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -25% || style="background-color:lightpink" | 0.75x || +0% || 1.0x
| {{Icon|Hardcore}} || style="background-color:#E8FFEB;" | +10% || style="background-color:#E8FFEB;" | 1.25x || style="background-color:#FFE8E8;" | -25% || style="background-color:#FFE8E8;" | 0.75x || +0% || 1.0x
|}
|}